Search found 174 matches

by yon
Fri Feb 24, 2023 8:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to create multiple types of choice button images?
Replies: 4
Views: 444

[Solved] How to create multiple types of choice button images?

In my game, I want to show certain menu choices with different images used, ideally by creating a different style of button that I can designate with a tag or something like that. For instance, if a choice is testing the Mind stat, I want it to include the orange icon to the left side. If you don't ...
by yon
Wed Feb 22, 2023 6:45 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Change minimum ysize or spacing of entries in history screen, while gui.history_height = None?
Replies: 2
Views: 280

Re: Change minimum ysize or spacing of entries in history screen, while gui.history_height = None?

I found a solution!

You just have to set both of these to something like this
define gui.history_text_ypos = 10
define gui.history_name_ypos = 12
by yon
Wed Feb 22, 2023 5:41 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Change minimum ysize or spacing of entries in history screen, while gui.history_height = None?
Replies: 2
Views: 280

[Solved] Change minimum ysize or spacing of entries in history screen, while gui.history_height = None?

What I'd like to do here is to increase padding space between lines in the history tab, but only adding it between entries, rather than each line by itself. That is, similar to how the grid functions, but essentially working off a minimum size which is the child plus, say, 5 pixels. Is there any way...
by yon
Fri Jan 13, 2023 7:17 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to fix positioning text which was possibly changed due to altering xalign changes?
Replies: 1
Views: 227

Re: [SOLVED] How to fix positioning text which was possibly changed due to altering xalign changes?

UPDATE: By changing all of the xalign and yalign instances to xanchor/yanchor EXCEPT for the Next/Previous buttons, it seems to be fixed.
screenshot0030.png
by yon
Fri Jan 13, 2023 6:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to fix positioning text which was possibly changed due to altering xalign changes?
Replies: 1
Views: 227

[SOLVED] How to fix positioning text which was possibly changed due to altering xalign changes?

Hey all, I was previously working on an older version of RenPy, and I think when I transitioned to 8.0.3, it changed how some of the code worked. I see something about that in the documentation. After changing, the positioning of text in a screen got all messed up, and I don't know how to fix it. Pr...
by yon
Wed Dec 21, 2022 3:36 am
Forum: Ren'Py Questions and Announcements
Topic: Defining LayeredImage when image requires two attributes?
Replies: 2
Views: 563

Re: Defining LayeredImage when image requires two attributes?

Sorry for not looking at this earlier. I figured out some method which I think I'm too deep into at this point to change, but I'll keep this in mind for my next go
by yon
Sun Oct 09, 2022 5:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Defining LayeredImage when image requires two attributes?
Replies: 2
Views: 563

Defining LayeredImage when image requires two attributes?

Hi all, I'm trying to implement layeredimage sprites to save on file size, but I have no idea how to implement this when it comes to how my outfits are set up Outfits are split into "cold" and "warm", but then ALSO "uniform" and "casual". Which is to say, the ...
by yon
Wed Sep 21, 2022 2:41 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved?] Audio glitch when looping
Replies: 3
Views: 392

Re: Audio glitch when looping

Update: It's gone now. Maybe I just had to restart my computer? Either way, it's fine now.
by yon
Sat Sep 17, 2022 6:22 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved?] Audio glitch when looping
Replies: 3
Views: 392

Re: Audio glitch when looping

Now I added an .ogg which HAS silence at the end, and there's no blip there? But I don't want to have to include silence when looping for all of these.
by yon
Sat Sep 17, 2022 6:00 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved?] Audio glitch when looping
Replies: 3
Views: 392

Re: Audio glitch when looping

I don't notice any blip when I listen to the audio loop in the tutorial file, if that helps at all. It only happens in my own game.

It even happens when I try using the song from the tutorial in my game. It sounds like a record skipping.
by yon
Sat Sep 17, 2022 5:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved?] Audio glitch when looping
Replies: 3
Views: 392

[Solved?] Audio glitch when looping

Whenever I try to loop a song, there's a tiny little "blip" that happens right when it ends and starts a new loop. I'm using .ogg files, and there is no gap in the file itself. This is the code I'm using, using the "from" just to test that it always happens on the loop, not the e...
by yon
Tue Aug 30, 2022 8:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Add "click to continue" content warning screen to splashscreen?
Replies: 5
Views: 514

Re: Add "click to continue" content warning screen to splashscreen?

I decided to put the text before the screen, and that seems to work, but I still don't know why it did that to begin with. Here's what I'm using now: label before_main_menu: scene black with Pause(1) show text "A story by Tetra Yon" at truecenter with dissolve with Pause(2) hide text with ...
by yon
Tue Aug 30, 2022 7:32 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Add "click to continue" content warning screen to splashscreen?
Replies: 5
Views: 514

Re: Add "click to continue" content warning screen to splashscreen?

Thank you, call made the screen stick around. Now I just need to make it not skip over the other text once you click "Yes". I tried swapping Return() for Hide("content_warning") as the Yes button's action, but that just showed a black screen instead of progressing to the text. Sh...
by yon
Tue Aug 30, 2022 6:54 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Add "click to continue" content warning screen to splashscreen?
Replies: 5
Views: 514

Re: Add "click to continue" content warning screen to splashscreen?

I tried swapping it with that label. It's still skipping directly through the content warning screen without stopping. It displays it for a second, and then goes away.
by yon
Tue Aug 30, 2022 5:24 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Add "click to continue" content warning screen to splashscreen?
Replies: 5
Views: 514

[Solved] Add "click to continue" content warning screen to splashscreen?

I want to display a screen within my splashscreen that displays once, and does not continue until you click a button to proceed. This is because I want to display a content warning, so that the player must agree that they're willing to see that content. I have the splashscreen, and I have the conten...