Search found 230 matches

by TellerFarsight
Tue May 15, 2018 8:40 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py pause and time and such [SOLVED]
Replies: 19
Views: 32675

Ren'Py pause and time and such [SOLVED]

Is there a python statement in Ren'Py that I can use to create some sort of time delay, without causing an interaction like renpy.pause() does? "time" is only within the image definition as far as I understand, and "timer" is for screens. The problem I'm having is that this doesn...
by TellerFarsight
Sun Apr 15, 2018 1:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Callback - Character Indicators [SOLVED]
Replies: 4
Views: 2397

Re: Callback - Character Indicators

Works like a charm! It's literally perfect. init -1 python: from functools import partial def talking_stick(char, event_name, interact=True, **kwargs): if not interact: return if event_name == "begin": renpy.show("talk_indic", at_list=[current_pos(char.xpos,char.ypos - 48*3,0.5)]...
by TellerFarsight
Sun Apr 15, 2018 12:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Callback - Character Indicators [SOLVED]
Replies: 4
Views: 2397

Callback - Character Indicators [SOLVED]

Hey all! I have a question about character callbacks that's really stumping me. I've seen them used pretty cleanly for beepy voices and lip flaps and all that, but I'm trying to use them for custom character indicators, kind of like CTC indicators. To do this, I need the character to be an argument ...
by TellerFarsight
Sat Apr 07, 2018 2:05 am
Forum: Works in Progress
Topic: Vora [Post-Apocalyptic] [Pixel] [Commercial]
Replies: 10
Views: 3947

Re: Vora [Post-Apocalyptic] [Pixel] [Commercial]

Hey everyone! It's been a while since I updated this. It's good to hear there is some interest for it. There was a bit of a change because I went and learned how to do pixel animation myself, and took over animating for this project to develop my own skills. I've posted a second, more robust teaser ...
by TellerFarsight
Sun Feb 18, 2018 11:50 am
Forum: Ren'Py Questions and Announcements
Topic: Slider has transparency field around it
Replies: 5
Views: 1228

Re: Slider has transparency field around it

That doesn't look like it's changing anything. Based on where the slider disappears, I think it has something to do with the border around the vboxes. The slider disappears on that hard edge on the left side, because I guess the contents of the box are left-aligned, but it's okay on the right side. ...
by TellerFarsight
Sat Feb 17, 2018 4:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Slider has transparency field around it
Replies: 5
Views: 1228

Re: Slider has transparency field around it

Untitled.png
Okay, and now how can I open it up so the full slider is still visible at max and min values?
by TellerFarsight
Sat Feb 17, 2018 3:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Slider has transparency field around it
Replies: 5
Views: 1228

Slider has transparency field around it

Untitled.png
Untitled.png (47.78 KiB) Viewed 1228 times
The sliders here make part of the bar around it disappear. Is there a way I can fix this?
by TellerFarsight
Mon Jan 08, 2018 1:25 pm
Forum: Works in Progress
Topic: Vora [Post-Apocalyptic] [Pixel] [Commercial]
Replies: 10
Views: 3947

Re: Vora [Post-Apocalyptic] [Pixel] [Commercial]

Things have been progressing quickly. Check out the first background and walking animation in the teaser video I put in the main post. Check back here tomorrow as well, I'll be making a more polished teaser #2 and cleaning up this whole post tonight after work.
by TellerFarsight
Sat Dec 23, 2017 12:06 pm
Forum: We are a Free Project looking for Partners
Topic: Ren'Py: The Visual Novel
Replies: 13
Views: 2460

Re: Ren'Py: The Visual Novel

I can lend my male voice if you're willing to have me.
by TellerFarsight
Tue Dec 19, 2017 10:42 am
Forum: Works in Progress
Topic: Shin Megami Tensei: Devil Survivor [Reverse-Engineered]
Replies: 12
Views: 4259

Re: Shin Megami Tensei: Devil Survivor [Reverse-Engineered]

I'm not 100% sure what you're asking, but this is how I did the moving phone menu. It's a lot like the base Alex gave me, just repeated over several buttons. I've only shown one button here (the top left one), but there are 9 in total. For this top button, it sets the variable "mid_move_down&qu...
by TellerFarsight
Mon Dec 18, 2017 1:10 am
Forum: Works in Progress
Topic: Shin Megami Tensei: Devil Survivor [Reverse-Engineered]
Replies: 12
Views: 4259

Re: Shin Megami Tensei: Devil Survivor [Reverse-Engineered]

What do you want to know? Ask away.
by TellerFarsight
Fri Dec 15, 2017 1:34 pm
Forum: Completed Games
Topic: Doki Doki Literature Club! [BxG] Free Download
Replies: 47
Views: 39573

Re: Doki Doki Literature Club! [BxG] Free Download

As other people have said, it was a nice treat to see some easily recognizable Ren'Py things, like the traceback. I love that I very quickly found myself treating my entire computer as the game, not just the program. I became super aware of the screen being on my desktop, and started to fear things ...
by TellerFarsight
Sat Dec 09, 2017 3:07 am
Forum: Works in Progress
Topic: Vora [Post-Apocalyptic] [Pixel] [Commercial]
Replies: 10
Views: 3947

Re: Vora [Post-Apocalyptic] [Pixel] [Commercial]

Thanks! I hope the story feels original and unique when you guys can get your hands on it; I'm trying hard to make it interesting. I originally planned for the demo to be only the first 3 scenes, but I'm bumping it up to be the first 5, just to give a little bit more of a tease and because I'm kind ...
by TellerFarsight
Fri Dec 08, 2017 11:08 pm
Forum: Creator Discussion
Topic: Need some opinions on an idea for catching people's interest in my VN.
Replies: 10
Views: 1283

Re: Need some opinions on an idea for catching people's interest in my VN.

Your original idea reminds me of the story of Ask A Ninja, which started out as this same kind of viral marketing plan and took on a life of its own.
https://en.wikipedia.org/wiki/Ask_a_Ninja