Search found 1292 matches
- Fri Jan 04, 2019 1:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Best Way to Allow Players to Add a Translation Patch
- Replies: 3
- Views: 383
Best Way to Allow Players to Add a Translation Patch
I'd like to allow players to drop their self-translated .rpy files into the tl (translation) folder, and have the game create a menu that would allow them to select whatever languages are in that folder. How would one go about doing this? Would this require the use of renpy.exists to check if a cert...
- Sun Dec 02, 2018 6:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to run game on Linux on Chromebook
- Replies: 2
- Views: 321
Re: How to run game on Linux on Chromebook
I never knew about the ARC option, thanks! I can't do it for this instance but it's good to know for the future.
- Sat Dec 01, 2018 8:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to run game on Linux on Chromebook
- Replies: 2
- Views: 321
How to run game on Linux on Chromebook
What would be the process to run a Renpy game on a Chromebook running linux?
Is there a way to open it through the command prompt?
Is there some library(ies) that need to be downloaded beforehand?
Thanks for any help.
Is there a way to open it through the command prompt?
Is there some library(ies) that need to be downloaded beforehand?
Thanks for any help.
- Thu Jun 07, 2018 1:47 pm
- Forum: Creator Discussion
- Topic: A bunch of visual novels with mature content on Steam are getting pulled/threatened with removal
- Replies: 29
- Views: 5111
Re: A bunch of visual novels with mature content on Steam are getting pulled/threatened with removal
Steam posted this on their blog today. https://steamcommunity.com/games/593110/announcements/detail/1666776116200553082 Excerpt: So we ended up going back to one of the principles in the forefront of our minds when we started Steam, and more recently as we worked on Steam Direct to open up the Store...
- Tue Jun 05, 2018 6:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there anyway to know which version of Renpy was used to build a distribution?
- Replies: 3
- Views: 3704
Is there anyway to know which version of Renpy was used to build a distribution?
Odd question, but say you have the (zipped) distribution file for a project. Is there any way to know which version of Renpy was used to compile that distribution? I know the log.txt of an ~uncompiled~ project will show you the version number. Once it's compiled though, is there any way to tell? Tha...
- Sat May 26, 2018 6:51 pm
- Forum: Creator Discussion
- Topic: Has anybody provided do-it-yourself translations for a commercial game?
- Replies: 2
- Views: 846
Re: Has anybody provided do-it-yourself translations for a commercial game?
Thanks for the advice, Tom!
- Wed May 23, 2018 8:15 pm
- Forum: Creator Discussion
- Topic: Has anybody provided do-it-yourself translations for a commercial game?
- Replies: 2
- Views: 846
Has anybody provided do-it-yourself translations for a commercial game?
I'm wondering how feasible it is to take a Renpy game and using the "extract dialogue" option, provide a way for non-English speakers to create translation files themselves. These would be translation files they can copy into a patch folder. 1) Have any commercial games done this? 2) Is th...
- Mon Oct 16, 2017 3:55 pm
- Forum: Creator Discussion
- Topic: Fan Translations?
- Replies: 6
- Views: 1439
Re: Fan Translations?
Thanks for your reply. Nice breakdown of pros and cons!
- Sat Oct 14, 2017 11:53 pm
- Forum: Creator Discussion
- Topic: Fan Translations?
- Replies: 6
- Views: 1439
Fan Translations?
Ok, I'm trying to wade through the info on translating games...I was wondering if VN developers had a preferred approach/policy on fan translations? For anyone making a commercial game, do you tend to encourage/discourage them? I think I've heard some devs say they tend not to respond, allowing them...
- Sat Oct 14, 2017 11:47 pm
- Forum: Creator Discussion
- Topic: How do you distribute your games via crowdfunding?
- Replies: 3
- Views: 966
Re: How do you distribute your games via crowdfunding?
I sent my Kickstarter backers to bmtmicro.com for a commercial game, which I also sold afterwards through their site (being that they allowed NSFW content.) Backers were given a discount code that allowed them to redeem the game for free.
- Wed Oct 04, 2017 10:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to have high quality image?
- Replies: 3
- Views: 1698
Re: How to have high quality image?
I actually use a command line program called Image Magick (check out imagemagick.org) to scale down sprites because for some reason I got better results than using Photoshop and some other image editing programs. XnConvert is a free tool that might also help...though I found the older versions of it...
- Wed Oct 04, 2017 9:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Steam and non-Steam distributions
- Replies: 8
- Views: 27862
Re: Steam and non-Steam distributions
The problem with the steam (being renamed to store in 6.99.13) build is that it's unlikely to work on a Mac without being launched by an app store like Steam or Itch. If you're fine with that, you can use it - it will work just as well. But you probably need to test on the mac. Hmmm...I was plannin...
- Wed Oct 04, 2017 3:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Steam and non-Steam distributions
- Replies: 8
- Views: 27862
Re: Steam and non-Steam distributions
Great, thanks for the response, mikolajspy.
- Wed Oct 04, 2017 12:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Steam and non-Steam distributions
- Replies: 8
- Views: 27862
Steam and non-Steam distributions
Is there a way to use the game files for a Steam distribution usable for the non-Steam version? To be more specific, I'd love to be able to use the same script for both Steam and non-Steam builds, and not have to yank "achievement.grant(name)" from the script for the non-Steam build. (So f...
- Sun Oct 01, 2017 5:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Steam release - combined distribution or no?
- Replies: 3
- Views: 642
Re: Steam release - combined distribution or no?
Thanks for the help mikolajspy and SundownKid.