Search found 161 matches
- Fri Nov 16, 2012 10:09 am
- Forum: Creator Discussion
- Topic: What's a fair way to price games?
- Replies: 29
- Views: 3882
Re: What's a fair way to price games?
The key to releasing commercial games and making a profit is all about social media marketing. Create a Facebook and a twitter account for your game and dev group. Post regular updates and teasers, get all your friends to share your page, do everything you can to market your game. If your are going ...
- Wed Nov 14, 2012 3:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What version of OpenGL does Ren'Py support?
- Replies: 1
- Views: 525
What version of OpenGL does Ren'Py support?
I have been looking everywhere for what version of OpenGL supports and can't seem to find out what the answer is. Does anyone know what version it is?
- Wed Apr 18, 2012 11:53 am
- Forum: Asset Creation: Writing
- Topic: Recommended Books on Writing?
- Replies: 9
- Views: 1579
Re: Recommended Books on Writing?
There is a tenet that I live and die by as a writer. A good writer HAS to be a good reader. If you don't read your writing will most likely suck. Reading stimulates your writing skills and expands your vocabulary so that you can express your thoughts better. I ALWAYS read before I go to bed at night...
- Wed Apr 18, 2012 11:37 am
- Forum: Creator Discussion
- Topic: Would You Like to Achieve all Romances in 1 Playthrough?
- Replies: 25
- Views: 2574
Re: Would You Like to Achieve all Romances in 1 Playthrough?
You know what would be interesting? A Dating Sim about polygamist marriages. I think that would be kind of cool...
- Sat Apr 14, 2012 3:02 pm
- Forum: Creator Discussion
- Topic: Dealing with your team
- Replies: 29
- Views: 3064
Re: Dealing with your team
I have a team of four people, all of them friends and I personally forsee no problem with it because they are all going into the field of making videogames and they are very motivated. However I am a little worried about my artist because she does have a tendency to shut down when she is stressed ou...
- Fri Apr 13, 2012 3:46 pm
- Forum: Demos & Beta Testing
- Topic: Loren Amazon Princess beta demo [RPG, all combos]
- Replies: 59
- Views: 13730
Re: Loren Amazon Princess beta demo [RPG, all combos]
Kinky.LateWhiteRabbit wrote:The "hurts so good" type, huh? Alright. Long as its in character.jack_norton wrote:Well yes, but...fits well the character!LateWhiteRabbit wrote:Chambara sounds a little weird for my tastes, very breathy, and her pain cries are a little . . . um, passionate sounding.
- Thu Apr 12, 2012 6:46 am
- Forum: General Discussion
- Topic: Dive Into Python: The Perfect Python Tutorial
- Replies: 4
- Views: 1661
Re: Dive Into Python: The Perfect Python Tutorial
I am going to disagree with you there. I always found that tutorial to be really poorly written and hard to understand. The Python documentation is notorious for really crappy writing...
- Thu Apr 12, 2012 6:40 am
- Forum: Creator Discussion
- Topic: Politically correct history
- Replies: 21
- Views: 1944
Re: Politically correct history
I will use an example from my game that I am developing on how you should portray historical settings and references correctly. In my current project one of my characters is the grandson of a Japanese scientist that was part of what was known as Unit 731. This group of officially mandated scientists...
- Thu Apr 12, 2012 6:19 am
- Forum: General Discussion
- Topic: Dive Into Python: The Perfect Python Tutorial
- Replies: 4
- Views: 1661
Dive Into Python: The Perfect Python Tutorial
As many of you know, Renpy is made from Python code with smatterings of Pygame intermixed with it. I first learned Python several years ago and I fell in love with it the first time I started a program. I know quite a few languages: C++, Java, HTML, CSS, Javascript, PHP, Visual Basic (and several va...
- Wed Apr 11, 2012 9:06 pm
- Forum: Creator Discussion
- Topic: Politically correct history
- Replies: 21
- Views: 1944
Re: Politically correct history
Always, always, always represent history accurately. Glossing over history is always a bad thing, but it is important to remember that just because a time period contained a great deal of racism/sexism/what have you, it doesn't mean that the time period was all bad. Take the Nazi party for example. ...
- Tue Apr 10, 2012 9:58 pm
- Forum: Asset Creation: Art
- Topic: using copyrighted assets in noncommercial works
- Replies: 26
- Views: 3204
Re: using copyrighted assets in noncommercial works
This has got to be the shortest post that LWR has ever written. I am taking a screenshot :P But yeah, you don't want to mess around with IP. In order to maintain their IP rights companies virtually HAVE to sue you or issue a cease and desist order. At least that is how it is in America, but don't th...
- Sun Apr 08, 2012 9:39 am
- Forum: Creator Discussion
- Topic: Why, as a game developer, you NEED your own website
- Replies: 29
- Views: 4491
Re: Why, as a game developer, you NEED your own website
I didn't mind his rant. I think he could have used better wording, but I don't think his intention was to hurt anyone or be offensive. He does have some valid points though. If you are going to be serious as a developer then you really do need a website. More and more businesses are finding that the...
- Sun Apr 08, 2012 12:39 am
- Forum: Creator Discussion
- Topic: Player Interaction in a Story
- Replies: 91
- Views: 10483
Re: Player Interaction in a Story
@Ziassan: Variables are basically how I control most of my branches as well. So except for some big choices, most branching occurs because of a trend in player behavior instead of any one choice in a scene. Hmmmm...variables....that gives me an ingenious idea for my game! Thank you Lemmasoft Think ...
- Sat Apr 07, 2012 10:52 pm
- Forum: Creator Discussion
- Topic: Player Interaction in a Story
- Replies: 91
- Views: 10483
Re: Player Interaction in a Story
Like a speed demon. I went to school when Mavis Beacon Teaches Typing was considered the height of computer science. Oh my God, me too! They had us straight-up typing in that stupid program for an hour and a half each day. URGH I started to loathe that $#@%-eating grin Mavis had on her face. Did yo...
- Sat Apr 07, 2012 3:16 pm
- Forum: Creator Discussion
- Topic: Player Interaction in a Story
- Replies: 91
- Views: 10483
Re: Player Interaction in a Story
@LateWhiteRabbit How fast do you type? I am just curious because all of your posts are so long :P I completely agree with LateWhiteRabbit and I am going to throw my 2 cents in as well. In my upcoming game, a VN/RPG known as "Mutagen: The Long Road", I have so many different paths you can t...