Search found 225 matches
- Tue Feb 17, 2009 11:50 pm
- Forum: Ideas
- Topic: Lucky Rabbit Reflex! - GxB Dating Sim (Complete)
- Replies: 174
- Views: 45609
Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo)
Heh, no problem! I'm just glad you're interested!
- Tue Feb 17, 2009 4:12 pm
- Forum: Ideas
- Topic: Lucky Rabbit Reflex! - GxB Dating Sim (Complete)
- Replies: 174
- Views: 45609
Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo)
*Resurrects topic... for no particular reason* :oops: Progress is still going strong, slowly but surely! Just posting in the hopes that this won't end up as vaporware, hur. Thanks so much for all the responses so far! Depends where you set it, I think. Both the secondary schools I went to had a lot ...
- Mon Feb 09, 2009 9:17 am
- Forum: Creator Discussion
- Topic: Adding Effects to the Opening Menu (+Other Questions)
- Replies: 15
- Views: 5495
Re: Adding Effects to the Opening Menu (+Other Questions)
There is a way of displaying a snowblossom animation along with an imagemap main menu, actually, though you might have to change your imagemap a little? The code I have is this: mm_root=Fixed( Image("BG-title.png"), SnowBlossom("snow2.png", count=10, xspeed=(10, 30), yspeed=(50, ...
- Sun Jan 18, 2009 10:40 am
- Forum: Creator Discussion
- Topic: I really don't understand the Font Changing :(
- Replies: 2
- Views: 753
Re: I really don't understand the Font Changing :(
If you search options.rpy, there should be a commented-out section with the name of the default font in it (DejaVuSans.ttf, I think?). If you remove the # from the beginning of the line, and then replace that font name with yours (making sure you put your font in the game directory), that should be ...
- Sat Jan 17, 2009 6:37 pm
- Forum: Ideas
- Topic: Lucky Rabbit Reflex! - GxB Dating Sim (Complete)
- Replies: 174
- Views: 45609
Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo)
Egh, sorry for the late reply - but thanks so much for all the replies, guys! Your suggestions are really helping! Progress is going pretty slowly, mainly because I'm never inspired enough to write each event until I've drawn the required character sprites (which don't take too long, luckily) and ba...
- Sat Jan 03, 2009 1:00 pm
- Forum: Ideas
- Topic: Lucky Rabbit Reflex! - GxB Dating Sim (Complete)
- Replies: 174
- Views: 45609
Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo)
Never saw that one coming! (I kid, I kid! )
- Thu Jan 01, 2009 3:25 pm
- Forum: Ideas
- Topic: Lucky Rabbit Reflex! - GxB Dating Sim (Complete)
- Replies: 174
- Views: 45609
Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo)
Thanks so much for the responses, guys! I'm feeling pretty inspired right about now... :P To Maruta - you were very helpful, thanks! I'm glad you found the intro interesting - it seems kinda long to me, but hopefully it won't be so bad once the rest of the content is finished... :) Cons: I know it w...
- Wed Dec 31, 2008 4:19 pm
- Forum: Ideas
- Topic: Lucky Rabbit Reflex! - GxB Dating Sim (Complete)
- Replies: 174
- Views: 45609
Lucky Rabbit Reflex! - GxB Dating Sim (Complete)
http://img.photobucket.com/albums/v251/chensterrain/luckyrabbit/LRRBanner.png Edit 2: Lucky Rabbit Reflex is now complete! ~~~~ Edit: Would anyone be interested in beta testing ? :) ~~~~ ...*cough*. This isn't so much a demo as an 'I'm getting really disheartened with this bloody thing, so maybe re...
- Sun Dec 14, 2008 2:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Unconditional exit to main menu?
- Replies: 2
- Views: 656
Re: Unconditional exit to main menu?
I'm not sure if this is what you're looking for, but this would completely end the game and return to the menu:
hope that helps!
Code: Select all
$ renpy.full_restart()
- Sun Nov 30, 2008 5:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text Box transparency?
- Replies: 2
- Views: 4002
Text Box transparency?
Ugh, hopefully the solution to this one isn't as blatantly obvious as last time... :oops: I've created a custom text box using a semi-transparent png, and it all works fine, except for some reason the transparency doesn't show up in-game at all? The sides of the box are transparent, but the transluc...
- Sun Oct 26, 2008 9:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: DSE GUI problems?
- Replies: 8
- Views: 1587
Re: DSE GUI problems?
Ugh, I'm such an idiot - I think the error was because I was using a savefile from before I added the event dispatcher file to the game directory - really really sorry for making you waste your time! (explains all the other random errors I was getting too, tbh!) It seems to work perfectly fine now. ...
- Sun Oct 26, 2008 9:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: DSE GUI problems?
- Replies: 8
- Views: 1587
Re: DSE GUI problems?
Ah, sorry! Here goes...
- Sun Oct 26, 2008 9:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: DSE GUI problems?
- Replies: 8
- Views: 1587
Re: DSE GUI problems?
Ah, sure. Thankyou!
- Sun Oct 26, 2008 8:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: DSE GUI problems?
- Replies: 8
- Views: 1587
Re: DSE GUI problems?
Thanks for the reply! I don't think I'm running the game in a weird way, though... and I wouldn't know how to change config.start_callbacks if I wanted to!
- Sun Oct 26, 2008 4:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: DSE GUI problems?
- Replies: 8
- Views: 1587
DSE GUI problems?
Hi! Sorry if this sort of thing has been asked before / is something really obvious, I'm a complete RenPy newb... I'm attempting to make a tokimeki-style dating sim, and wanted a similar sort of day planner to the one in this topic: http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=4139 only ...