Search found 99 matches
- Thu Mar 13, 2014 11:27 pm
- Forum: General Discussion
- Topic: Game Developers Conference
- Replies: 41
- Views: 4986
Re: Game Developers Conference
I shall be in attendance, but most likely tied to a booth.
- Sat Jan 04, 2014 2:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Randomizing image
- Replies: 3
- Views: 843
Re: Randomizing image
You're looking to produce a random permutation of images from a list.
Theres a permutation function in the itertools python package that may be of interest to you.
Theres a permutation function in the itertools python package that may be of interest to you.
- Fri Dec 27, 2013 6:25 pm
- Forum: Completed Games
- Topic: Long Live The Queen (sim, commercial)
- Replies: 96
- Views: 42112
Re: Long Live The Queen (sim, commercial)
Just got this off Steam during their x-mas sale.
- Mon Dec 23, 2013 6:31 am
- Forum: Asset Creation: Art
- Topic: Sprites and character renders; hand drawn or computer lines?
- Replies: 5
- Views: 1340
Re: Sprites and character renders; hand drawn or computer li
My methods are completely digital. I start with rough drafts from a tablet and then use whatever method from there will get me the results I want.
- Wed Dec 18, 2013 5:55 pm
- Forum: Creator Discussion
- Topic: Just a thought about coding for touch screen tablets/mobiles
- Replies: 9
- Views: 1764
Re: Just a thought about coding for touch screen tablets/mob
Your concerns are completely founded, and also you're late to the show.
Allow me to present exhibit A:
http://en.wikipedia.org/wiki/Doki_Doki_Majo_Shinpan!
Allow me to present exhibit A:
http://en.wikipedia.org/wiki/Doki_Doki_Majo_Shinpan!
- Mon Dec 16, 2013 5:53 pm
- Forum: Asset Creation: Writing
- Topic: Word counts; I need explanations please....
- Replies: 6
- Views: 4290
Re: Word counts; I need explanations please....
I don't know what the convention around here is, but the length of time it takes to read through a VN is based primarily on the script. The code for the menu's and labels and all that other jazz should effectively be invisible to the reader and do not factor heavily into game length, unless it is co...
- Mon Dec 16, 2013 5:47 pm
- Forum: Old Threads (– September 2014)
- Topic: Need personal art requester (I do the art free!)
- Replies: 8
- Views: 2028
Re: Need personal art requester (I do the art free!)
It's christmas time, so for my amusement, draw me a girl in a santa themed miniskirt playing a ukelele, while riding a unicycle. Name : Agent Zelda #234, North Pole Infiltration Unit, Rank C Looks: Green hair, I dig green hair. Pale skin-tone, and bright golden eyes, to force you to draw the iris. A...
- Mon Dec 02, 2013 4:47 pm
- Forum: Creator Discussion
- Topic: Making VN Trailers
- Replies: 11
- Views: 2259
Re: Making VN Trailers
You lost me at "the sites". Those words need some clarification. It is as if you suddenly injected the word "elephant" into your montage without any explanation. It seems you have all the basics down though.
- Tue Nov 26, 2013 4:05 pm
- Forum: Creator Discussion
- Topic: What do you think about "courage" meters?
- Replies: 10
- Views: 2262
Re: What do you think about "courage" meters?
You need a feedback loop to let the player know whats up. Outright telling them their courage score would break immersion, so what some games do is they trigger certain minievents or give you some item that effectively tells them their progress. For example, on day 10 the protagonist achieves courag...
- Tue Nov 26, 2013 5:12 am
- Forum: Asset Creation: Writing
- Topic: Career-choices for cool male characters?
- Replies: 12
- Views: 2085
Re: Career-choices for cool male characters?
No one has mentioned the obvious: The military.
- Mon Nov 25, 2013 6:12 pm
- Forum: General Discussion
- Topic: Get that thing off your chest... Now...
- Replies: 5264
- Views: 566094
Re: Get that thing off your chest... Now...
I liked to think I was decent at writing. No matter what I write these days, though, I inevitably throw it out before I even get halfway where I want to be. It feels like I have no sense for it at all or something. It's not like it's objectively worse than what I wrote before, I think, but all the ...
- Sun Nov 24, 2013 9:34 am
- Forum: Works in Progress
- Topic: When the Bells Toll-OLD THREAD-
- Replies: 86
- Views: 25590
Re: When the Bells Toll [Mystery, Psychological-Thriller]
I drew you a Nina in a cheerleader outfit to cheer on your progress.
Keep up the good work.
*edit* Completed version.
Keep up the good work.
*edit* Completed version.
- Fri Nov 22, 2013 4:33 pm
- Forum: General Discussion
- Topic: No Longer Interested In Renpy
- Replies: 19
- Views: 8293
Re: No Longer Interested In Renpy
Are you trying to plug your own framework? You should do that in a separate thread that explains all its technical merits and features rather than in a bridge burning post about how you'll no longer need Ren'py.
- Thu Nov 21, 2013 8:04 pm
- Forum: Asset Creation: Writing
- Topic: Bisexuality in VNs
- Replies: 23
- Views: 4359
Re: Bisexuality in VNs
Is an explicit warning really necessary? If you're playing a girl protagonist and you select choices that pursue an obviously female character (no traps), then what did you think was going to happen? As a gamer, I can see people trying it just to see what happens. If they subsequently get disturbed ...
- Thu Nov 21, 2013 7:39 pm
- Forum: General Discussion
- Topic: Fan Expression Frustration
- Replies: 4
- Views: 1592
Re: Fan Expression Frustration
Doodle. Start small. The "right" idea will practically never come, and when it does, you won't have the time/money/skills to make it happen. This is not an insult to you personally, I am merely pointing out that if you won't settle for just any old idea, then the ideas you do consider good...