Search found 54 matches
- Tue Jan 22, 2008 12:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: TransitionAnimation image positions
- Replies: 6
- Views: 1616
TransitionAnimation image positions
...I lied, I had another problem after all. .-. Okay, so I'm using TransitionAnimation, and I want to create the effect of a sword slash. I have this as the script: $ shortflash = Fade(.13, 0, .13, color="#ffffff") $ shortdissolve = Dissolve(0.15) image rightslash1 = anim.TransitionAnimati...
- Sat Jan 19, 2008 5:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery pan?
- Replies: 2
- Views: 881
Re: Gallery pan?
It worked. ^^
I'll modify it to my liking, then. Thank you for that!
I'll modify it to my liking, then. Thank you for that!
- Sat Jan 19, 2008 5:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Gallery pan?
- Replies: 2
- Views: 881
Gallery pan?
So I know I asked this question in the other thread, but I figure it's not going to attract as much attention with the title concerning something else. Plus, I didn't get an answer ANYWAY, so... I figured it wouldn't hurt to ask again. Is it possible to make the full image shown, when you click on i...
- Tue Jan 15, 2008 8:24 pm
- Forum: General Discussion
- Topic: LSF @ 5 - Celebrations
- Replies: 71
- Views: 12101
Re: LSF @ 5 - Celebrations
...Actually, a permanent Ren'Py IRC channel would be a neat idea in the long run. I'd definitely join that (if only just to idle, because I fail like that).
- Tue Jan 15, 2008 8:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: NVL Rollback?
- Replies: 6
- Views: 1442
Re: NVL Rollback?
Are you using the new gallery code? Yeah; I did figure out how to do the dissolve transition for it, but I personally would like to do a pan, but I can't figure out, looking at the new_gallery.rpy file, how I would go about doing it (because all the complicated coding goes right over my head, usual...
- Tue Jan 15, 2008 2:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: NVL Rollback?
- Replies: 6
- Views: 1442
Re: NVL Rollback?
Mmm, alright, I'll be waiting for it. :D ...Third question, because I'm utterly dim-witted. I implemented the gallery, and noticed that if the image is vertically larger than the screen, if you click, it shows the rest of it. Is there any way to make this movement smoother (i.e. a dissolve or a pan ...
- Tue Jan 15, 2008 1:24 am
- Forum: General Discussion
- Topic: LSF @ 5 - Celebrations
- Replies: 71
- Views: 12101
Re: LSF @ 5 - Celebrations
I wouldn't call myself a super active/involved member of this community, but I would be interested in attending such a meeting anyway, if I'm invited. I lurk quite a bit, so that counts, I think?
Someone could make a LSF birthday VN, featuring the members or something? Iunno.
Someone could make a LSF birthday VN, featuring the members or something? Iunno.
- Tue Jan 15, 2008 1:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: NVL Rollback?
- Replies: 6
- Views: 1442
Re: NVL Rollback?
Not with Ren'Py as it sits now. Rollback resets the state of Ren'Py to a previous state, and that state includes all of the things you've mentioned. Ah, alrighty then~. I can live without it, heh. Oh, another question that came up that I don't feel like spamming with a new thread for. My VN is set ...
- Tue Jan 15, 2008 1:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: NVL Rollback?
- Replies: 6
- Views: 1442
NVL Rollback?
...So, lemme just get straight to the point here. Is it possible to make rollback display previous text in NVL mode AND without changing the current scene/music/onscreen stuff, except for the dialogue box? I dunno, my reason for wanting to do this is probably silly, but... yeah, IMO, it'd look bette...
- Thu Dec 13, 2007 9:13 pm
- Forum: Ideas
- Topic: Japanese language Pokemon... thing, in progress
- Replies: 9
- Views: 2526
Re: Japanese language Pokemon... thing, in progress
I'd love a Pokemon fan-game! Eroge would be cool, but I'd like a Pokemon visual novel anyway. I love Pokemon D and P! :) Could you also release a version in English? I don't speak/read any Japanese, so maybe two versions? It's more work, but it would assure that many people on these forums could pl...
- Tue Dec 11, 2007 1:29 am
- Forum: General Discussion
- Topic: The MAZE
- Replies: 7
- Views: 1448
Re: The MAZE
――――――――――Σ(っ゚Д゚;)っ キャァァァァァァァァー
Nah, kidding.
Been there, done that, shat bricks. :D
Nah, kidding.
Been there, done that, shat bricks. :D
- Tue Dec 11, 2007 1:26 am
- Forum: General Discussion
- Topic: PyTom Birthday Thread! =:^D
- Replies: 32
- Views: 5336
Re: PyTom Birthday Thread! =:^D
お兄たん お誕生日おめでとうです――――――――!
Obligatory moon language. 8D
("Oniitan" > "oniichan" :( )
(Yes, I have been watching too much Popotan.)
Obligatory moon language. 8D
("Oniitan" > "oniichan" :( )
(Yes, I have been watching too much Popotan.)
- Mon Dec 10, 2007 11:22 pm
- Forum: Ideas
- Topic: Japanese language Pokemon... thing, in progress
- Replies: 9
- Views: 2526
Re: Japanese language Pokemon... thing, in progress
I was reading through the entire thing muttering to myself, "Oh boy... Another pokemon fangame..." And then I got to the eroge part. You're my new hero. ^_^ That would definately take Pokemon to never before unexplored places... Lawlz. Although I never, ever imagined making an eroge fanga...
- Mon Dec 10, 2007 10:24 pm
- Forum: Ideas
- Topic: Japanese language Pokemon... thing, in progress
- Replies: 9
- Views: 2526
Japanese language Pokemon... thing, in progress
Working title: ポケットモンスター ダイヤモンド・パール:ad lucem ...Yes. I am into mainstream anime. I hate myself and I want to die. :D Though, I ditched the GX project due to all-around lack of interest everywhere I asked about it, even on my devART, so I'm doing a new one. It is a POKEMON DIAMOND AND PEARL game (bas...
- Sat Dec 01, 2007 8:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Backgrounds on in-game buttons
- Replies: 6
- Views: 2534
Re: Backgrounds on in-game buttons
Oh, duh. You need to give the yalign attribute to the button text, not the button proper. You do this by editing style.button_text, to be something like: init: $ style.button_text.valign = 0.5 I believe you mean "yalign". :P And yes, that worked. Hopefully that's all the problems I have f...