Search found 1124 matches
- Tue Mar 23, 2010 8:53 am
- Forum: Other Story-based Games
- Topic: Some Questions on a few Translation Patches
- Replies: 3
- Views: 945
Re: Some Questions on a few Translation Patches
Yes, on the official Mangagamer blog last week, Mangagamer were asking people's opinions on how a particular bit of Koihime Musou should be translated.
- Tue Mar 23, 2010 8:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: show current money and image map shop (edit)
- Replies: 7
- Views: 2036
Re: show current money and image map shop (edit)
Sure. You can apply Position Properties to the ui.vbox() call to move the whole column around, or to the ui.text() call to just move the display of the amount of money. Try, for example:
Code: Select all
$ ui.text('%d' % current_money, xalign=1.0) # this makes it right-justified
- Tue Mar 23, 2010 8:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: show current money and image map shop (edit)
- Replies: 7
- Views: 2036
Re: show current money and image map shop
Rather than try
Code: Select all
$ ui.text((current_money))
Code: Select all
$ ui.text('%d' % current_money)
- Mon Mar 22, 2010 1:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: money & inventory
- Replies: 3
- Views: 1357
Re: money & inventory
There are two problems: 1) is that you're defining the object up in a python block that's too early. I think it'll never actually get called. 2) is that you've defined the inventory class with a lower-case "i", so calling "inventory.earn(...)" is trying to call the method on the ...
- Sat Mar 20, 2010 7:15 pm
- Forum: Errant Heart
- Topic: Errant Heart - Arrival at San Moritz
- Replies: 22
- Views: 2793
Re: Errant Heart - Arrival at San Moritz
And I did play demo 1 (just as you release demo 2! :P) Writing: I'm not that keen on the style of NVL (or ADV) text with things like "Cassandra stands up and says with alarm in her voice..." "W-What?" It might be a bit better with commas in place of the ellipses. Well done on usi...
- Thu Mar 18, 2010 10:29 am
- Forum: Creator Discussion
- Topic: List software you use here
- Replies: 30
- Views: 5814
Re: List software you use here
I don't think that's the problem. He's already referring to using the Move tool, and using it in "Move the active layer" mode. The issue is, when you mouseover a layer and click to start moving it, if there's transparency there on the selected layer, it won't grab that layer, but whatever ...
- Thu Mar 18, 2010 10:25 am
- Forum: Errant Heart
- Topic: Errant Heart - Arrival at San Moritz
- Replies: 22
- Views: 2793
Re: Errant Heart - Arrival at San Moritz
Yeah, showing what someone's daily life is like (before a main plot kicks in) is really tricky. You don't want unusual happenings, but equally you do want a point and something interesting to each part of the scene. (I'm having to speak in generalities because I still haven't managed to play the dem...
- Thu Mar 18, 2010 7:41 am
- Forum: Creator Discussion
- Topic: List software you use here
- Replies: 30
- Views: 5814
Re: List software you use here
GIMP for interactive image editing, because it's the most capable free piece of graphics software I know of (and I'm not an actual artist so I don't need to buy a commercial graphics program, and I try to avoid pirated software). Graphics Magick for batch / scripted image editing. Total Commander (...
- Tue Mar 16, 2010 1:04 pm
- Forum: Skill Development
- Topic: Any general suggestion for a first time VN writer?
- Replies: 54
- Views: 5443
Re: Any general suggestion for a first time VN writer?
What Jake says is true. But nonetheless, TVTropes is an excellent resource for story creators: TropesAreNotBad , but some of them are generally indicative of BadWriting while others can help you find ways to write characters , series , and events well (and there are many more examples). They've also...
- Tue Mar 16, 2010 9:32 am
- Forum: Creator Discussion
- Topic: Combat system advice?
- Replies: 39
- Views: 3757
Re: Combat system advice?
It's eminently possible to program a random encounter system. Just use some kind of loop and some kind of test of renpy.random. Whether it's any good depends, like anything else in this kind of area, on your programming skill and your sense for what makes a game and a combat fun.
- Mon Mar 15, 2010 4:32 pm
- Forum: Creator Discussion
- Topic: "Subclassing" characters - modifying pre-existing chars
- Replies: 7
- Views: 1159
Re: "Subclassing" characters - modifying pre-existing chars
That's great, thanks! I'm having trouble using it on the centered character, though. This code gives me an error, saying that centered isn't defined: $ quote = centered.copy(None, what_slow_cps=0, what_prefix="{i}", what_suffix="{/i}{p}{p}{nw}") Do I have to create a centered ch...
- Sun Mar 14, 2010 11:30 am
- Forum: General Discussion
- Topic: I proclaim the phpBB search useless!
- Replies: 8
- Views: 3799
Re: I proclaim the phpBB search useless!
Yup, phpBB search is pretty bad.
However, Google can do site-specific queries
However, Google can do site-specific queries
- Sat Mar 13, 2010 6:31 pm
- Forum: Errant Heart
- Topic: Errant Heart - Arrival at San Moritz
- Replies: 22
- Views: 2793
Re: Errant Heart - Arrival at San Moritz
Like all the CGs, it's just a place-holder for now. The act of creating the zoom effect made it painfully obvious that the final version will need to be insanely huge in both resolution and file size. We're still debating how best to pull it off and not end up with the fuzziness of the place-holder...
- Fri Mar 12, 2010 5:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Timer
- Replies: 8
- Views: 1171
Re: Timer
What code are you using precisely? Is it character-for-character copypasted from PyTom's post? And can you post the full error message and traceback?
- Fri Mar 12, 2010 5:31 am
- Forum: General Discussion
- Topic: Your Stereotypes
- Replies: 37
- Views: 4779
Re: Your Stereotypes
I'm from a generally fairly privileged group (white middle-class male, straight and cis-gendered and married, was able to go to a good university, etc), so I don't get many of these that stick in my mind. (I'm sure I do get many of them, I just don't notice.) However, the ones I do notice are genera...