Search found 141 matches

by Tayruu
Wed Aug 06, 2014 7:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Encrypt Assets in Official Build?
Replies: 2
Views: 1178

Re: Encrypt Assets in Official Build?

This page talks about creating the code that tells Renpy how to make your distributions. You can't make the files hidden but they can be packaged to deter ease of access.

As far as I'm aware though, Renpy's own scripts will still be out in the open, those can't be archived.
by Tayruu
Wed Aug 06, 2014 10:36 am
Forum: Development of Ren'Py
Topic: Feature request: disable dismiss of transitions
Replies: 2
Views: 1030

Feature request: disable dismiss of transitions

I want to disable the ability to skip through transitions or animations via the dismiss keys. However as far as I can tell, I can't do this unless Ren'py's core code is modified. In core.py, there is the line sb = renpy.display.behavior.SayBehavior() within interact_core, which I believe controls if...
by Tayruu
Wed Aug 06, 2014 8:00 am
Forum: Ren'Py Questions and Announcements
Topic: Sound effect for custom buttons [SOLVED]
Replies: 5
Views: 1182

Re: Sound effect for custom buttons

style.hotspot.hover_sound will also work. If you want to customise sounds for individual items, the above would be want you want, if you want to change a sound for a certain style, you just need to put hover_sound and activate_sound in the block for those styles.
by Tayruu
Sun Aug 03, 2014 3:09 am
Forum: Ren'Py Cookbook
Topic: Automatic character, background, etc. image defining script
Replies: 44
Views: 16834

Re: Automatic character, background, etc. image defining scr

Thanks for that. The limit to specific directories/additional parameters sounds useful, actually. Although I don't know how much lag (at load?) or the like is induced by automatic_images, using this to constrain it sounds more manageable.
by Tayruu
Sun Aug 03, 2014 12:15 am
Forum: Ren'Py Cookbook
Topic: Automatic character, background, etc. image defining script
Replies: 44
Views: 16834

Re: Automatic character, background, etc. image defining scr

This sounds like a really useful script. I was to use this in tandem with the likes of config.automatic_images (and automatic_images_strip), but now I'm not entirely sure what the difference between the two is? Maybe I'd be able to use this script to define my images differently? What I'd like to be...
by Tayruu
Tue Jul 29, 2014 7:55 am
Forum: Ren'Py Cookbook
Topic: How do I add a music room to my game's menu?
Replies: 18
Views: 16259

Re: How do I add a music room to my game's menu?

I don't know if I'm misunderstanding the function, but I found that ToggleSingleTrack() wouldn't also toggle the button it was attached to. It was always selected. ToggleLoop() meanwhile did that just fine. To get around this, I ended up doing this instead. (Note that the selected state = single_tra...
by Tayruu
Mon Jul 28, 2014 7:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing the Main Menu Screen
Replies: 2
Views: 551

Re: Changing the Main Menu Screen

You can also manually edit reference to the theme in your options script (unless you've moved it). It'll start with theme.[name](, you can change the name to one of the other selections, as well as the settings inside the parenthesis.
by Tayruu
Sun Jul 27, 2014 5:37 am
Forum: Ren'Py Questions and Announcements
Topic: Show faces in history?
Replies: 16
Views: 3420

Re: Show faces in history?

I'm assuming you're using the text history script, right? Yes it's possible, but it may be a little ... complicated . I'm not too sure where to begin, but I've done edits to the script myself. I apologise if my explanation ends up being obtuse. Actually there could be a simple way to go about this. ...
by Tayruu
Sun Jul 27, 2014 3:07 am
Forum: Ren'Py Questions and Announcements
Topic: Disable skip mode affecting menu transitions
Replies: 6
Views: 1169

Re: Disable skip in menus, plus other transition behaviours

Thanks. There's an old page on the wiki about prediction, but of course that's the wiki. It's old. What I can find on the documentation isn't clear to me, but it seemed that adding 'predict False' did nothing. I thought maybe the topic you linked could at least help with making certain transitions n...
by Tayruu
Sat Jul 26, 2014 2:30 am
Forum: Ren'Py Questions and Announcements
Topic: Disabling Rollback and Auto-Save?
Replies: 19
Views: 5970

Re: Disabling Rollback and Auto-Save?

Huh, that does seem to work after all. o: Seems that all my trouble with finding certain things (like that) were because they were in the .py files instead of .rpy. ... searched in the wrong place.
by Tayruu
Fri Jul 25, 2014 7:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Disabling Rollback and Auto-Save?
Replies: 19
Views: 5970

Re: Disabling Rollback and Auto-Save?

I can confirm that even though I've made those manual edits for title/quit and disabled autosave/frequency, autosaves are still being generated for dialogue menus, when they appear. You mention being able to control autosave on load , but I haven't seen that happen. Asceai talked about input() and c...
by Tayruu
Thu Jul 24, 2014 7:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Error: Can not find label start
Replies: 3
Views: 2133

Re: Error: Can not find label start

You're not going to find the line in your scripts because it's referring to one of renpy's own internal files. However as far as I can tell, the script is basically saying it can't find the start label you've quoted above. Is the 'label start' line in a script. rpy file? I've had a similar issue bef...
by Tayruu
Wed Jul 23, 2014 6:55 am
Forum: Ren'Py Questions and Announcements
Topic: Disabling Rollback and Auto-Save?
Replies: 19
Views: 5970

Re: Disabling Rollback and Auto-Save?

As far as I can tell, the 'return to title' and 'quit prompt' functions all use $ renpy.loadsave.force_autosave() . But there are four versions. Why are there even four versions? label _quit_prompt, label _main_menu_prompt, class MainMenu(Action), class Quit(Action)? config.quit_action = ui.gamemenu...