Search found 159 matches

by pucedragonlord
Thu Aug 14, 2014 5:07 pm
Forum: Ren'Py Questions and Announcements
Topic: SetVariable not setting variable [solved]
Replies: 5
Views: 2806

Re: SetVariable not setting variable

I'm trying to get the game to remember which file the player chose for their game so the game can save over it automatically, like how the Souls series saves whenever you do anything. It's for a higher difficulty setting, where it's impossible to take back your decisions, it's just odd that I can't ...
by pucedragonlord
Thu Aug 14, 2014 4:34 pm
Forum: Ren'Py Questions and Announcements
Topic: SetVariable not setting variable [solved]
Replies: 5
Views: 2806

Re: SetVariable not setting variable

I have no idea how this whole thing is useful but you should be able to call renpy.newest_slot() with a custom screen action if that helps you out. **Calling default Ren'Py menu screens (save/load/preferences, etc..) using ShowMenu pools ya right out of games context. That's why you SetVariable doe...
by pucedragonlord
Thu Aug 14, 2014 12:35 pm
Forum: Ren'Py Questions and Announcements
Topic: SetVariable not setting variable [solved]
Replies: 5
Views: 2806

SetVariable not setting variable [solved]

I'm trying to get my game to remember the slot the player last manually saved in. If there's a way to call renpy.newest_slot() when the screen closes, that could work, but I cannot recall if there's a way to do that. As an alternative, I'm using the SetVariable() action when the player saves or load...
by pucedragonlord
Thu Aug 14, 2014 12:02 pm
Forum: Ren'Py Questions and Announcements
Topic: displaying images in tooltips [answered]
Replies: 2
Views: 401

Re: displaying images in tooltips

Second one, then. Thanks for the help.
by pucedragonlord
Thu Aug 14, 2014 10:27 am
Forum: Ren'Py Questions and Announcements
Topic: displaying images in tooltips [answered]
Replies: 2
Views: 401

displaying images in tooltips [answered]

Is such a thing possible? I'd like to have it so that hovering over a list of buttons will show more details of the options on the other part of the screen, ideally with an image. I've been making liberal use of the tooltip class for doing so with text, but is there a way to pass it an image to disp...
by pucedragonlord
Wed Jun 04, 2014 8:30 pm
Forum: Ren'Py Questions and Announcements
Topic: tooltip not tool tipping [solved]
Replies: 6
Views: 606

Re: tooltip not tool tipping [solved]

Good to know for the future. Thanks
by pucedragonlord
Wed Jun 04, 2014 8:26 pm
Forum: Ren'Py Questions and Announcements
Topic: tooltip not tool tipping [solved]
Replies: 6
Views: 606

Re: tooltip not tool tipping

Well that was well timed. Out of curiosity, any idea why? screen scopes? or just something to do with Default and use?
by pucedragonlord
Wed Jun 04, 2014 8:17 pm
Forum: Ren'Py Questions and Announcements
Topic: tooltip not tool tipping [solved]
Replies: 6
Views: 606

Re: tooltip not tool tipping

How very strange. The issue I'm having is that the tooltip doesn't change when you hover over the buttons. It just stays the default. This is actually only half a screen. "Character" is the parent screen, and this one is included with a "use" statement, not that I think that shou...
by pucedragonlord
Wed Jun 04, 2014 6:51 pm
Forum: Ren'Py Questions and Announcements
Topic: tooltip not tool tipping [solved]
Replies: 6
Views: 606

tooltip not tool tipping [solved]

I'm sure it's something inane that I'm missing, but I can't get my tooltip to change with the .Action("value") action. I stuck it as a hover action like in the documentation, but it's not behaving the way I though it would. Suggestions? code: init python: activeInventory = 0 screen charact...
by pucedragonlord
Tue Apr 29, 2014 11:11 pm
Forum: Ren'Py Questions and Announcements
Topic: screens and layers
Replies: 9
Views: 3161

Re: screens and layers

It's certainly not a bad suggestion, but it's not quite what I was looking for. In particular I needed to keep certain elements on the master layer so as not to mess with the semantics of show statements too much. Everything outside of this particular issue, however, I can just use zorders, though.
by pucedragonlord
Fri Mar 14, 2014 2:40 pm
Forum: Ren'Py Questions and Announcements
Topic: screens and layers
Replies: 9
Views: 3161

Re: screens and layers

Result: "Error: Say (or Show) statement must return text object," or something to that effect. Though I figured out a partial solution using ui.layer('special'). I can't wrap the entire nvl screen in it, or the menu doesn't display, but if I wrap only the half I expect to use images in ui....
by pucedragonlord
Wed Mar 12, 2014 6:53 pm
Forum: Ren'Py Questions and Announcements
Topic: screens and layers
Replies: 9
Views: 3161

Re: screens and layers

It's more than I knew 5 minutes ago, so thank you. I'll give it a try and we'll see what happens.
by pucedragonlord
Wed Mar 12, 2014 6:43 pm
Forum: Ren'Py Questions and Announcements
Topic: screens and layers
Replies: 9
Views: 3161

Re: screens and layers

Okay. I've never quite done anything like that in RenPy before, so before I break everything for everyone else in the project to figure it out, I'll just ask. To do that I would have to do something like this, then: screen nvl: ##this is what the nvl_screen RenPy function will call on "show&quo...
by pucedragonlord
Wed Mar 12, 2014 6:20 pm
Forum: Ren'Py Questions and Announcements
Topic: screens and layers
Replies: 9
Views: 3161

Re: screens and layers

Hm, that is tricky. The screen I'm wanting to re-assign is the nvl screen. I suppose the only way to make that work would be to move all of the logic in the nvl screen into a custom one and change the actual nvl screen to that on "show" action Show("nvl_proxy", _layer="speci...
by pucedragonlord
Tue Mar 11, 2014 8:39 pm
Forum: Ren'Py Questions and Announcements
Topic: screens and layers
Replies: 9
Views: 3161

screens and layers

I know you can show a screen on a predefined layer with renpy.show_screen, but is there a kosher, screen-language friendly way of setting a specific screen's default layer? I'd like to have some screen-based UI stuff appear behind the master layer. I know I can move the master layer forward, but the...