Search found 522 matches

by Zetsubou
Thu Sep 18, 2014 7:14 pm
Forum: Creator Discussion
Topic: Multiple Protagonists in Visual Novels. Thoughts?
Replies: 7
Views: 2072

Re: Multiple Protagonists in Visual Novels. Thoughts?

I think it would have to be a really good VN to warrant playing the game multiple times through multiple characters' POVs. I'm not saying I wouldn't play it... but to go through an entire game more than once, it's gotta offer substantial replay value. Personally, I prefer to just see the occasional ...
by Zetsubou
Tue Sep 16, 2014 7:31 pm
Forum: Creator Discussion
Topic: Most Difficult Thing About Visual Novels
Replies: 30
Views: 4205

Re: Most Difficult Thing About Visual Novels

The hardest part for me is finding the time to work on a VN.
Like novel writing and coding, it takes some time to get into the right mindset and pick up where you left off last time.
I don't even bother starting if I know I won't have at least half an hour of free time.
by Zetsubou
Sat Aug 30, 2014 2:07 am
Forum: Asset Creation: Writing
Topic: Four ways to write a great story
Replies: 18
Views: 5547

Re: Four ways to write a great story

I tend to swap between SOTP, Edit as you go, and Snowflake. How's that for a terrible answer? 8) For example, when I started Sickness, I was writing SOTP. I only had a very vague idea of what the story would be about, I had one or two scenes in the back of my mind somewhere, and I just went for it. ...
by Zetsubou
Mon Aug 25, 2014 11:47 pm
Forum: I am an Artist
Topic: ❀(OPEN) Anime Artist for hire ❀ [LIVE2D AVAILABLE]
Replies: 94
Views: 41932

Re: ❀Artist for hire OPEN (prices decreased)❀

Sayuui, do you do backgrounds as well? As in, the same style as the first couple of CGs, but without characters?
(Though personally I'm not looking for fantasy art, like angels, space, etc.)
If so, do you have any examples?
by Zetsubou
Thu Aug 21, 2014 10:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Can't seem to find a money system that works
Replies: 6
Views: 803

Re: Can't seem to find a money system that works

I've placed the code into my script, however, I get an error saying that the locale is unsupported: I guess it isn't built-in for mine? What country are you in? What's the default locate for your operating system? It sounds like you don't have the en_US locale installed. You can either install it, ...
by Zetsubou
Thu Aug 21, 2014 3:05 am
Forum: Creator Discussion
Topic: Working with others: Are we going about it right?
Replies: 10
Views: 1789

Re: Working with others: Are we going about it right?

My view is much the same as that of Tempus. Partnerships are a nice idea, and can lead to fun times and interesting ideas, but in terms of productivity and wasted effort it can be rather painful. Chances are you'll disagree on things, spend time on discussions that go nowhere, and ultimately comprom...
by Zetsubou
Tue Aug 19, 2014 6:49 pm
Forum: Ren'Py Cookbook
Topic: Fading onscreen text
Replies: 4
Views: 3528

Re: Fading onscreen text

init python: def fading_text(text, t, x, y, move_x, move_y, *args, **kwargs): ui.add(At(Text(text, *args, **kwargs), fade_move_with_pars(t, x, y, move_x, move_y))) transform fade_move_with_pars(t, x, y, move_x, move_y): parallel: alpha 1.0 linear t alpha 0 parallel: pos (x, y) linear t pos (move_x,...
by Zetsubou
Tue Aug 19, 2014 7:38 am
Forum: Ren'Py Cookbook
Topic: Fading onscreen text
Replies: 4
Views: 3528

Re: Fading onscreen text

If you have a good ATL way to do it, I'm all ears.
The only ATL methods I've found that will do the same all involve actual images or predefined text displayables, not dynamically inserted text.
by Zetsubou
Tue Aug 19, 2014 1:53 am
Forum: Ren'Py Cookbook
Topic: Fading onscreen text
Replies: 4
Views: 3528

Fading onscreen text

I'll see about making a short video to show off the effect, but for the time being the definition is: init python: def fadingText(text, xpos=100, ypos=100, size=24, moveX=0, moveY=0, color="#fff"): for i in xrange(0, 16): curX = "%x" % (15 - i) ui.text("{color="+color+c...
by Zetsubou
Sun Aug 10, 2014 12:00 am
Forum: Ren'Py Cookbook
Topic: Automatic character, background, etc. image defining script
Replies: 44
Views: 17027

Re: Automatic character, background, etc. image defining scr

Script has been updated to use "/" instead of os.sep.
I'd assumed the Renpy path separators would differ for Windows (running Linux here), but I guess not.
by Zetsubou
Sun Aug 03, 2014 12:42 am
Forum: Ren'Py Cookbook
Topic: Automatic character, background, etc. image defining script
Replies: 44
Views: 17027

Re: Automatic character, background, etc. image defining scr

This sounds like a really useful script. I was to use this in tandem with the likes of config.automatic_images (and automatic_images_strip), but now I'm not entirely sure what the difference between the two is? config.automatic_images takes a delimeter, then searches for every .png or .jpg file in ...
by Zetsubou
Sat Aug 02, 2014 10:17 pm
Forum: Ren'Py Cookbook
Topic: Automatic character, background, etc. image defining script
Replies: 44
Views: 17027

Automatic character, background, etc. image defining script

Below is a short script you can include in your project to automatically do all of your character image defining for you. Contrary to the function name, it will also work for background images and such, though you might want to set flip to False for those. You could also easily change this script to...
by Zetsubou
Mon Jul 28, 2014 7:54 pm
Forum: Creator Discussion
Topic: How much of the script should the protag. take up?
Replies: 3
Views: 751

Re: How much of the script should the protag. take up?

I've run into this problem before. I was basically converting an actual novel (first person) to a visual novel. In a first person novel, it's expected. You've gotta describe everything and give the character's interpretations for the reader to understand what's going on and to feel immersed. The rea...
by Zetsubou
Mon Jul 28, 2014 4:42 am
Forum: Creator Discussion
Topic: Protag is a liar to audience
Replies: 21
Views: 2960

Re: Protag is a liar to audience

Turnoff for me. Having the "truth" finally come out, when the protagonist supposedly knows it all along, makes it feel like the author didn't plan it at all. ie. Rather than feeling lied to, I'd assume the author just pulled it out of nowhere or lacked the ability to properly convey their ...
by Zetsubou
Mon Jul 21, 2014 3:08 am
Forum: Asset Creation: Writing
Topic: Romance VNs/Dating Sims are dubious manipulation games?
Replies: 59
Views: 9369

Re: Romance VNs/Dating Sims are dubious manipulation games?

Damn it. I had a veritable essay ready to post, only to find I was logged out. After being told you need to login, and after logging in, hit back a couple of times. It may depend on your browser (I'm currently using Firefox 30), but your response will likely still be cached. Needless to say my resp...