Search found 47 matches

by Wight
Sat Mar 02, 2019 2:19 pm
Forum: WiP: NaNoRenO
Topic: Deadbutante [Nano2019][Fantasy][Optional GxB]
Replies: 15
Views: 2480

Re: Deadbutante [Nano2019][Fantasy][Optional GxB]

YES, bring on the necromancy!
It's neat to see you have the main character wonder exactly how she should pursue necromancy and what to use it for. Typically it doesn't exactly have a good reputation, so I'm definitely curious about the options she will have.
by Wight
Sat Mar 02, 2019 2:12 pm
Forum: WiP: NaNoRenO
Topic: In the World of Nightmares [Nano2019] [GxB] [Fantasy] [Adventure] DEMO + POSTMORTEM!
Replies: 23
Views: 3796

Re: In the World of Nightmares [Nano2019] [GxB] [Fantasy] [Adventure]

Dreams are fun to work with because, as you mentioned, anything can happen in them. Throwing in Nightmares can also add some thrill and challenge. At first I liked the sound of it, and then reading that the "three dashing young men" being her stuffed animals made me love the idea even more. I dig th...
by Wight
Sat Mar 02, 2019 1:54 pm
Forum: WiP: NaNoRenO
Topic: Tower of Ravel [Nano2019][BxG, Mystery, Romance]
Replies: 4
Views: 925

Re: Tower of Ravel [Nano2019][BxG, Mystery, Romance]

This one has me curious and caught my interest. I'm curious to know what will happen to Tzel, especially when he also has to struggle with his awkwardness and anxiety. Working toward achieving his own personal happiness might get tricky if his flaws get in the way. But if he's also being pressured t...
by Wight
Thu Feb 28, 2019 12:44 pm
Forum: General Discussion
Topic: Where to find solid learning materials?
Replies: 6
Views: 692

Re: Where to find solid learning materials?

The documentation here seems to be reliably up to date: https://www.renpy.org/doc/html/ It's this one that has articles that are out of date: https://www.renpy.org/wiki/renpy/doc/cookbook/Cookbook I haven't been using Ren'Py for very long, but I think you'll be fine with using tutorials that are onl...
by Wight
Thu Feb 28, 2019 7:04 am
Forum: Ren'Py Questions and Announcements
Topic: make the centered text seeable
Replies: 10
Views: 649

Re: make the centered text seeable

Is there a scene transition after the text? If there's no dialogue following it, then it's going just going to show it very briefly. Under it, put "pause". This will make it so that the text stays on the screen and it will only proceed once the player clicks again. show outlinedtext "LOOK AT ME, I'M...
by Wight
Thu Feb 21, 2019 2:45 am
Forum: Ren'Py Questions and Announcements
Topic: screenshot location change
Replies: 3
Views: 213

Re: screenshot location change

When you're testing your VN in the launcher, it will save all the screenshots in the launcher's folder. But once you create a build that makes it ready for others to play, it will be saving screenshots within the VN's folder. No changes need to be made if this is what you want. Otherwise, to set whe...
by Wight
Wed Feb 20, 2019 11:38 pm
Forum: Ren'Py Questions and Announcements
Topic: make the centered text seeable
Replies: 10
Views: 649

Re: make the centered text seeable

You can put this into your script. This will make white text with a black outline. image outlinedtext = ParameterizedText(xalign=0.5, yalign=0.5, color="#ffffff", outlines=[(1, "#000000", 0, 0)]) And whenever you want outlined centered text, put in something like this instead of show text show outli...
by Wight
Sun Feb 10, 2019 2:09 am
Forum: Ren'Py Questions and Announcements
Topic: Disable in-game menu?
Replies: 5
Views: 260

Re: Disable in-game menu?

I suppose you can make the keymapping for it blank, but it seems a bit excessive to disable accessing it. init: $ config.keymap['game_menu'].remove('K_ESCAPE'), $ config.keymap['game_menu'].remove('K_MENU'), $ config.keymap['game_menu'].remove('mouseup_3') https://www.renpy.org/doc/html/keymap.html ...
by Wight
Sun Feb 10, 2019 1:23 am
Forum: Ren'Py Questions and Announcements
Topic: make the centered text seeable
Replies: 10
Views: 649

Re: make the centered text seeable

There's a few things you can do. You can use text tags to change the text, such as the color of it. https://www.renpy.org/doc/html/text.html#text-tag-color show text "{color=#000000}LOOK AT ME, I'M TEXT!{/color}" But that can get tedious if you're using it often on white backgrounds. In which case, ...
by Wight
Thu Feb 07, 2019 7:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Persistent Data in an Extra Story? [SOLVED]
Replies: 4
Views: 283

Re: Persistent Data in an Extra Story?

Also, if you haven't already done so, try putting this at the beginning of the Bonus chapter after making the adjustment mitoky suggested: $ name = persistent.name I think the way this works is that the game remembers the persistent flag for the original playthrough's name, and this tells it to copy...
by Wight
Thu Feb 07, 2019 1:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing background image in nvl mode without fading the text out and in
Replies: 3
Views: 381

Re: Changing background image in nvl mode without fading the text out and in

If you want to change scenes without the NVL window disappearing, try following the Dict Transitions instructions here: https://www.renpy.org/doc/html/transitions.html#dict-transitions Do the whole thing, including the bottom part where it mentions editing options.rpy I don't know if this change wil...
by Wight
Wed Jan 30, 2019 5:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Pausing Mid Sentence?
Replies: 2
Views: 202

Re: Pausing Mid Sentence?

You can also use "extend" under the first half. It would look something like this

Code: Select all

MC "He's not the smartest..."
extend " but I love him."
This can come in handy if you want to change the sprite's expression or show a new sprite in-between the extension.
by Wight
Wed Jan 30, 2019 9:39 am
Forum: Ren'Py Questions and Announcements
Topic: How can I cycle through each image when I mouse click, within a scene?
Replies: 1
Views: 124

Re: How can I cycle through each image when I mouse click, within a scene?

Put "pause" under each one. A function like "pause 1.0" will pause for one second before proceeding, but putting no number after it makes it pause until the player clicks again. You'll probably also want to throw in "window hide" so that the dialogue box is hidden while showing the images, but only ...
by Wight
Mon Jan 28, 2019 6:22 am
Forum: Ren'Py Questions and Announcements
Topic: Can't get text to show on top of a screen, and when I do it doesn't come off
Replies: 12
Views: 645

Re: Can't get text to show on top of a screen, and when I do it doesn't come off

When it comes to onlayer, I noticed that you also have to mention what layer the thing you want to hide is on. Because you have "text" set to "onlayer over_screens", instead of simply "hide text", it should now be hide text onlayer over_screens This should make it work and have the text disappear.
by Wight
Fri Jan 18, 2019 7:45 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Empty ADV textbox shows in NVL mode when changing scene
Replies: 3
Views: 323

Re: Empty ADV textbox shows in NVL mode when changing scene

I also made a VN that regularly swapped between ADV-mode and NVL-mode. I think what fixed the blank-ADV-box-issue for me was editing a line in options.rpy under "Window management" define config.window = "hide" This controls when the dialogue window is displayed. If "show", it is always displayed. I...