Alex wrote: ↑Sat Aug 14, 2021 8:31 pm
lines.png
Classic logic game - move balls on the board to form straight lines, 5 or more balls in a line are removed.
I just saw it
I really liked this game. Thank you very much for sharing.
(...) And in my_dragged function: # Let's place dragged item over item it was dropped onto. items_list[ind]["child"]["current"] = items_list[ind]["child"]["face"] # <--- change card's image #renpy.restart_interaction() # <--- to redraw card, but you already h...
Hello everyone. I have been practicing about lists. However, I have this problem. The list, at the beginning, shows the cards face down. $ items_list = [ {"name":"uno", "child":"images/d.png", "default_x_pos":197, "default_y_pos":202, "...
screen actions can call/run a function, but can't "create" a function. Oops :oops: I didn't know that XD Forgive my ignorance. In other words, use this as a reference, knowing it isn't an official guide. With that out of the way, here it is: https://github.com/jbondguy007/reading-renpy-sc...
First of all I apologize for not answering in time (my laptop stopped working until I could buy the adapter). Thank you for taking the time to answer my questions. So the question is this; what part of the documentation causes you trouble? (...) (if it is screen language that is confusing you, do le...
Well, long story short. I need to create some readability. So every time an event results in a stat loss or gain there will be a border (either red or green) flashing to indicate a change. The easy way I found to do it was: show border_red pause .05 hide border_red Problem is I have to do this hund...
After 3 years of joining this forum, I learned a lot about programming a game. Thanks to the community I progressed a lot in this project. I am very happy that everyone is willing to help (and I try to do the same when I can). However, I tried many times to follow the documentation and it was a tota...
$ renpy.show("pic", at_list=[ Transform(size=(300, 300)) ]) Where is it in the documentation? I didn't see it anywhere XD Is there any way to see it in the source code? any command? Thank you. I learned something new (I will rectify the errors I have in my game). Thanks for your time. You...
Probably just make the list a list of displayables and use add instead. define disps = ( Text("txt1"), Text("txt2"), Fixed("image name", Text("txt3")) ) screen test(): for d in disps: add d It worked! :D Thank you very much <3 I leave backup in case I forget ...
label renpy_:#(1,2)fc #scene receta_generico $ ren0 = ['{b}{size=+3}{u}Prueba Título {/u}{/size}{/b}', '{size=-2}\nTEXTTTTTT XD{/size}' 'More text', '\n{image=deco}\n', # <--- I add the image but it does not allow me to add text over it '{u}subtitle nº 1{/u}: {a=lenguaje}see link content{/a}', ] ca...
Thanks, it worked, is there a way to specify image resolution with renpy.show(). I tried many ways and the only one that worked requires specifying the image path XD. image pic = im.Scale("images/pic.png", 300, 300) # <---- 300 x 300 pixels label start: $ renpy.show("pic") "...
No, it is not working. I have image "Pic.jpg" in game/images folder I have tried renpy.show("game/images/Pic.jpg"), renpy.show("images/Pic.jpg"), and renpy.show("Pic.jpg") with renpy.scene() before this statement, but it is not showing the image it is only sh...
how to use renpy.show() You don't need to define the images, since Ren'py detects all the images you add in the "images" folder. There are different ways to call them in the game (in label) 1.- show image_name with effect_name 2.- $ renpy.show("image_name_without_extension") # c...
This is an infuriating 'feature' that results in wasted time, lost code and an angry me. Does anybody know how to disable this? Because of this feature I left Sublime Text :( and looked for alternatives: at the beginning I used Editra, Atom (one of my favorites), Notepad++... but I ended up using V...