Search found 1041 matches
- Sun Jan 29, 2023 6:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]How to identify a renpy.timeout() event
- Replies: 9
- Views: 682
Re: How to identify a renpy.timeout() event
trying self.count = pygame.event.event_name(ev.type) I can see that the events are named different, but trying: def event(self, ev, x, y, st): if pygame.event.event_name(ev.type) == "TIMEEVENT": self.count += 1 renpy.redraw(self, 0) The count still goes up with the mouse movement. I think ...
- Sun Jan 29, 2023 5:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]How to identify a renpy.timeout() event
- Replies: 9
- Views: 682
[solved]How to identify a renpy.timeout() event
I'm trying to understand how renpy.timeout() works, by triggering it from a CDD and trying to catch it with the same object class zero_timer(renpy.Displayable): def __init__(self): super(renpy.Displayable,self).__init__() self.count = 0 def render(self,width,height,st,at): img = Text(str(self.count)...
- Tue Jan 10, 2023 4:58 am
- Forum: We are a Commercial Project looking for Partners
- Topic: How to split the revenue?
- Replies: 1
- Views: 1327
Re: How to split the revenue?
It's posted in the wrong section, but here's my take. Measure or estimate the time each member will be spending, multiply it by their usual hourly rate, sum all of them together, then calculate what percent of total each member contributes. Once you have the percentages, split the revenue according ...
- Sun Dec 11, 2022 12:32 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 618805
Re: Ren'Py Gripes
As a workaround, you may use a version manager and tell the version manager to ignore the .rpyc files. I do that on whole projects, but often I work on small scripts that don't warrant a repo, or the receiving party doesn't use one. Zipping a folder to send sometimes is the easiest way. Although, i...
- Fri Dec 09, 2022 3:33 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 618805
Re: Ren'Py Gripes
That's what I say to everybody. Still, if it's possible, keeping them separate would make developing complex games a bit more pleasant.
- Fri Dec 09, 2022 1:48 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 618805
Re: Ren'Py Gripes
Every time I forget to remove .rpyc files before sending a folder to somebody, their anti-virus goes bananas over them, it would be great if renpy would generate them inside a parallel folder tree instead. Maybe keep the save and cache folders there as well. That way they wouldn't be in the way anym...
- Thu Dec 08, 2022 2:17 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Closed
- Replies: 7
- Views: 1901
Re: SBMS (GxB,BXG,GXG,BxB,18+,Heavy Fantasy,Rpg) (Rev-Share) Looking for a Programmer! RPG Maker MZ!
Lol There is no way I would switch to another engine because of how much progress I already have. Switching to another engine would set me back along time. It is a hard decision, but an unfinished game is the same as no game. You might have to learn to code it yourself if there's no programmer join...
- Thu Nov 10, 2022 3:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Variable as image size
- Replies: 3
- Views: 314
Re: Variable as image size
Depends on where you want to use it I guess, if it's a screen, you can easily add zoom transform to it and pass the zoom level as a variable
- Sat Nov 05, 2022 8:05 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Closed
- Replies: 7
- Views: 1901
Re: SBMS (GxB,BXG,GXG,BxB,18+,Heavy Fantasy,Rpg) (Rev-Share) Looking for a Programmer! RPG Maker MZ!
You've been looking for an RPGM programmer for a long time, have you considered switching to another engine with more programmers available?
Also, post some images, good art or screenshots persuades people to join.
Also, post some images, good art or screenshots persuades people to join.
- Wed Nov 02, 2022 5:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: size_group is xsize only?
- Replies: 2
- Views: 349
Re: size_group is xsize only?
My intention with size_group is saving myself some time calculating the correct ysize when I'm changing the font or something'. It works like a charm in x direction, but not so much in y. The frame thing was just an afterthought suggestion.
- Wed Nov 02, 2022 4:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: size_group is xsize only?
- Replies: 2
- Views: 349
size_group is xsize only?
I've been testing size group and looks like it only matches xsize Screenshot_2.png I wonder if that's the correct behavior? And is it possible to match ysize too? Maybe decide which dimension to match? Also, as a lower priority, empty frames stretch to fill the parent, it would be great if we can de...
- Wed Nov 02, 2022 3:58 am
- Forum: We are a Commercial Project looking for Partners
- Topic: [CLOSED] We're looking for one BG artist and one composer / sound designer for two of our upcoming Visual Novels.
- Replies: 6
- Views: 1394
Re: [OPEN] We're looking for one BG artist and one composer / sound designer for two of our upcoming Visual Novels.
You identify these works as AI works, I meant no disrespect, they have all the tell tales of stable diffusion, of course, I'm not against using AI, it's the future of art, or at least part of it, and they requires some knowledge and time to generate. Just saying it would be better if you're honest ...
- Fri Oct 28, 2022 1:50 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: [CLOSED] We're looking for one BG artist and one composer / sound designer for two of our upcoming Visual Novels.
- Replies: 6
- Views: 1394
- Thu Sep 08, 2022 5:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Lists to create an inventory with specified slots for different type of equipment.
- Replies: 1
- Views: 342
Re: Lists to create an inventory with specified slots for different type of equipment.
If you're going for a character equipment page, using a dictionary is your best bet.
Code: Select all
gear = {
"Head": None,
"Chest": None,
}
$ gear["Head"] = helmet
- Thu Sep 08, 2022 5:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: An odd animation bug on a very specific condition
- Replies: 2
- Views: 351
Re: An odd animation bug on a very specific condition
Doing further tests, it seems to happen when at least two buttons are in the quick menu. Attaching the menu to the say screen instead of overlay causes a different behavior. (by copying the menu or using: use quick_menu) I guess that's the extend that we can poke at it and see what happens. Maybe To...