Search found 318 matches
- Sat Apr 14, 2018 7:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is "event" a reserved word in Renpy? [solved]
- Replies: 4
- Views: 868
Re: Is "event" a reserved word in Renpy?
If it bothers you, so the words don't "blend away into code"... Use, "myEvent", and "myEvents"... Never fails to be unique. Or, "vEvent" and "vEvents"... v for Vendetta... Just kidding... It is normally for "value" or "variable", ...
- Sat Apr 14, 2018 7:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unknown problem in History menu
- Replies: 12
- Views: 1665
Re: Unknown problem in History menu
Everything is all intertwined together... (Some things undocumented, and some without any code in the files, that can be altered. They use internal defaults and you have to guess what things are missing.) When you get to the point that you need to make adjustments, modifying the core-code is rather ...
- Sat Apr 14, 2018 6:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Define all images in a folder-tree
- Replies: 5
- Views: 3010
Re: Define all images in a folder-tree
Another follow-up... I got the correct "text output" now... But the "function" just doesn't work... Test-code... (Modified version of the function, to display the text-output on the screen, as a character.) python: #def define_images(imageFolder, excludeFolders=0): excludeFolders...
- Sat Apr 14, 2018 5:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Define all images in a folder-tree
- Replies: 5
- Views: 3010
Re: Define all images in a folder-tree
Another follow-up... So the path-split is doing what I obviously expected... Tested by joining it back with ":" symbols... ../maps/town/bob casual noon.jpg --> (maps:town:bob casual noon.jpg) I assume that the next line is where it is breaking... Doing one of two things... Turning (maps:to...
- Sat Apr 14, 2018 3:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Define all images in a folder-tree
- Replies: 5
- Views: 3010
Re: Define all images in a folder-tree
Follow-up... I made this "manually setup"... like so... (Right in the script.rpy file, in the start-section.) init python: for path in renpy.list_files(): if path.startswith("maps" + "/"): excludeFolders = 1 path_list = path.split("/") path_list[-1] = os.path....
- Sat Apr 14, 2018 1:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Define all images in a folder-tree
- Replies: 5
- Views: 3010
Define all images in a folder-tree
I am having trouble finding code that works, which defines all images in a folder-tree. SOLUTION IN LAST POST, OF MINE. I have folder/file format that reflects various things. Folder-names are used for the "locations" and "sub-locations", going up to five levels deep. Then, the ...
- Thu Mar 29, 2018 2:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.14.2 Released
- Replies: 10
- Views: 2334
Re: Ren'Py 6.99.14.2 Released
This issue may be present in other versions... Just noticed it now. "Questions" asked by the "narrator" (menu text without a character ID), do not get recorded in "HISTORY". define Y = Character("You:") menu: Y "I am you. Do you agree?" "YES&quo...
- Wed Mar 28, 2018 10:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.14.2 Released
- Replies: 10
- Views: 2334
Re: Ren'Py 6.99.14.2 Released
Fullscreen on 4K, is still horribly choppy. Impossible to navigate and play. (Just trying to change settings back to "Windowed" is a nightmare.) Windowed on 4K, is still fine. So the issue revolves around something to do with the "borderless window" state, AKA: Fullscreen. I am g...
- Sat Mar 17, 2018 2:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.14.1 Released
- Replies: 2
- Views: 2049
Re: Ren'Py 6.99.14.1 Released
I am having an issue with the latest build... (On Windows 10 distribution-builds) {Running the "compiled" file, not the file from the launcher} Running in 4K, full-screen (non-windowed), the mouse is unresponsive. The hourglass (thinking) cursor keeps flashing, persistently and intermitten...
- Fri Dec 01, 2017 12:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: hyperlink style not obeying "size"
- Replies: 0
- Views: 270
hyperlink style not obeying "size"
I am trying to adjust the hyperlink styles, and found that there isn't actually any code-area... It gives it an identification "hyperlink", but that word is not in any of the default project files. Thus, it is referring to "nothing", essentially. I found styles for it, and how to...
- Fri Dec 01, 2017 12:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to replace the "rollback" function with your own.
- Replies: 2
- Views: 714
Re: How to replace the "rollback" function with your own.
I will be replacing the save system too, at some point. I essentially want the current rollback to do "Nothing", then call my code instead. I am not seeing mouse-wheel do much-else in my game, so I may just hijack that and have a button-click NEXT/BACK too. Honestly, I think it is a combin...
- Fri Dec 01, 2017 12:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
- Replies: 13
- Views: 2528
Re: [Glitch] ghost-narrator box popping-up between dialogue actions.
I didn't think to add a custom "hide me", when who=None and what=None...
Looks sound, in my eyes. I'll have to test that, if it crops-up again.
Looks sound, in my eyes. I'll have to test that, if it crops-up again.
- Thu Nov 30, 2017 2:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
- Replies: 13
- Views: 2528
Re: [Glitch] ghost-narrator box popping-up between dialogue actions.
I am not seeing any specific "how to use", other than how I used it in my code. It should be simply changing the state of operation... ## A variable to set the transition used when the game starts does not exist. ## Instead, use a with statement after showing the initial scene. ## Window m...
- Thu Nov 30, 2017 2:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
- Replies: 13
- Views: 2528
Re: [Glitch] ghost-narrator box popping-up between dialogue actions.
Funny how it doesn't work using the command "window hide", as it states. Seems auto, which hides it before a scene, is glitched. First showing a blank narrator, then hiding the window. (Again, unless you have a texture background for the narrator, you would never see it. It would be transp...
- Thu Nov 30, 2017 2:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Glitch] ghost-narrator box popping-up between dialogue actions.
- Replies: 13
- Views: 2528
Re: [Glitch] ghost-narrator box popping-up between dialogue actions.
define config.window = 'hide' It should be highlighted in yellow. I think that is just for you, in a cookie... it doesn't transfer that in the link. :P Big thanks! It did show, but it didn't navigate to the highlight, it incorrectly navigates to the bottom of the highlighted area. I had to scroll-u...