Search found 44 matches

by KOE
Mon Sep 15, 2003 9:55 am
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16558

Here's what the engine will be like: The engine will be written in ANSI C. It will use SDL for it's low level media operations, and various other open source libs for other functionalities (jpeg, png, ogg, truetype, etc..). The engine will interpret user written scripts (which will be C-like in synt...
by KOE
Tue Sep 09, 2003 5:49 am
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16558

Yeah, the jpeg lib requires you to write your own source manager for memory decompression, but that takes about 20 so lines if I remember.
The bitmaps larger than screen resolution is basically like clipping the bitmap to the screen. Good idea.
by KOE
Wed Sep 03, 2003 7:28 am
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16558

Yeah, PNGs don't support multi-page images, but that's why MNG's were created.
And I agree, JPEG is the best format for BG's.
by KOE
Wed Sep 03, 2003 6:19 am
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16558

I think I need to clear up the myth of PNG's being too big compared to GIFs. Most people don't realize that GIFs only support 8-bit indexed colour, whereas PNG's supports 24-bit RGB colour. Therefore, if you save a 24-bit RGB PNG vs the 8-bit indexed GIF.. I wouldn't be suprized that the PNG file wo...
by KOE
Mon Sep 01, 2003 6:04 am
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16558

As for graphics primitives, I plan to write those from scratch : ). The font system will be handled by freetype (http://www.freetype.org/), which is platform independant. For graphics file formats, BMP is supported by SDL already. I plan to use libjpeg (http://www.ijg.org/) for loading jpeg files. G...
by KOE
Sun Aug 31, 2003 6:13 am
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16558

I think Lemma's ~P and ~M were just examples. I'm sure he has more. The work of having a slightly more complicated scripting system led to the reason why I am making a reusable library out of it. I figure I should write this component so that I (or other people) can reuse it in the future. As for mu...
by KOE
Sat Aug 30, 2003 1:46 am
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16558

Okay, I have started the engine with a nice usuable part for other engines as well as my VN. It's basically a library for parsing scripts with a C-like syntax (similar, but more simple). I will be using my scripts to control the game-flow. You guys given me lots of idea. Basically, the scripting eng...
by KOE
Thu Aug 28, 2003 8:33 am
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16558

This seems strange to me... as I'm guessing that most of the VN would consist of still image frames. I don't see how blending would slow the system so much. But since every says it does, it seems like a good feature.
by KOE
Sun Aug 24, 2003 6:40 am
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16558

'Town Heat' development looks great. : )

Right now, I need help coming up with a feature list. Basically a list of what features it should support.
by KOE
Fri Aug 22, 2003 9:56 pm
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16558

What can be done now is start planning out the design. Come up with a features list that will be supported. And post all your ideas on this board so everyone can get involved. I'll get workin.
by KOE
Fri Aug 22, 2003 11:09 am
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16558

So much for Lemma's rule #5....
Right now, I need to plan the entire design of the engine and to build a list of capabilities. Once I have the whole design thought out, I will proceed on to coding.
by KOE
Fri Aug 22, 2003 6:28 am
Forum: Creator Discussion
Topic: C++ freeware?
Replies: 6
Views: 4132

The "free" in GPL means more like "free"dom of speech as opposed to "free" beer. GPL does requrie you to release all your source code under the GPL license, but that does not deprive you from making money off of it. Think of why Redhat earns soo much money while distrib...
by KOE
Fri Aug 22, 2003 6:11 am
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16558

Yes, my problem lies in the design of the engine since this would be my first time making a VN. Good tips though. My plans for the engine will be open source, with Linux as the primary target. So SDK will be available! However, it will also be written with portable code so that a win32 port can be b...
by KOE
Thu Aug 21, 2003 10:54 am
Forum: Creator Discussion
Topic: Visual Novel Engine
Replies: 41
Views: 16558

Visual Novel Engine

Hello! I want to develop a Visual Novel engine, but currently I am unsure of the general implementation (technical-wise) of VNs. I am assuming most of the engine consists of parsing or interpreting scripts which control the flow of the game? I'd be interested in knowing what kinda of features are su...