Search found 266 matches
- Wed Jan 29, 2014 8:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Get rid of the little menu below the dialogue box.
- Replies: 2
- Views: 456
- Wed Jan 29, 2014 8:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Get rid of the little menu below the dialogue box.
- Replies: 2
- Views: 456
[SOLVED] Get rid of the little menu below the dialogue box.
When I display a say statement in Ren'py, there's a little menu below the dialogue box on the lower right-hand corner, barely perceptible. How do I get rid of it?
EDIT: Solved.
EDIT: Solved.
- Mon Oct 07, 2013 4:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Can keyboard input be timed?
- Replies: 4
- Views: 1081
Re: [SOLVED] Can keyboard input be timed?
It worked! Thanks, Jesusalva.
- Mon Oct 07, 2013 11:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Can keyboard input be timed?
- Replies: 4
- Views: 1081
[SOLVED] Can keyboard input be timed?
Can you set it up so that if you don't type something in on time, something happens?
- Thu May 02, 2013 12:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing an image rotated a certain number of degrees.
- Replies: 2
- Views: 475
Showing an image rotated a certain number of degrees.
How do you show an image rotated a certain number of degrees? I want to be able to show an image in a certain place, but rotated 90 degrees clockwise.
- Sun Apr 28, 2013 9:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py break statements
- Replies: 5
- Views: 1922
Re: Ren'Py break statements
It's all right; I was just curious. I don't absolutely need it -- I just wanted to know why there were no break statements.
- Sun Apr 28, 2013 2:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py break statements
- Replies: 5
- Views: 1922
Re: Ren'Py break statements
However, I want to be able to do so without leaving the label.
- Sun Apr 28, 2013 12:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py break statements
- Replies: 5
- Views: 1922
Ren'Py break statements
How come Ren'Py doesn't support break statements outside of Python blocks? It seems a little silly to have while loops and the like with no ability to break out of them at will.
- Mon Nov 26, 2012 7:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple copies of an animation [SOLVED]
- Replies: 2
- Views: 519
Re: Multiple copies of an animation
It's solved. Thanks.
- Sun Nov 25, 2012 11:15 pm
- Forum: Old Threads (– September 2014)
- Topic: Artist for Hire!(Sprite/CG/Chibi) [Info+Pics updated]
- Replies: 12
- Views: 3988
Re: Artist for Hire!(Sprite/CG/Chibi) [Info+Pics updated]
Are you still for hire? If so, up to when, and how do I pay you?
- Sun Nov 25, 2012 10:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple copies of an animation [SOLVED]
- Replies: 2
- Views: 519
Multiple copies of an animation [SOLVED]
How do you get multiple copies of an animation to show up onscreen? I use the "for" statement to define multiple copies of single static images... python: for i in range(0, 10): renpy.image("StaticStar%d" % (i), "GameImages/StaticStar.png") ...but I can only define one ...
- Thu Nov 15, 2012 9:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can you send sprites offscreen? [SOLVED]
- Replies: 2
- Views: 449
Re: Can you send sprites offscreen, then have them come back
Thanks. I'll give this a try.
- Thu Nov 15, 2012 6:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can you send sprites offscreen? [SOLVED]
- Replies: 2
- Views: 449
Can you send sprites offscreen? [SOLVED]
I'm wondering if it's possible to show a sprite go offscreen for a moment, then re-enter at a different point. It has to be the same projectile -- no making it go offscreen, hiding it, then replacing it with a different projectile after enough time passes. This also assumes that I am not in the cent...
- Sun Nov 11, 2012 8:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Python equivalent of call statement?
- Replies: 3
- Views: 759
Re: Python equivalent of call statement?
Thanks, PyTom, but I've solved my problem. It turned out that what I was trying to do didn't require me to use Python.
- Fri Nov 02, 2012 3:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Python equivalent of call statement?
- Replies: 3
- Views: 759
[SOLVED] Python equivalent of call statement?
Is there a Python equivalent for the call command (as opposed to the jump command?) I tried using renpy.call("TheLabel"), but I got an error instead. The empty while statement is just a placeholder. Also, is there a way to break out of a while loop early without using Python? e "Wow, ...