Search found 614 matches

by wyverngem
Wed Feb 13, 2019 2:26 am
Forum: Ren'Py Questions and Announcements
Topic: Setting up a profanity filter for names?
Replies: 9
Views: 1743

Re: Setting up a profanity filter for names?

Remix wrote: Tue Feb 12, 2019 11:20 amYou don't really need to use a class, a simple function return should do... maybe:

Perfect, thanks so much!
by wyverngem
Mon Feb 11, 2019 10:54 pm
Forum: Ren'Py Questions and Announcements
Topic: NameError (Please Help!!)
Replies: 2
Views: 354

Re: NameError (Please Help!!)

You need to put quotes around your names. Otherwise it's looking for variables.

Code: Select all

if player == "Grant":
    "An interesting conscience."
    jump name_easter_egg_end
by wyverngem
Mon Feb 11, 2019 10:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Setting up a profanity filter for names?
Replies: 9
Views: 1743

Re: Setting up a profanity filter for names?

I'm sorry to bother everyone, but I'm having trouble understanding what's going wrong with this filter. It hasn't worked since the update and I could never get renpy.file to actually work. I am trying to figure out how to make a filter that takes a player's name and runs it against a list of bad_wor...
by wyverngem
Mon Feb 04, 2019 3:09 pm
Forum: Ren'Py Questions and Announcements
Topic: how to show words when hover on an imagebutton
Replies: 11
Views: 1305

Re: how to show words when hover on an imagebutton

https://renpy.org/doc/html/screen_actions.html?highlight=tooltip#Tooltip screen tooltip_test: default tt = Tooltip("No button selected.") frame: xfill True has vbox textbutton "One.": action Return(1) hovered tt.Action("The loneliest number.") textbutton "Two."...
by wyverngem
Sun Feb 03, 2019 4:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Layered Side Image ghosting with dissolve transform
Replies: 7
Views: 1500

Layered Side Image ghosting with dissolve transform

I'm using a transform to dissolve when a new side character speaks. However, it has been creating this ghosting effect where the body layer will dissolve before the rest of the layered attributes leaving the face for seconds more. Is there a way to fix this, Here's my code. define config.side_image_...
by wyverngem
Sun Feb 03, 2019 12:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Cannot show LayeredImage side image alone
Replies: 4
Views: 527

Re: Cannot show LayeredImage side image alone

Odd you added the image tag to his defined character right?

Code: Select all

define l = Character("Logan", image="logan")
by wyverngem
Sat Feb 02, 2019 7:43 pm
Forum: Ren'Py Questions and Announcements
Topic: CGs Based on Characters
Replies: 1
Views: 312

Re: CGs Based on Characters

You can do it this way; 1 - Create default variables for the different attributes that can be customized. 2 - Create CG image with Composite using [atrribute] to automatically change it based on the variable value 3 - Set up and save your CG images as individual layers with appropriate names using S...
by wyverngem
Sat Feb 02, 2019 6:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there anything like a "pause game" button/ pause game when clicking on textbutton?
Replies: 4
Views: 420

Re: Is there anything like a "pause game" button?

This seems a lot of work for something that is already a part of the Renpy program in the Auto-Forward function. I strongly recommend that you use it instead because you are making your game inaccessible for those who use the self-voicing feature by forcing the game to auto-forward to the next line....
by wyverngem
Sat Feb 02, 2019 5:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Cannot show LayeredImage side image alone
Replies: 4
Views: 527

Re: Cannot show LayeredImage side image alone

You can do this two ways, you can either make a new layeredimage with the pose as side: layeredimage side logan: always "logan_base" group pose auto: attribute base default group face auto: attribute content default However, you have to name your files to get the images as "side_"...
by wyverngem
Sat Feb 02, 2019 4:50 pm
Forum: Creator Discussion
Topic: Articles & Other Resources about Accessible Design
Replies: 4
Views: 959

Articles & Other Resources about Accessible Design

Accessible design is defined as a design process in which the needs of people with disabilities are specifically considered. I've been looking for a list of articles and guidelines for designing Visual Novels with accessible design, and haven't really had much luck. To me Visual Novel focus on; tex...
by wyverngem
Sat Feb 02, 2019 4:36 pm
Forum: Creator Discussion
Topic: Helpful Articles and Information Resources
Replies: 24
Views: 55696

Re: Helpful Articles and Information Resources

Can we add Accessible Design to this as well? I know it's a little harder to find information on visual novel specific guidelines, but there is some information that can be related such as WAI's Guidlines for web and mobile: https://www.w3.org/WAI/standards-guidel ... new-in-21/
by wyverngem
Fri Feb 01, 2019 2:26 am
Forum: Ren'Py Questions and Announcements
Topic: Most Recent Save How to Exclude Auto
Replies: 0
Views: 264

Most Recent Save How to Exclude Auto

So I've had this old code forever for getting the most recent save, but I can't for the life of me exclude "auto" files. If the player saves I don't want you to continue by loading the auto save, but instead use either a quick or manual one. $ recent_save = renpy.newest_slot("[^_]&quo...
by wyverngem
Thu Jan 31, 2019 7:13 pm
Forum: Ren'Py Cookbook
Topic: Deleting choices automatically after they have been chosen
Replies: 6
Views: 3167

Re: Deleting choices automatically after they have been chosen

How does it know that the menu item choice is unique? I mean you could have multiple menu's with "Flirt" as the caption even though it with a different character.
by wyverngem
Mon Jan 28, 2019 2:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Can we not use %s anymore?
Replies: 4
Views: 494

Re: Can we not use %s anymore?

Also % is Python script (though Python is now using format rather than %)...image is a Renpy line...so you can just do: default month = "june" image cal_background = "cal_[month].png" I'm not familiar with format, sadly. I reviewed my code and I think it was because I was trying...
by wyverngem
Fri Jan 25, 2019 3:57 pm
Forum: Ren'Py Cookbook
Topic: Basic Message System
Replies: 93
Views: 58336

Re: Basic Message System

While running game code: File "game/script.rpy", line 43, in <module> $ deliver_all() File "game/messages.rpy", line 82, in deliver_all mail.extend(mail_queue) UnboundLocalError: local variable 'mail_queue' referenced before assignment Windows-8-6.2.9200 Ren'Py 7.0.0.196 Anyone ...