Search found 111 matches
- Tue Apr 01, 2014 12:30 am
- Forum: General Discussion
- Topic: A Confession [April Fools 2014]
- Replies: 39
- Views: 8283
Re: A Confession
Yeah, but... what tells you Pytom is not the one that came later? What guarantee is there that you weren't already Uncle Mugen and decided to create the Pytom persona and THEN decided to be true to yourself and create the Uncle Mugen account? Are you Pytom dreaming of being Uncle Mugen or just Uncle...
- Wed Mar 19, 2014 2:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding an image over a screen?
- Replies: 3
- Views: 484
Re: Adding an image over a screen?
Oops, forgot about the layers, thanks.
Here's what I did
The foreground function will come handy too, thanks!
Here's what I did
Code: Select all
init python:
def overlay():
ui.image ("image.png")
config.overlay_functions.append(overlay)
- Wed Mar 19, 2014 1:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding an image over a screen?
- Replies: 3
- Views: 484
Adding an image over a screen?
I want to use a transparent image (A filter of sorts) over a screen, but I can't seem to be able to make it show in front of the screen itself (It always goes to the background), any way of doing this?
Thanks in advance
Thanks in advance
- Mon Mar 17, 2014 3:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Quick Menu??
- Replies: 7
- Views: 979
Re: Quick Menu??
Add a button to the quick menu on options.rpy, that uses Screenshot() as an action for the screenshots. Can't figure out how to hide the textbox the same way it's done with the mouse or H, but you can use Hide("say") to hide the textbox (Provided there are no more active screens), just mak...
- Mon Mar 17, 2014 1:27 am
- Forum: Old Threads (– September 2014)
- Topic: PaperDoor Studios is Recruiting Voice Actors [CLOSED]
- Replies: 3
- Views: 2063
Re: PaperDoor Studios is Recruiting Voice Actors for Project
If you're willing to pay, there's the people at Voiceyuu, they might provide what you need.
- Sun Mar 16, 2014 8:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a draggable that adds +1 to a variable? [Solved]
- Replies: 2
- Views: 436
Re: How to make a draggable that adds +1 to a variable? [Sol
Glad to be helpful whenever possible
- Fri Mar 14, 2014 7:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a draggable that adds +1 to a variable? [Solved]
- Replies: 2
- Views: 436
How to make a draggable that adds +1 to a variable? [Solved]
I'm not too versed on Python yet, so trying to make this callback is giving me a headache. What I want to do is a draggable that reappears on it's initial position if it's dropped (Be it on a droppable or anywhere else) and that adds +1 to a variable if it's dropped on the right droppable. The best ...
- Tue Mar 11, 2014 3:53 am
- Forum: Completed Games
- Topic: VA-11 Hall A [Cyberpunk Bartender Action] [Updated to v1.1!]
- Replies: 1
- Views: 6438
VA-11 Hall A [Cyberpunk Bartender Action] [Updated to v1.1!]
We got pumped up after our last game , so we decided to participate on the Cyberpunk Jam and here's our entry. http://i.imgur.com/7H8Lk2k.jpg Synopsis In this world corporations dominate everything, humans are infected with nanomachines that oppress them and the terrifying White Knights make sure l...
- Sat Mar 08, 2014 3:48 am
- Forum: Completed Games
- Topic: Blazing Food [Text Adventure] [Free]
- Replies: 8
- Views: 4908
Re: Blazing Food [Text Adventure] [Free]
Really glad you all liked it!
@shortycake weird, it should be there. Nobody else reported it though, perhaps you mixed up the icon .png with the .exe?
@shortycake weird, it should be there. Nobody else reported it though, perhaps you mixed up the icon .png with the .exe?
- Sun Mar 02, 2014 12:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Built distributions can't be played
- Replies: 4
- Views: 642
Re: Built distributions can't be played
Perhaps, but including a line to also archive .rpyc seems to have fixed the problem too. At this point I'm pretty sure it was a human mistake on my end, maybe I changed it without realizing it.
Sorry for the trouble it may have caused you
Sorry for the trouble it may have caused you
- Sun Mar 02, 2014 12:32 am
- Forum: Completed Games
- Topic: Blazing Food [Text Adventure] [Free]
- Replies: 8
- Views: 4908
Blazing Food [Text Adventure] [Free]
We are gonna participate in NaNoReNo, but we decided to hold a personal game jam and try to make a short game in one day to warm up, we did it! in only half a day too! I liked the result, so here I am, sharing it with you all. http://25.media.tumblr.com/8e4fa938e5b3eac4790bd92d465a9b8d/tumblr_n1qj0j...
- Sat Mar 01, 2014 3:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Built distributions can't be played
- Replies: 4
- Views: 642
Re: Built distributions can't be played
I managed to solve the problem by commenting the line that says "build.classify('**.**', None)" in the block that Ren'Py generates when building for the first time, that's the one that seemed to be giving trouble. Aside from that, if you are still interested in looking up the matter person...
- Sat Mar 01, 2014 2:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Built distributions can't be played
- Replies: 4
- Views: 642
Built distributions can't be played
After I updated Ren'Py to 6.17.2 I tried building a game's distributions, but after that, when I try to play it says that the label start can't be found. Upon closer inspection, the game files lack the .rpa that's usually there with all the archived files. Is this a bug or am I doing something wrong...
- Mon Feb 24, 2014 3:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.17 Released (RAPT included)
- Replies: 34
- Views: 6357
Re: Ren'Py 6.17 Released (RAPT included)
You have no idea how happy the style statement overhaul and the window auto function makes me
- Sun Feb 09, 2014 3:16 pm
- Forum: Works in Progress
- Topic: Devil's Journal: Tony T [VN] [Thriller] [Episodic]
- Replies: 10
- Views: 3775
Re: Devil's Journal: Tony T [VN] [Thriller] [Episodic]
Well, I’m not used to tell what I think straight to the creator face so I don’t want to discourage anyone :oops: I’m relieved to hear that the demo isn’t the real beginning of the first episode. In fact, your strategy makes sense : the ending really get the player interested in knowing more. But ma...