Search found 132 matches
- Sat Aug 29, 2020 10:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Allow movie to finish after keypress
- Replies: 4
- Views: 475
Re: Allow movie to finish after keypress
I can think of one way to do it, but it's maybe a bit messy. default movieStage = 1 image movieStage1 movie = Movie(play="eileen_movie1.webm") image movieStage2 movie = Movie(play="eileen_movie2.webm") screen animationButton: key "K_SPACE" action SetVariable("movie...
- Sat Aug 29, 2020 9:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable TAB to skip [SOLVED]
- Replies: 2
- Views: 335
Disable TAB to skip [SOLVED]
I want to replace the TAB button with another function, so I'd like to disable the skip function it has by default. However, when trying this: init: $ config.keymap['dismiss'].remove('K_TAB') I get an error message telling me: ValueError: list.remove(x): x not in list The wiki says K_TAB should be t...
- Tue Aug 11, 2020 11:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hide images before calling a scene? [solved]
- Replies: 2
- Views: 293
Re: Hide images before calling a scene?
Thought as much. Thanks for letting me know. It's gonna save me a lot of work in the future.
- Tue Aug 11, 2020 5:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hide images before calling a scene? [solved]
- Replies: 2
- Views: 293
Hide images before calling a scene? [solved]
Let's say I got a scene with 3 characters displayed and I'd like to fade it to a black screen. I'd do something like this: hide image1 hide image2 hide image3 scene black with fade Will renpy automatically hide the images when calling a scene or will the images still be shown underneath the scene? B...
- Tue Jun 02, 2020 6:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: If statement if value is NOT in list [SOLVED]
- Replies: 4
- Views: 291
Re: If statement is value is NOT in list
Oh God, I'm stupid.
Is code. haha, now I get it. Thank you!
Code: Select all
if 4 not in list
- Tue Jun 02, 2020 5:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: If statement if value is NOT in list [SOLVED]
- Replies: 4
- Views: 291
Re: If statement is value is NOT in list
What should I call it? I was gonna call it an array, but python uses lists instead.
Basically I need to see if a number is inside an array. If it's not, then have something happens.
If that number 'is' inside the array, something else happens.
Basically I need to see if a number is inside an array. If it's not, then have something happens.
If that number 'is' inside the array, something else happens.
- Tue Jun 02, 2020 5:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: If statement if value is NOT in list [SOLVED]
- Replies: 4
- Views: 291
If statement if value is NOT in list [SOLVED]
How do I run code if a value is not inside a list?
Example:
Example:
Code: Select all
default list = [1,2,3,4]
label start:
$ list.remove(4)
if list.index(4) == False: # <- this doesn't work
"Four is not in the list."
- Tue May 05, 2020 8:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Finding items in list [SOLVED]
- Replies: 3
- Views: 304
Re: Finding items in list
Thanks you guys! It's exactly what I needed.
- Mon May 04, 2020 6:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Finding items in list [SOLVED]
- Replies: 3
- Views: 304
Finding items in list [SOLVED]
Say I got a list like this: $ moveSlots = [1, 0, 0, 0, 0] Each list item being a location on the map. The player is represented by number 1 . So he'd be in position zero of the list. Now I'm looking for a script that can run through the list to determine where the player is standing. Right now it's ...
- Sat May 02, 2020 11:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Get image position + linear xpos
- Replies: 2
- Views: 244
Re: Get image position + linear xpos [SOLVED]
Hey hell_oh_world, thanks for the reply! I've been working on it and I think I figured it out. So I didn't want to use a screen, because I wanted to animate the move. Instead I did the following. default moveSlots = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0] # Make a list of 10 locations to move default locatio...
- Thu Apr 30, 2020 5:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Get image position + linear xpos
- Replies: 2
- Views: 244
Get image position + linear xpos
I'm trying to move an image via a button. Each time you press the button, the image xpos moves 100. Here's a simplified version: image bob = "bob.png" # Define an image for bob. screen button: # Create a simple image button to make Bob move. vbox xalign 0.1 yalign 0.1: imagebutton: idle &q...
- Fri Apr 03, 2020 8:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated layeredimage without repeat
- Replies: 1
- Views: 421
Animated layeredimage without repeat
So I asked this question a few days ago and got an answer, but I've run into a new problem. image enemy1: "enemy1.png" alpha 0.0 linear 1.0 alpha 1.0 repeat # <- The problem layeredimage battle: always: "background1.jpg" if enemy1 == 1: "enemy1" xalign 0.5 yalign 0.7 la...
- Tue Mar 17, 2020 7:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Layeredimage animated outfits [solved]
- Replies: 5
- Views: 583
Re: Layeredimage animated outfits
Yes! Works, thank you!shin.e.d wrote: ↑Tue Mar 17, 2020 3:17 am You can put names of images you defined in the script into a "string" like this:And the string "testOutfit" refers to the image that you defined with animations.Code: Select all
layeredimage character: if outfit == 1: "testOutfit"
- Mon Mar 16, 2020 5:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layeredimage animated outfits [solved]
- Replies: 5
- Views: 583
Re: Layeredimage animated outfits
Going to give this a small bump.
- Sat Mar 14, 2020 6:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Layeredimage animated outfits [solved]
- Replies: 5
- Views: 583
Re: Layeredimage animated outfits
Hey gas,
Thanks for the reply! Can you give me an example of how to do this? I tried:
and
But they just give error reports.
Thanks for the reply! Can you give me an example of how to do this? I tried:
Code: Select all
layeredimage character:
if outfit == 1:
testOutfit
Code: Select all
layeredimage character:
if outfit == 1:
image testOutfit