Search found 533 matches
- Sun Jul 12, 2009 6:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show money/points on screen... and hiding it [SOLVED]
- Replies: 13
- Views: 5709
Re: Show money/points on screen... and hiding it
init python: show_lion_cash = False def show_money_overlay(): if show_lion_cash: cash_widget = Text( str(lioncash) ); ui.at( Position(xpos= 155, ypos= 46) ); ui.add(cash_widget); config.overlay_functions.append(show_money_overlay); def show_money(): show_lion_cash = True; def hide_money(): show_lio...
- Thu Jul 02, 2009 2:37 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1072532
Re: Art Dumpage! Show your art ^^
F.I.A tosses and waits for the sound after that....
"Dump!"
and moves away.
"Dump!"
and moves away.
- Fri Jun 19, 2009 2:10 pm
- Forum: General Discussion
- Topic: Renairody
- Replies: 64
- Views: 14111
Re: Renairody
@Taleweaver: That will have to wait. Not this month though. @lepapillonrouge: These are something I enjoy working on. That means I will not discontinue it for some time. --------------------- That said, time to add a new series. Exclusive only for this whole June. http://www.geocities.com/ericfia/fi...
- Sat Jun 13, 2009 1:48 pm
- Forum: General Discussion
- Topic: Renairody
- Replies: 64
- Views: 14111
Re: Renairody
Without a doubt, yes, you may.sake-bento wrote:Holy crepe! ::giggle:: I feel all special now~ May I mirror this on my blog?
- Sat Jun 13, 2009 1:36 pm
- Forum: General Discussion
- Topic: Renairody
- Replies: 64
- Views: 14111
Re: Renairody
:reanimates:
Renairody#13(Featuring Forget... hmm, what was it again?)
That said, being the thirteenth contribute nothing to the misfortunes.
On the other hand...
Renairody#13(Featuring Forget... hmm, what was it again?)
That said, being the thirteenth contribute nothing to the misfortunes.
On the other hand...
- Mon May 11, 2009 6:09 am
- Forum: Completed Games
- Topic: Catgirl: Panic! Rereleased
- Replies: 17
- Views: 6580
Re: Catgirl: Panic! Rereleased
Since the link was taken down before I could even finish downloading, I can only tell you one thing to improve. Clicking on the link prompts me to a +18 verification link. Knowing the content of the former version of it, I don't think it is even mature material, so why I have to be age +18 to play i...
- Wed Apr 29, 2009 12:15 pm
- Forum: Completed Games
- Topic: Fading Hearts Parallel
- Replies: 15
- Views: 8449
Re: Fading Hearts Parallel
I got myself the second and third ending, and after exhausted myself in an attempt to get the first ending, I decide to post this. The whole story is somewhat surreal. Particularly... - Why would a girl talk about her problem with her boyfriend to a complete stranger who she knew just a moments ago?...
- Tue Apr 28, 2009 12:25 pm
- Forum: Completed Games
- Topic: Take Rena Home
- Replies: 9
- Views: 11222
Re: Take Rena Home
I am not really sure about patting a girl who I just met minutes ago...
That said, it is rather unfortunate that it is not longer.- Sun Apr 19, 2009 11:32 am
- Forum: Creator Discussion
- Topic: Universal Survey on Visual Novel Preferences
- Replies: 72
- Views: 7981
Re: Universal Survey on Visual Novel Preferences
Universal? How is this universal? It does not even have these questions, and I demand them being added. 25. Which sort of gameplay you prefer? a) jrpg( Games with rpg elements. Think Man-at-work series.) b) simulation( Think Princess Maker, True Love and whatnot.) c) action( Rather miniscule, but wh...
- Mon Apr 13, 2009 10:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: A Menu Based Inventory System: Solved!
- Replies: 14
- Views: 2026
Re: A Menu Based Inventory System
- Unable the Inventory button when the inventory is currently opened. To do that just tinker your overlay a little. init python: def toggle_skipping(): config.skipping = not config.skipping show_button_game_menu = True #A variable used to decide whether the inventory is pressed or not. clickinv = T...
- Tue Apr 07, 2009 1:04 pm
- Forum: Creator Discussion
- Topic: What improvements would you like to see in the VNs
- Replies: 18
- Views: 2233
Re: What improvements would you like to see in the VNs
For starters, let's improve on not to try so hard on not writing a story for visual novel.
I am moody at the moment, so don't ever try to quote me. Consider the "Cancel" button if you will.
I am moody at the moment, so don't ever try to quote me. Consider the "Cancel" button if you will.
- Fri Apr 03, 2009 10:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: If Statements
- Replies: 24
- Views: 2266
Re: If Statements
The problem is in line 816:
Since both routes(label dontskip and skip) jump to label walkhome, that means the goto_class will be defined as True no matter which route you took. Just remove line 816.
Code: Select all
814 - label walkhome:
815 -
816 - $ goto_class = True
- Fri Apr 03, 2009 6:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: If Statements
- Replies: 24
- Views: 2266
Re: If Statements
Generally, it is a good idea to have a full list of variables defined from the beginning. So go and add something like...
Code: Select all
label start:
$ goto_room = False
- Sat Mar 28, 2009 3:06 pm
- Forum: Completed Games
- Topic: NaNoRenO 2009: Daemonophilia
- Replies: 45
- Views: 16825
Re: NaNoRenO 2009: Daemonophilia
For one thing, I am not sure where this fits. It does not have any hcgs to merit a spot in the LHH section, but the usage of erotic words seem to make it so(Count in the background for both menus as well.). For a story that is about making pact with the devil, it ends up being rather light-hearted. ...
- Thu Mar 26, 2009 6:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to display points in a point-based game?
- Replies: 12
- Views: 1649
Re: How to display points in a point-based game?
if physics==50: ui.text("You're a wuss") elif physics==100: ui.text("You can kick a can high") elif physics==150: ui.text("You should use main menu generator") A big no to this. Doing so will only allow the text to be shown for exactly 50, 100, 150 and having a blank o...