Search found 424 matches
- Tue Nov 16, 2010 12:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: question about window_overlay_functions (SOLVED)
- Replies: 4
- Views: 663
Re: question about window_overlay_functions and in-game menu
Thanks :) still I have once more thing to ask, I like to have the text displayed all first before the selection appears, not at the same time when the selection is displayed. Is there any option to do this? I have tried to write like this: "What do you want to do?" menu: "What do you ...
- Tue Nov 16, 2010 9:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: question about window_overlay_functions (SOLVED)
- Replies: 4
- Views: 663
question about window_overlay_functions (SOLVED)
Hi, I have question about window_overlay_functions. I have customized my text-window display and added some buttons on its overlay, using config.window_overlay_functions.append(button_game_menu) but, when I used function "menu:" to display selection to user, even if the text-window is disa...
- Thu Nov 11, 2010 11:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: backlog function? (not rollback)
- Replies: 2
- Views: 1194
Re: backlog function? (not rollback)
Thx a lot for the info.
- Thu Nov 11, 2010 12:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: backlog function? (not rollback)
- Replies: 2
- Views: 1194
backlog function? (not rollback)
I wonder if there is any backlog function in renpy (not rollback) I don't mind if it only can be shown inside the dialogue box, but it would be better if there is any function to call a backlog menu, which: 1.display the text log full screen (not only inside the dialogue box), with a scrollbar. 2.yo...
- Tue Nov 09, 2010 1:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to translate the savedata's date to Japanese? (SOLVED)
- Replies: 2
- Views: 639
Re: How to translate the savedata's date to Japanese?
Thanks
It works perfectly now
It works perfectly now
- Mon Nov 08, 2010 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to translate the savedata's date to Japanese? (SOLVED)
- Replies: 2
- Views: 639
How to translate the savedata's date to Japanese? (SOLVED)
First, I'm sorry if anyone else has already asked about this. I have translated my game into Japanese using the translations code that noted on the ren'py site, but after I checked the Save Screen, it seems that the date which displayed there was still in English. (please refer to the screenshot I'v...
- Sun Oct 10, 2010 8:30 am
- Forum: Completed Games
- Topic: [roseverte] duplicity ~Eternal Lie~
- Replies: 39
- Views: 27620
Re: [roseverte] duplicity
yeah i know that was really a lot of forceful ones >< I planned to change it at first, but I was really confused. because if I changed it to hug or sth else, it might be strange and somehow i felt it didn't match with the situation. that's why i'll change all for the full version. and yeah the story...
- Sat Oct 09, 2010 9:14 am
- Forum: Completed Games
- Topic: [roseverte] duplicity ~Eternal Lie~
- Replies: 39
- Views: 27620
Re: [roseverte] duplicity
ups sorry >< i don't have any win7 to test here >< i just browsed a japanese site and found this image: http://i54.tinypic.com/t7lukg.png so i guess, the setting is under regional and language>administrative>language for non-unicode programs (click on change system locale) if you don't have the japa...
- Sat Oct 09, 2010 4:57 am
- Forum: Completed Games
- Topic: [roseverte] duplicity ~Eternal Lie~
- Replies: 39
- Views: 27620
Re: [roseverte] duplicity
What I meant is... there are too many tutorials I found (The one that included on the game, so much detailed ones on the site, etc). And the answers of my questions are described on one of it, but I need to browse many pages to found it and that really takes time. (I found some similarity page, and ...
- Sat Oct 09, 2010 12:11 am
- Forum: Completed Games
- Topic: [roseverte] duplicity ~Eternal Lie~
- Replies: 39
- Views: 27620
Re: [roseverte] duplicity
actually it's not only the system language. you need to change the non-unicode setting (at advanced tab) since my engine use SHIFT JIS. Not unicode (UTF-8). sigh... i 'm really sorry for all, but livemaker is the easiest engine when i searched before. i'm learning ren'py now, but i found too many di...
- Wed Oct 06, 2010 10:18 pm
- Forum: Completed Games
- Topic: [roseverte] duplicity ~Eternal Lie~
- Replies: 39
- Views: 27620
Re: [roseverte] duplicity
sorry but my game engine doesn't support mac ><
- Tue Oct 05, 2010 4:34 am
- Forum: Completed Games
- Topic: [roseverte] duplicity ~Eternal Lie~
- Replies: 39
- Views: 27620
Re: [roseverte] duplicity
sorry for the difficult choice for kouichi. i'll keep that on my mind
also i'll add the walkthrough later on the site
also i'll add the walkthrough later on the site
- Tue Oct 05, 2010 2:35 am
- Forum: Completed Games
- Topic: [roseverte] duplicity ~Eternal Lie~
- Replies: 39
- Views: 27620
Re: [roseverte] duplicity
actually the back story is not recovered yet within this version. and yes. I have a plan of the third character for the full version. I'm really new in making game script. I already downloaded ren'py yesterday, but i still confused about the kind of variable used. i'll ask later if i found any diffi...
- Tue Oct 05, 2010 12:42 am
- Forum: Completed Games
- Topic: [roseverte] duplicity ~Eternal Lie~
- Replies: 39
- Views: 27620
- Mon Oct 04, 2010 2:42 pm
- Forum: Completed Games
- Topic: [roseverte] duplicity ~Eternal Lie~
- Replies: 39
- Views: 27620
Re: [roseverte] duplicity
@Aleema yep... now i begin to think to use ren'py for the next project >< (at least it works with japanese os too) @littleramyun (about the story) maybe i need to add more explanation here. yes. yukina already know all fact about youji since the first time she met him 1 year ago. and the first line ...