Search found 88 matches
- Tue Oct 08, 2013 4:31 pm
- Forum: Old Threads (– September 2014)
- Topic: Custom GUI Needed (Aloners)
- Replies: 2
- Views: 769
Re: Custom GUI Needed (Aloners)
The script is easy. you just need find the style. IN DEVELOPER MODE: 1- Start the game 2-Hover your mouse over where you want change 3-DON'T CLICK! press Shift+I (or I if CapsLock is ON) 4-Write the style name. IN OPTIONS.RPY: add style.style_to_be_edited.area_to_be_edited = Frame("image.png&qu...
- Tue Oct 08, 2013 3:49 pm
- Forum: Development of Ren'Py
- Topic: RenPy reports a different Error during compiling.
- Replies: 6
- Views: 2002
Re: RenPy reports a different Error during compiling.
I think that us aren't understanding ourselves. I don't know if you know what it is, but anyway, I'm going away.
- Tue Oct 08, 2013 2:42 pm
- Forum: Development of Ren'Py
- Topic: RenPy reports a different Error during compiling.
- Replies: 6
- Views: 2002
Re: RenPy reports a different Error during compiling.
hmm... what is the PEP state? I mean, PEP mean "Project of Enhacement upgrade of Python" (Or something like that), was it an approved one? (Sorry for mistakes, I'm not american, thus, I can make more mistakes) Remember: RenPy 6.15 run in Python2.7 (or used to), so, if that was tested with ...
- Mon Oct 07, 2013 8:34 pm
- Forum: Development of Ren'Py
- Topic: RenPy reports a different Error during compiling.
- Replies: 6
- Views: 2002
Re: RenPy reports a different Error during compiling.
First, Renpy ± said that: The value of your variable Python Block Outcome A RenPy Parser Variable responsible for Python Blocks is None. basically, your variable don't exists. RenPy cannot decode something that don't exist! about Python... placing a "del" function appear a bit... troubleso...
- Mon Oct 07, 2013 8:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Windowed mode crash problem
- Replies: 5
- Views: 859
Re: Windowed mode crash problem
Sorry, I don't know how help you, but I'm pretty sure that you recived a traceback. aren't there a file named "traceback.txt" or "errors.txt"? Putting them here make easier to understand/track the specif error. Also place some techinical data, like your current OS and RenPy versi...
- Mon Oct 07, 2013 8:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Can keyboard input be timed?
- Replies: 4
- Views: 1052
Re: [SOLVED] Can keyboard input be timed?
You're welcome.
Anything else, just ask.
Anything else, just ask.
- Mon Oct 07, 2013 4:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Way to Check a Voice is Muted? [SOLVED]
- Replies: 3
- Views: 454
Re: Way to Check a Voice is Muted?
That appear a bit... abstract.
can you post the script, or the place where you belive that is wrong? That may help to someone else help you.
I mean, I barely understood a word, and I don't know if others users may understand that.
can you post the script, or the place where you belive that is wrong? That may help to someone else help you.
I mean, I barely understood a word, and I don't know if others users may understand that.
- Mon Oct 07, 2013 3:19 pm
- Forum: Asset Creation: Writing
- Topic: Text Box format writing
- Replies: 2
- Views: 715
Re: Text Box format writing
Well, that depends on textbox image, if it is too small, then, small values. Resized images are bad. The position also interfer: if it is near the character, then I need a small value, to don't hide the character with a textbox. Well, you can download games and use “lint” on them, it will say more l...
- Mon Oct 07, 2013 3:10 pm
- Forum: Old Threads (– September 2014)
- Topic: Beginning programmer ( Free ) (Closed for now)
- Replies: 2
- Views: 726
Re: Beginning programmer ( Free )
:) That is cool. I'm afraid that I don't have a project either, and lack inspiration as well :D I also program some scripts, but most of them are Utilities, I mean, I use ren'py, but them aren't game, them are tools. Anyway, is good know that someone is going to program for free. Jesus blesses you! ...
- Mon Oct 07, 2013 3:06 pm
- Forum: Old Threads (– September 2014)
- Topic: Hiring for a Love Polygon Story: GUI Programmer, Composer
- Replies: 4
- Views: 1202
Re: Recruiting for Love Story!
C/C++ ?! but ren'py is Python! Why C/C++?And an Editor for this would be someone who is good at english and can do basic C/C++ programming
That is a bit... unlogical.
- Mon Oct 07, 2013 2:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Input name in game
- Replies: 8
- Views: 1019
Re: Input name in game
OK, I've read that somewhere in LSF or Renpy Documentation: init: $ povname = "" # And this is a DynamicCharacter that has the same stored in # povname. $ pov = DynamicCharacter("povname", color=(192, 64, 64, 255)) label start: $ povname = renpy.input("What is your name?&quo...
- Mon Oct 07, 2013 2:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Can keyboard input be timed?
- Replies: 4
- Views: 1052
Re: Can keyboard input be timed?
Yes. $ ui.timer(6.0, ui.jumps("verybad")) $ value = renpy.input("INPUT SOMETHING!!!") "Yeah, you've wrote [value]." so, ui.timer() start a timer, the first value is the time to wait (6.0 seconds), the second is what to do. I placed ui.jumps() , that jump to a label, in ...
- Mon Sep 23, 2013 3:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap Problem (Solved)
- Replies: 4
- Views: 950
Re: Imagemap Problem (Solved)
Code: Select all
config.imagemap_cache = False
- Mon Sep 23, 2013 3:02 pm
- Forum: Creative Commons
- Topic: Free effected(?) backgrounds! (CC-BY-3.0)
- Replies: 4
- Views: 3631
Re: Free effected(?) backgrounds! (CC-BY-3.0)
you have potential, I know you can do it.
- Mon Sep 23, 2013 2:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: {Closed} Inventory and items with modifiers
- Replies: 6
- Views: 1153
Re: Inventory and items with modifiers
hmm... I think that I need a example... your text is a bit hard to read, Elmiwisa... but if I understood it (if I understood something!) it is the right way. Maybe I should read it more detailed... or you should insert “enters” and code tags to your text, to make the reading easier.