Search found 552 matches
- Wed Mar 26, 2014 1:01 pm
- Forum: Old Threads (– September 2014)
- Topic: Looking for a writer for a very short story [closed]
- Replies: 0
- Views: 456
Looking for a writer for a very short story [closed]
Visual Novel Tycoon is a game in the works for NaNoRenO. It is a time-management, stat-raising simulation where you get to make visual novels (and also KNs, RPGs and simulations). There are 4 classes/characters that the player can select at start (writer, artist, composer, programmer). These determi...
- Mon Mar 17, 2014 12:03 pm
- Forum: WiP: NaNoRenO
- Topic: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
- Replies: 32
- Views: 9134
Re: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
Updated the OP with the composer path summary and a bunch of screenshots. Also Omnificent joined us! He'll be writing the composer path. Leon told me to spam the thread, so some 'mo art. You weren't supposed to say that, you traitor ! I don't suppose these characters are going to be interacting with...
- Sat Mar 08, 2014 12:43 pm
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61282
Re: Instant CG and BG gallery
Click on "delete persistent" in Ren'Py launcher.
- Wed Mar 05, 2014 6:01 pm
- Forum: WiP: NaNoRenO
- Topic: The Mishka Effect [2014] [Time Loop] [Comedy]
- Replies: 23
- Views: 8023
Re: The Mishka Effect [2014] [Time Loop]
I really like the idea of a time loop. And with you and Fungii teamed up I'm sure you make something great! :D I was actually going for a cartoony effect with all of their names. By the way, mishka (written miška) means "little mouse" in Slovenian. I think it also means "teddy bear&qu...
- Wed Mar 05, 2014 4:49 pm
- Forum: WiP: NaNoRenO
- Topic: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
- Replies: 32
- Views: 9134
Re: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
The writer path will be written by whichever writer finishes their path first.
Thank you for the encouragement, everyone. We are very excited!
Thank you for the encouragement, everyone. We are very excited!
- Tue Mar 04, 2014 8:05 pm
- Forum: WiP: NaNoRenO
- Topic: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
- Replies: 32
- Views: 9134
Visual Novel Tycoon [NaNoRenO 2014] [Sim]
This game has been released! To download it check out this thread . Visual Novel Tycoon is a time-management, stat-raising simulation where you get to make visual novels (and also KNs, RPGs and simulations). There are 4 classes/characters that you can select at start (writer, artist, composer, prog...
- Tue Mar 04, 2014 1:36 pm
- Forum: Ren'Py Cookbook
- Topic: Imagebutton GUI Framework [GxImagebuttons]
- Replies: 105
- Views: 89647
Re: Imagebutton GUI Framework [GxImagebuttons]
Copy paste this to the end of screens.rpy: ############################################################################## # Choice # # Screen that's used to display in-game menus. # http://www.renpy.org/doc/html/screen_special.html#choice screen choice: window: style "menu_window" xalign 0...
- Wed Feb 26, 2014 7:11 am
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61282
Re: Instant CG and BG gallery
Have you added an image called black.jpg to your game folder? Check the documentation for im.Composite or try it with LiveComposite if that doesn't work.
Code: Select all
g_cg.image(LiveComposite((1280, 720), (0,0), "#000", (200,200), gal_item))
- Wed Feb 26, 2014 6:26 am
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61282
Re: Instant CG and BG gallery
To but a background behind, just list 2 displayables:
To center/position the CG you can use im.Composite:
Code: Select all
g_cg.image("#000", gal_item)
Code: Select all
g_cg.image(im.Composite((1280, 720), (0,0), "black.jpg", (200,200), ImageReference(gal_item)))
- Tue Feb 25, 2014 5:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can Lip Flap Be Synched (Sync / Synced) With Voice [solved]
- Replies: 10
- Views: 4863
Re: Can Lip Flap Be Synched (Sync / Synced) With Voice [solv
Sure, I added these too. Synchronized makes the title too long...
- Tue Feb 25, 2014 5:41 pm
- Forum: Ren'Py Cookbook
- Topic: Imagebutton GUI Framework [GxImagebuttons]
- Replies: 105
- Views: 89647
Re: Imagebutton GUI Framework [GxImagebuttons]
Just make a screen for the map. Something like this:
Then display the map in the script:
Code: Select all
screen map:
add "map_bg.jpg"
imagebutton auto "school_%s.png" focus_mask True xpos 100 ypos 100 action Jump("school")
Code: Select all
call screen map
- Tue Feb 25, 2014 5:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can Lip Flap Be Synched (Sync / Synced) With Voice [solved]
- Replies: 10
- Views: 4863
Re: Can Lip Flap Be Synched With Voice
Thank you very much Asceai! It works perfectly!
- Tue Feb 25, 2014 8:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can Lip Flap Be Synched (Sync / Synced) With Voice [solved]
- Replies: 10
- Views: 4863
Can Lip Flap Be Synched (Sync / Synced) With Voice [solved]
I'm using Blink And Lip Flap code which makes the character's mouth move while the text is being displayed and it stops when the text is fully displayed. For a fully voiced game, is it possible to have the character's mouth move, while the voice is playing instead?
- Mon Feb 17, 2014 4:19 am
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61282
Re: Instant CG and BG gallery
The problem seems to be in this line:
Double check that the images listed here are defined somewhere and spelled correctly.
Code: Select all
gallery_cg_items = ["bg doll close", "cg1"]
- Mon Feb 10, 2014 11:45 am
- Forum: Works in Progress
- Topic: [Cancelled/Build released] Lemon Project ver 1.1
- Replies: 55
- Views: 15302
Re: Lemon Project [Relationship Sim]
@Arowana: There were some problems with the host earlier, so the file probably didn't get fully downloaded (it should be about 70Mb). It should be fixed now. If the problem happens again, you can use this alternate download.