Search found 88 matches

by jesusalva
Sun Sep 22, 2013 12:45 pm
Forum: Ren'Py Questions and Announcements
Topic: {Closed} Inventory and items with modifiers
Replies: 6
Views: 1152

Re: Inventory and items with modifiers

Hmm... Let's see... That is hard, but well, let's try anyway. if you using something like for i in range(0, len(items)): item_name = items[i].title() if i > 0: inventory_show += ", " inventory_show += item_name you can change it to: for i in range(0, len(items)): item_name = items[i].title...
by jesusalva
Sun Sep 22, 2013 12:39 pm
Forum: Ren'Py Questions and Announcements
Topic: 'Would you like to save your game?' Option
Replies: 3
Views: 890

Re: 'Would you like to save your game?' Option

There is another way, by calling a screen. of course, that require more work and use more lines, but that is it, in screens.rpy, add the following: screen save_loop: if (not renpy.demo_mode): timer 0.5: action ([Hide('save_loop'), Jump('game_loop')]) window: xalign 0.5 bottom_padding 40 yalign 0.5 t...
by jesusalva
Sun Sep 22, 2013 12:33 pm
Forum: Ren'Py Questions and Announcements
Topic: 'Would you like to save your game?' Option
Replies: 3
Views: 890

Re: 'Would you like to save your game?' Option

Well... you can place call screen save that will open save-menu (untested) . Sure, it is useless, it can even crash your game! there is the code that you *might* want: if layout.yesno_prompt("none", "Do you want save your game?" renpy.save("1-1", extra_info=''auto-save&...
by jesusalva
Sun Sep 22, 2013 12:19 pm
Forum: Creative Commons
Topic: Free effected(?) backgrounds! (CC-BY-3.0)
Replies: 4
Views: 3631

Re: Free effected(?) backgrounds! (CC-BY-3.0)

That red one remeber blood... scary!

Anyway, thank you for posting these backgrounds, I'm sure that someone will think them useful, I mean, them are good for “utopian” things, like cutscenes of travel inside someone's mind or things that don't exist and requires a lot of imagination.
by jesusalva
Sun Sep 22, 2013 12:13 pm
Forum: Ren'Py Questions and Announcements
Topic: lists that user can write his own choices
Replies: 1
Views: 438

Re: lists that user can write his own choices

huh... that is harder than it looks. I've heard about a python-thing called “input:”, but I always used: $ subject = renpy.input("What you're talking about?") or "nothing" But it might not work in your ui systems. A while loop? are you sure that it is needed? I mean, I don't thin...
by jesusalva
Sun Sep 22, 2013 12:05 pm
Forum: Ren'Py Questions and Announcements
Topic: All games stops responding.
Replies: 3
Views: 645

Re: All games stops responding.

Code: Select all

Number of texture units: 8
Can't find a workable environment
the problem is there.

I never had this problem before and I don't use Windons XP, so I'm afraid that I cannot help further.

maybe the graphics are too much advanced for your renderer?
May I ask, older game can be ran in your computer?
by jesusalva
Sun Sep 22, 2013 12:01 pm
Forum: Completed Games
Topic: LYR and The Date [GxB][Romance, Fantasy, Item Hunting]
Replies: 7
Views: 9227

Re: LYR - Amazing Dimension-Hopping Adventures!

in options.rpy file, around line 180, is the following:

Code: Select all

    config.has_voice = True
change it to

Code: Select all

    config.has_voice = False
by jesusalva
Sat Sep 21, 2013 4:59 pm
Forum: Completed Games
Topic: Starlight - Now Avalible!
Replies: 95
Views: 54366

Re: Starlight - Now Avalible!

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Joined: 10 Jul 2007, 03:54
Last visited: 05 Jan 2010, 15:27

Yeah, that game won't have a ep. 1 unless someone else do it :p .
by jesusalva
Mon Sep 16, 2013 9:09 pm
Forum: Completed Games
Topic: Eevee and Kyoko - Visual Novel!
Replies: 18
Views: 14481

Re: Eevee and Kyoko - Visual Novel!

I just finished playing it for a good ten minutes. First off, the story is a bit short lived, and would be awesome if it were lengthened. Second off; I LOVE the art in it. The 3d-ish look of the characters! They have awesome expressions, the backgrounds are great, and the special scene artwork is a...
by jesusalva
Tue Sep 10, 2013 8:56 pm
Forum: Completed Games
Topic: Detective Butler - Now on STEAM GREENLIGHT!
Replies: 46
Views: 20782

Re: Detective Butler EP1 [KN][Murder Mystery]

For Linux players, like I: 1- download wine 2- go to /home/username/.wine/dosdevices/c:/Progam\ Files 3- copy the folder here. 4- open the .exe file with wine. You can play now. p.s: any problem, copy libraries to /home/username/.wine/dosdevices/c:/windows/system32 that shouldn't be required. You sh...
by jesusalva
Tue Sep 10, 2013 2:50 pm
Forum: Completed Games
Topic: LYR and The Date [GxB][Romance, Fantasy, Item Hunting]
Replies: 7
Views: 9227

Re: LYR - Amazing Dimension-Hopping Adventures!

Downloaded and played.

Please, if possible, set voicing to “False”, because there's none.

very interstanting game! and sorry if I wrote it in a wrong way, I'm NOT a american!

Very neat.
by jesusalva
Thu Jul 25, 2013 4:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Percent complete feature...? [SOLVED]
Replies: 8
Views: 1160

Re: Percent complete feature...?

Can't be better.
by jesusalva
Tue Jul 23, 2013 11:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Percent complete feature...? [SOLVED]
Replies: 8
Views: 1160

Re: Percent complete feature...?

Hehe, That I can answer. I'm sure that you will learn how customize, but it is the code: $ save_name = " " + persistent.complete + "\% Completed" the problem? you will need declare it after each increment. WAIT! I've said how it be included while saving. it will be a label in the...
by jesusalva
Tue Jul 23, 2013 8:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Percent complete feature...? [SOLVED]
Replies: 8
Views: 1160

Re: Percent complete feature...?

Hmm... Yes, I forgot that.
you method is really better :)
by jesusalva
Tue Jul 23, 2013 4:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Percent complete feature...? [SOLVED]
Replies: 8
Views: 1160

Re: Percent complete feature...?

Hmm... That should be an easy way... you can see if the player saw scene x. when he see, you can set a persistent variable. eg.: label N55: "You" "So... you're Harper?" $ persistent.complete += 4 "Harper" "Yes, I am!" "You" "Glad to meet you!&qu...