Search found 299 matches
- Sat Jan 07, 2017 12:14 pm
- Forum: Asset Creation: Writing
- Topic: Opening with a hentai scene, in a non-hentai-without-plot VN
- Replies: 8
- Views: 2363
Re: Opening with a hentai scene, in a non-hentai-without-plo
○ The readers probably won't be invested enough in the character yet to care, so it could just have no effect at all ○ It could ruin the feel of the game, by starting very dark, when I want the story to descend to that place These are your biggest problems. Other than for virtue signalling purposes...
- Wed Jan 04, 2017 10:38 pm
- Forum: Creator Discussion
- Topic: Slap some sense into me? I see this as an easy way to make $
- Replies: 20
- Views: 12041
Re: Slap some sense into me? I see this as an easy way to ma
I know nothing but rage.gas wrote:Based on where you live now arrive the hungry beast
TAXES
In my own country, after 5000 euro of incomes, you have 20 days of time to open a personal enterprise. That cost you money. And pay 45% of all those incomes.
- Mon Jan 02, 2017 12:14 am
- Forum: Creator Discussion
- Topic: On Moving On?
- Replies: 6
- Views: 1259
Re: On Moving On?
Worldbuilding is a necessary part of storytelling, but it is important to remember that worldbuilding is a support element meant to facilitate the creation of the final product - the story itself. I notice that it is surprisingly common for creative types to get caught up in worldbuilding to the poi...
- Thu Dec 29, 2016 8:44 pm
- Forum: Asset Creation: Writing
- Topic: Emoji detours
- Replies: 5
- Views: 1630
Re: Emoji detours
The only people who use emojis unironically are teenagers and people who are trying to get laid via text, but I repeat myself.
- Thu Dec 29, 2016 1:33 pm
- Forum: Creator Discussion
- Topic: Games with 100+ characters
- Replies: 17
- Views: 2431
Re: Games with 100+ characters
Looking at everything I've said about Fire Emblem, I don't know how you replicate any of that in the context of a visual novel. It occurs to me that there are a few manga/anime series which have massive character lists if you count all of the extremely minor characters who barely get any screen tim...
- Thu Dec 29, 2016 3:43 am
- Forum: Creator Discussion
- Topic: How does one usually work with a programmer?
- Replies: 10
- Views: 1447
Re: How does one usually work with a programmer?
Everyone who is not in charge of the project appreciates having good direction, and programmers are no exception to this. My recommendation is that you provide direction to your programmer through the use of screenplay documents - documents which contain clear and precise instructions detailing abso...
- Wed Dec 28, 2016 10:07 am
- Forum: Creator Discussion
- Topic: Being evident or as silent as a ninja
- Replies: 10
- Views: 1725
Re: Being evident or as silent as a ninja
There is a rule called "show, don't tell." There is a reason that it is a rule.
- Tue Dec 27, 2016 11:27 pm
- Forum: Creator Discussion
- Topic: Slap some sense into me? I see this as an easy way to make $
- Replies: 20
- Views: 12041
Re: Slap some sense into me? I see this as an easy way to ma
Depends on how freaky you're willing to be. Furries in particular are known to pay handsomely for porn.
- Mon Dec 26, 2016 12:42 am
- Forum: Creator Discussion
- Topic: Opinions about Pre-Defined MC's?
- Replies: 13
- Views: 2086
Re: Opinions about Pre-Defined MC's?
Decades down the line, I wonder if VR can challenge this. It's a matter of resources and scope rather than technical capability. A whole setting which could dynamically respond to every conceivable thought and action taken by even a single variable element in the form of the player would be by nece...
- Sun Dec 25, 2016 9:36 am
- Forum: Asset Creation: Writing
- Topic: Similarities between VNs
- Replies: 13
- Views: 2719
Re: Similarities between VNs
To be fair, it's Kajou who's the pervert. Okuma is more or less dragged along for her antics.Mammon wrote:Shimoneta
- Sun Dec 25, 2016 6:38 am
- Forum: Asset Creation: Writing
- Topic: Similarities between VNs
- Replies: 13
- Views: 2719
Re: Similarities between VNs
I would be more concerned about distinguishing it from Unfriended.
- Sat Dec 24, 2016 6:11 pm
- Forum: Creator Discussion
- Topic: Romance in a non-romance driven game?
- Replies: 10
- Views: 1600
Re: Romance in a non-romance driven game?
This.SundownKid wrote:One thing is for sure, no one has ever said "there is too much romance in my VN".
- Fri Dec 23, 2016 12:51 am
- Forum: Creator Discussion
- Topic: Opinions about Pre-Defined MC's?
- Replies: 13
- Views: 2086
Re: Opinions about Pre-Defined MC's?
I absolutely despise avatar-style player characters, and have hated them since my introduction to the differences between JRPGs and WRPGs in the early nineties. My distaste for avatar characters extends to everywhere they are found, and that includes visual novels. The reason for my contempt of this...
- Mon Dec 19, 2016 2:08 am
- Forum: Creator Discussion
- Topic: Games with 100+ characters
- Replies: 17
- Views: 2431
Re: Games with 100+ characters
I'm going to go with Vegas odds and say it won't happen.
I'm also going to thrust my unwanted opinion in and say it shouldn't.
I'm also going to thrust my unwanted opinion in and say it shouldn't.
- Sun Dec 18, 2016 1:56 am
- Forum: Creator Discussion
- Topic: Best way to start recruiting? - Keeping a team together?
- Replies: 20
- Views: 3145
Re: Best way to start recruiting? - Keeping a team together?
Let me see if I have this right. So have a Novel Doc, A screenplay Doc, an assets spreadsheet(s), a needed asset (Spread?)sheet(s). You don't need separate spreadsheets to indicate which assets are available versus which ones are yet to be produced. You can use a column to indicate that. 1) You pas...