Search found 522 matches
- Tue May 26, 2020 7:39 pm
- Forum: Development of Ren'Py
- Topic: [Suggestion] Enable spell checking by default when using Atom
- Replies: 2
- Views: 6255
Re: [Suggestion] Enable spell checking by default when using Atom
I think part of the problem here is the spell-check package itself (https://github.com/atom/spell-check) There are open issues dating back to 2016 (eg. https://github.com/atom/spell-check/issues/118) regarding only spell-checking some inner scopes. As far as I can tell, it's still not possible. So y...
- Tue May 26, 2020 6:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered Side Image ghosting with dissolve transform
- Replies: 7
- Views: 1481
Re: Layered Side Image ghosting with dissolve transform
I ran into this problem when first implementing layered images, but I'm afraid I don't remember the exact cause. I think it was one (or all) of these configs: side_image_change_transform, side_image_same_transform, character_callback IIRC, I removed those and instead used define config.say_attribute...
- Fri Oct 11, 2019 8:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is the Windows/Mac/Linux for Markets Distribution necessary to upload a Mac-only version to Steam?
- Replies: 4
- Views: 1012
Re: Is the Windows/Mac/Linux for Markets Distribution necessary to upload a Mac-only version to Steam?
I take back what I said about You don't need to go through the rest of the notarization process for Steam builds. It seems that you do need to at least go through step 2. If you don't go through step 2, then the signed .app from step 1 will give the error "Unnotarized Developer ID" Step 2 ...
- Fri Oct 11, 2019 4:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: MacOS Catalina - Releasing on Steam
- Replies: 8
- Views: 1546
Re: MacOS Catalina - Releasing on Steam
If I could go back in time 2 weeks, I'd tell myself not to bother. This whole thing has already eaten too much time and money.
But now that I have a developer license, a Catalina VM, and scripts to automate the process, I figure I'll keep at it, if only because I don't want that effort to go to waste.
But now that I have a developer license, a Catalina VM, and scripts to automate the process, I figure I'll keep at it, if only because I don't want that effort to go to waste.
- Fri Oct 11, 2019 6:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is the Windows/Mac/Linux for Markets Distribution necessary to upload a Mac-only version to Steam?
- Replies: 4
- Views: 1012
Re: Is the Windows/Mac/Linux for Markets Distribution necessary to upload a Mac-only version to Steam?
I haven't tried with the markets zip. I used the Mac build instead. The one which gives you a -mac.zip file. If you're up to the stage where you're trying to sign a build (I'm assuming you've followed PyTom's patreon article on notarization) you should be able to place your -mac.zip file in the mac-...
- Fri Oct 11, 2019 6:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: MacOS Catalina - Releasing on Steam
- Replies: 8
- Views: 1546
Re: MacOS Catalina - Releasing on Steam
Interesting. I'm not sure if I'm having the same problem though. I put a game through review just yesterday and the Valve reviewer didn't have any problem with the MacOS build. I've also been able to play the build through Steam on MacOS without issue. That being said, the above commands do fail on ...
- Wed Oct 02, 2019 12:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: MacOS Catalina - Releasing on Steam
- Replies: 8
- Views: 1546
Re: MacOS Catalina - Releasing on Steam
Thanks PyTom, I'll upload the .app for now and see if Steam complains. The .app passes "stapler validate". If I do a "./notarize.sh MyGame status" it comes back as approved. However, it fails "spctl -a -vvv -t install", which suggests that GateKeeper won't accept it. eg...
- Tue Oct 01, 2019 11:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: MacOS Catalina - Releasing on Steam
- Replies: 8
- Views: 1546
MacOS Catalina - Releasing on Steam
Let me preface this question by saying that I know very little about MacOS. Maybe I'm doing something wrong, maybe this is just how it works in OSX. Bear with me. I've just gone through the process of notarizing one of my games (following the Patreon article) and uploading it to Steam. I've uploaded...
- Mon Aug 05, 2019 3:57 am
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: OPEN: English to German/German to English translations! (PAID)
- Replies: 8
- Views: 2575
Re: OPEN: English to German translations! (Paid)
I hired Arty to translate my game Tomboys Need Love Too into German. The development went off without a hitch. Arty is familiar with Renpy's translation formats and was able to provide files I could insert as-is into the game. No problems with his work or communication. If you need a German translat...
- Thu Jul 11, 2019 7:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.3.2 Released
- Replies: 24
- Views: 16395
Re: Ren'Py 7.3.2 Released
Android 8 is indeed the target. What I'm saying is that 5 is now the minimum, whereas it used to be lower. So if you have an existing app which supports Android 4, those users won't get the new builds. Hence the warning even after uploading new builds, since users running older systems would still b...
- Thu Jul 11, 2019 5:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.3.2 Released
- Replies: 24
- Views: 16395
Re: Ren'Py 7.3.2 Released
I got another one of those emails yesterday, in spite of the fact that I've uploaded new builds made using Renpy 7.3.2. I suspect it's because the supported API levels have changed since the old builds were uploaded. ie. The old 32bit APKs will still be served to Android 4.x and below, since the new...
- Tue Jul 02, 2019 7:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.3.2 Released
- Replies: 24
- Views: 16395
Re: Ren'Py 7.3.2 Released
Oh, I'm not saying that something isn't broken, or that all old code should be updated. Just trying to help find a fix
Good to hear that you got it working. Hopefully that should also make it a bit easier for someone to find what's changed in Renpy itself.
Good to hear that you got it working. Hopefully that should also make it a bit easier for someone to find what's changed in Renpy itself.
- Tue Jul 02, 2019 6:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.3.2 Released
- Replies: 24
- Views: 16395
Re: Ren'Py 7.3.2 Released
It's not a python block, but I guess a single line python statement might also cause it? $img=CharPortrait(entry) Is inside of the button. Maybe try putting it at the start of the for loop instead? If that doesn't help, I'd try moving the action command earlier (just before "at tfadeset(a)"...
- Tue Jul 02, 2019 5:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.3.2 Released
- Replies: 24
- Views: 16395
Re: Ren'Py 7.3.2 Released
Since I've updated, I'm getting a strange error never seen before: File "game/RPG framework/rpg_misc.rpy", line 533: a non-constant keyword argument like 'action (SetField(party,"gui_selected_char", entry),Hide("guiSkillDetails"),SetVariable("selected_skill",...
- Sun Mar 17, 2019 7:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Save and Load error after updating to 7.2
- Replies: 5
- Views: 1291
Re: Save and Load error after updating to 7.2
The problem seems to be that your screen doesn't actually have a parameter of "number". ie. You're trying to pass it in by calling use load_save_slot(number=1) But load_save_slot screen itself is defined as screen load_save_slot(): You need to define the parameter, so the screen knows to e...