Search found 163 matches
- Wed Jan 27, 2016 2:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ways to monitor image/transformation performance?
- Replies: 7
- Views: 3314
Re: Ways to monitor image/transformation performance?
Another thing I'm thinking will help is changing my transitions to use ATL code instead, I get the feeling it will speed things up a lot: So define moveToDefence = ComposeTransition(dissolve, before=moveoutleft, after=moveinright) becomes something like: transform moveToDefence(new_widget, old_widge...
- Wed Jan 27, 2016 1:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ways to monitor image/transformation performance?
- Replies: 7
- Views: 3314
Re: Ways to monitor image/transformation performance?
Ok, not sure if anyone is interested, but here's the results of my tweaking so far: First up, easily the biggest performance booster was changing my timer from a screen language timer that ran python code to a UDD. That wins hands down. It looks like it also reduced the amount of re-caching of image...
- Wed Jan 20, 2016 11:06 pm
- Forum: Ren'Py Cookbook
- Topic: Tutorial & Code: Analog/Digital Clock as User Defined Displa
- Replies: 26
- Views: 30717
Re: Tutorial & Code: Analog/Digital Clock as User Defined Di
Thanks very much for this! I've been able to modify this to make a nice digital countdown timer, which should hopefully speed up my game, as my old timer seemed to cause the renpy image prediction to go haywire and reload the same image over and over again. Going to see if using a udd makes everythi...
- Mon Jan 11, 2016 3:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help to show the dialog box when player is choosing a choice
- Replies: 2
- Views: 464
Re: Help to show the dialog box when player is choosing a ch
I think something like this should work, but I haven't tested it: menu: p "Please tell me the name of our client today?" "It's gotta be Brock 'En Bones!": jump Fork1Choice1 "Pretty sure it was Arrow 'Ed Knee.": jump Fork1Choice2 "Hmmm... Brock 'En Hart?": jump...
- Fri Jan 08, 2016 5:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ways to monitor image/transformation performance?
- Replies: 7
- Views: 3314
Re: Ways to monitor image/transformation performance?
Thanks xela! That's a bunch of great information. Looks like I need to read up on udds. Seems like this is it: http://www.renpy.org/doc/html/udd.html Yeah, 500MB isn't much for graphics these days, I guess I was just thinking I was doing something wrong when I was going from the basic image cache si...
- Fri Jan 08, 2016 3:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ways to monitor image/transformation performance?
- Replies: 7
- Views: 3314
Ways to monitor image/transformation performance?
Hi All, I've been noticing that a lot of the animations in my game are kinda jittery, or sometimes just not happening, due to the number of frames being skipped. Initially I thought that this might be because images are being loaded into the cache, but even after giving the game a frankly ridiculous...
- Wed Dec 02, 2015 7:24 pm
- Forum: I am an Artist
- Topic: High Quality Backgrounds at very reasonable rates
- Replies: 17
- Views: 12010
Re: High Quality Backgrounds at very reasonable rates
These are excellent! Are you availible?
- Mon Oct 12, 2015 9:57 am
- Forum: I am a Programmer, Director, or Other
- Topic: Programmer available for small projects (Free) [open]
- Replies: 8
- Views: 1844
Re: Programmer available for small projects (Free)
I'm booked out for a while. Feel free to message me and I'll let you know when I'm free next.
- Mon Oct 12, 2015 9:56 am
- Forum: I am a Programmer, Director, or Other
- Topic: Programmer available for small projects (Free) [open]
- Replies: 8
- Views: 1844
Re: Programmer available for small projects (Free)
I haven't used Unity to make any visual novels, but I could probably scrape a 2d platformer together.
- Thu Oct 08, 2015 2:15 pm
- Forum: I am an Artist
- Topic: Over 14 Backgrounds - Only 100 usd for all of them!
- Replies: 11
- Views: 2822
Re: Over 14 Backgrounds - Only 100 usd for all of them!
Sent a pm, let me know if you're interested. Thanks!
- Wed Oct 07, 2015 1:41 pm
- Forum: I am a Programmer, Director, or Other
- Topic: Programmer available for small projects (Free) [open]
- Replies: 8
- Views: 1844
Programmer available for small projects (Free) [open]
Hey there, I'd like to help out in the community and work with other visual novel makers online, so if you are working on a VN less then 30,000 words and want it scripted out, let me know. I'd be happy to help out. What you can get for free: - Basic VN scripting ( Under 20,000 words ) - Custom Title...
- Wed Oct 07, 2015 1:19 pm
- Forum: We are offering Paid Work
- Topic: Looking for quotes from programmers for paid work
- Replies: 3
- Views: 970
Re: Looking for quotes from programmers for paid work
I'm very interested and have sent you a reply. I think what we are trying to do is pretty similar.
- Fri Aug 14, 2015 4:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using ATL and choices to create a scanning like animation
- Replies: 1
- Views: 535
Re: Using ATL and choices to create a scanning like animatio
Hey, not sure if you're still looking for answers, but I had a couple of ideas. 1. Have a variable that tracks which choice was used - Not sure that would actually work. 2. Extend each choice to have more than one linear movement, so choice: linear 5.0 align (0.0, 0.0) becomes choice: linear 5.0 ali...
- Fri Aug 14, 2015 2:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I do a disabled textbutton that is not clickable?
- Replies: 8
- Views: 1207
Re: How can I do a disabled textbutton that is not clickable
Yeah, without an action the button will be disabled. Usually I have a variable and use an if statement to either show a button that is active or a button that is disabled. if presentMode == True: imagebutton: idle "GUI/presentButton_idle.png" hover "GUI/presentButton_hover.png" a...
- Thu Jun 25, 2015 1:30 pm
- Forum: Creator Discussion
- Topic: How is your project going (or not going)?
- Replies: 41
- Views: 4627
Re: How is your project going (or not going)?
It's not as fast as I was hoping. Moving house and having a newborn has slowed things down considerably. Hoping to get some writing done now the move is almost over and I can get internet access at home. Maybe during this weekend holiday some writing can really flow.