Search found 32 matches
- Sat Oct 05, 2019 9:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] cut to black then fade transition
- Replies: 6
- Views: 965
Re: cut to black then fade transition
Actually... this one should do. textbutton _("Start Game") action Start(transition=Fade(2, 0, 0)) Or just label start: scene classroom with fade "Hmmmm?" Try if it is works. not necessarily what im looking for, but thank you anyway ^^ to elaborate though, you click on the begin ...
- Sat Oct 05, 2019 8:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] cut to black then fade transition
- Replies: 6
- Views: 965
[SOLVED] cut to black then fade transition
hi, me again. to begin with, defining transitions in renpy is pretty easy. but the thing is i dont want the transition to be between scenes/labels, i want it to begin when the player first clicks on the "new game" or "start" button. i know i can change the transition as shown in ...
- Wed Oct 02, 2019 12:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Glitch/VHS/CTR effects on Renpy?
- Replies: 4
- Views: 3457
Re: Glitch/VHS/CTR effects on Renpy?
So, straight to the point, I want to know if it is possible to apply a glitch/VHS and/or CTR effect to the whole screen , even affecting text/textbox. So far, I've tried to search some info and stuff, but I really couldn't find anything apart from the simple static noise effect, which is not what I...
- Wed Oct 02, 2019 12:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: {SOLVED} "if" choice not appearing
- Replies: 6
- Views: 680
Re: "if" choice not appearing
you want to hide some menu's until test 1 and test 2 have been seen first? this example i am using with one of my games and it works that only if you want to hide a menu if persistent.ending_1 == "None": #This will only work for persistent variables, if I'm correct. $ persistent.ending_1 ...
- Tue Oct 01, 2019 10:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {SOLVED} "if" choice not appearing
- Replies: 6
- Views: 680
Re: "if" choice not appearing
Whoops, my bad, put default instead of define on your ending variables, i think that is the problem there. this might be an error with renpy, because default doesnt work either. define m = Character("test character") default ending_1 = False default ending_2 = False default ending_3 = Fal...
- Tue Oct 01, 2019 10:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {SOLVED} "if" choice not appearing
- Replies: 6
- Views: 680
Re: "if" choice not appearing
must be if ending_1: instead of if ending_1 == True: regardless of how i put it, i get the same outcome. i tested the same thing with the other endings but the same thing keeps happening. here is the code for the other ends: "yes" if ending_2: jump test5 "no" if ending_3: jump t...
- Tue Oct 01, 2019 10:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {SOLVED} "if" choice not appearing
- Replies: 6
- Views: 680
{SOLVED} "if" choice not appearing
this is pretty much self explanatory. i made a menu to test something, and i found whenever i made an if choice it doesnt show up. the if choice can be unlocked from the first test route. heres my code: define m = Character("test character") define ending_1 = False define ending_2 = False ...
- Sun Sep 22, 2019 10:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: is there a way to get a glitch/static effect on renpy?
- Replies: 3
- Views: 792
Re: is there a way to get a glitch/static effect on renpy?
Actually, since i played DDLC, it is not proabably that effect, instead, the creator might use a image instead with the glitchy effect drawn on it and then animated it. Yes, you can make a ATL glitch when you had a image with a glitch effect, like 3 of them. 1 image for glitch, and 2 and 3, for ano...
- Fri Sep 20, 2019 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: is there a way to get a glitch/static effect on renpy?
- Replies: 3
- Views: 792
is there a way to get a glitch/static effect on renpy?
i think i asked this before, but i know its possible since ddlc was made with renpy
is there some way to get a good result just using ATL or ??
thank you.
is there some way to get a good result just using ATL or ??
thank you.
- Sat Aug 24, 2019 8:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] altering main menu when certain route/end has been reached in game
- Replies: 5
- Views: 867
Re: altering main menu when certain route/end has been reached in game
thank you again!!
- Fri Aug 23, 2019 9:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] adding music/hovers/buttons to different main menu screens
- Replies: 2
- Views: 514
- Fri Aug 23, 2019 8:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error.
- Replies: 6
- Views: 958
- Fri Aug 23, 2019 8:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] adding music/hovers/buttons to different main menu screens
- Replies: 2
- Views: 514
[SOLVED] adding music/hovers/buttons to different main menu screens
i already asked about different endings, and different main menu screens. i want to add an image/trophy/item to the main menu, that when you hover over it tells you what ending you took to get it. also, is there a way to add another main menu button [ex: play, load, preferences, etc] ? like when all...
- Tue Aug 20, 2019 4:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] altering main menu when certain route/end has been reached in game
- Replies: 5
- Views: 867
Re: altering main menu when certain route/end has been reached in game
is there anyway to add main menu buttons/change the main menu music after certain endings?
sorry if i'm asking for too much.
sorry if i'm asking for too much.
- Tue Aug 20, 2019 12:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] altering main menu when certain route/end has been reached in game
- Replies: 5
- Views: 867