Search found 366 matches
- Tue Oct 01, 2013 9:29 pm
- Forum: Works in Progress
- Topic: Destiny Limit [action] [adventure] [comedy] [fantasy]
- Replies: 23
- Views: 8519
Re: Destiny Limit [action] [adventure] [comedy] [fantasy]
I've been following you guys on tumblr. What caught my eye was the art direction. I will be bookmarking this thread.
- Mon Sep 30, 2013 2:41 pm
- Forum: General Discussion
- Topic: Get that thing off your chest... Now...
- Replies: 5264
- Views: 564384
Re: Get that thing off your chest... Now...
@Caveat Lector: As a TVTroper who has been on that site since its birth and one who has made several tropes, I can honestly say...I wholeheartedly agree with you. I don't go to the forums there anymore for the reasons you stated. TVTropes has changed so much over the years (both good and bad) in the...
- Mon Sep 30, 2013 3:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: ATL image rotation using an imagebutton (SOLVED)
- Replies: 12
- Views: 3528
Re: ATL image rotation using an imagebutton (SOLVED)
^Thanks (although isn't that in C#?) I thought I had this solved, but something odd happened. I moved the image position to a different location. Went to preferences via the Quick Menu, spun the wheel a few times, clicked a button on it, and progressed to the next screen. Repeated this another time,...
- Fri Sep 27, 2013 5:40 pm
- Forum: Works in Progress
- Topic: Witch Apprentice (Oct 31st update: Demo up on page 3)
- Replies: 112
- Views: 31280
Re: Witch Apprentice (Oct 31st update: Demo up on page 3)
Sometimes projects don't work out, for whatever reason. There's really no need for snide remarks like that. I don't think philip was necessarily trying to be snide, but rather just expressing some disappointment of a very nice looking game not being completed. Heck, I think there's an entire thread...
- Fri Sep 27, 2013 5:31 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1080058
Re: Art Dumpage! Show your art ^^
@Nepitelle: Your coloring is so pretty *___*
I finally colored the magic staff of one of my characters after I finished drawing/coloring her weeks ago.
I finally colored the magic staff of one of my characters after I finished drawing/coloring her weeks ago.
- Thu Sep 26, 2013 10:25 pm
- Forum: Asset Creation: Art
- Topic: How Often Do You Draw?
- Replies: 56
- Views: 12165
Re: How Often Do You Draw?
Not enough!How often do you draw?
- Thu Sep 26, 2013 9:56 pm
- Forum: Old Threads (– September 2014)
- Topic: Artist for Hire [Queue Full] +Q&A/Examples
- Replies: 10
- Views: 3578
Re: Artist For Hire [Sprites/Chibi/Full Scale Work/Backgroun
Such clean lineart and coloring! *__* I see many opportunities in your future.
- Thu Sep 26, 2013 9:53 pm
- Forum: Asset Creation: Writing
- Topic: Super effective writing tips from Pixar
- Replies: 34
- Views: 6001
Re: Super effective writing tips from Pixar
Man, ain't that the truth? I constantly struggle with that!#8: Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.
That was a pretty good read. Thanks for sharing.
- Thu Sep 26, 2013 9:39 pm
- Forum: Works in Progress
- Topic: Mirage Noir [BxG] [GxG] [Fantasy] [Mythology] [Mystery]
- Replies: 77
- Views: 29181
Re: Mirage Noir [BxG] [GxG] [Fantasy] [Mythology] [Mystery]
Loving that logo <3
Also, those pencil sketches are amazing! I know that I could never achieve that level of detail and shading. Kudos!
Also, those pencil sketches are amazing! I know that I could never achieve that level of detail and shading. Kudos!
- Sat Sep 21, 2013 2:52 pm
- Forum: Old Threads (– September 2014)
- Topic: Logo Designer for Hire [[SLOTS FULL]]
- Replies: 4
- Views: 930
Re: Logo Designer for Hire
@ Tempus and Didules: Thanks for the kind words! That made my day! (That, and seeing a few commission requests in my inbox!) How do you consider a semi-commercial VN? basically a free VN but with paid expansions & other stuff? I would still consider that commercial for use of the logo in paid ex...
- Thu Sep 19, 2013 9:01 pm
- Forum: Old Threads (– September 2014)
- Topic: Logo Designer for Hire [[SLOTS FULL]]
- Replies: 4
- Views: 930
Logo Designer for Hire [[SLOTS FULL]]
STATUS: SLOTS FULL Hello, there! I'm offering my logo designing services. What you will receive is one high quality logo in a large .psd file along with a .jpeg/.png version. There are two types of logos: Basic and Special. Basic: http://i7.photobucket.com/albums/y285/sakura-star/Logos/gglogo_zpse0...
- Tue Sep 17, 2013 9:12 pm
- Forum: Works in Progress
- Topic: Destiny Fails Us [Otome|Romance|Slice of Life] Oct. 7
- Replies: 180
- Views: 41243
Re: Destiny Fails Us [GxB|Dramedy] 9/14 | Demo and Kickstart
I wrote a really long reply on character analysis, but then! Poof! Accidentally closed the tab. Auuuuugh. Anyway, I really enjoyed this game! I will be contributing to your Kickstarter, no doubt in my mind. Thanks for also explaining the school uniform bit because I wanted to know why they were diff...
- Sat Sep 14, 2013 8:23 pm
- Forum: Works in Progress
- Topic: Destiny Fails Us [Otome|Romance|Slice of Life] Oct. 7
- Replies: 180
- Views: 41243
Re: Destiny Fails Us [GxB|Dramedy] 9/14 | Demo and Kickstart
Tumblr is all abuzz with the demo release! I just downloaded it now. I'll let you know my thoughts when I complete it. I'm pretty stoked!
- Wed Sep 11, 2013 4:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL image rotation using an imagebutton (SOLVED)
- Replies: 12
- Views: 3528
Re: ATL image rotation using an imagebutton
A-ha! Thanks again! My dial is slightly off in symmetry. You are a lifesaver!
- Wed Sep 11, 2013 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL image rotation using an imagebutton (SOLVED)
- Replies: 12
- Views: 3528
Re: ATL image rotation using an imagebutton
I changed the increments to 45 degrees with each click. It makes the spinning slower, but somehow changes the position? So say I select the right arrow to turn the wheel 45 degrees. The wheel begins to shift upward then downward until it returns to its original position after 360 degrees.