It occurs to me that I can't actually do any of the things in this poll. Well, maybe programming, but I have never actually done that for a VN.
You want debugging, proof-reading or editing though? I can do that. I'm also available for fetching pizza and coffee for those late night NanoReno sessions.
Search found 52 matches
- Sat Feb 21, 2009 1:01 pm
- Forum: General Discussion
- Topic: Which one are you (Poll)
- Replies: 52
- Views: 4623
- Sun Feb 15, 2009 7:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: linebreak and whitespaces, doesn't work as I expect.
- Replies: 6
- Views: 1315
Re: linebreak and whitespaces, doesn't work as I expect.
An alternative would be:
Since in your original version you were adding whitespace at the beginning of each line.
Code: Select all
sp "This is line one\n
this is line two\n
and three and %(myName)s is my name."
- Mon Jan 19, 2009 9:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [answered] Date display overlay and related questions
- Replies: 8
- Views: 1134
Re: Date display overlay and related questions
This is a straight transliteration of your pseudocode. Personally, I woudln't use globals in GetCurrentDate, but this might be easier depending on the rest of your code. Also I havn't checked the algorithm! CurrentDay = 1 #initialize this to one DisplayDay = 1 DisplayMonth = "January" #day...
- Sun Dec 21, 2008 5:50 pm
- Forum: General Discussion
- Topic: The 2008 Lemmy Visual Novel Awards - Results now posted!
- Replies: 132
- Views: 18644
Re: The 2008 Lemmy Visual Novel Awards
also, I realize I probably don't have a real shot at any awards (unless some random "VN developed in under a month" award comes out), but I'll be interested in what the results are. Well we do have the NanoReno event in the Spring traditionally, although I don't think I've ever seen anyon...
- Tue Dec 09, 2008 5:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: python help: tuple
- Replies: 2
- Views: 623
Re: python help: tuple
It seems jobR is a list of tuples, not a tuple itself. However, jobR[0] should still return the tuple (0,'None',0,0,0,0). If you want to access an element withing that tuple you will need to chain together the indices. jobR[0][0] will return 0, jobR[0][1] will return 'None' etc. The error you are ge...
- Tue Nov 18, 2008 1:53 pm
- Forum: General Discussion
- Topic: How good Phyton is?
- Replies: 31
- Views: 3660
Re: How good Phyton is?
BTW, I believe more in older language since they have been tested and true in battlefield. Yes! That's why i always program with punch cards in Fortran 66. You may joke but I have program at work which was originally written in Fortran 4. Conversations in my office sometimes go along the lines of: ...
- Sat Oct 25, 2008 2:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Python help: pick random list
- Replies: 5
- Views: 1003
Re: Python help: pick random list
Wouldn't it be better to use random.sample()?
Code: Select all
python:
creation = [ ('The monster','create01_01'),
('event 2','create01_02'),
('event 3,'create01_03'),
]
chosen = random.sample(creation, 3)
- Fri Sep 26, 2008 10:56 pm
- Forum: General Discussion
- Topic: New York Anime Festival
- Replies: 14
- Views: 2217
Re: New York Anime Festival
Getting anyone drunk at NYAF will be a challenge since the venue neglects to include a bar. You're doing it wrong!
Girls in Gurran Lagann cosplay made up for it though. Rowr!
Girls in Gurran Lagann cosplay made up for it though. Rowr!
- Wed Sep 24, 2008 10:57 pm
- Forum: General Discussion
- Topic: New York Anime Festival
- Replies: 14
- Views: 2217
Re: New York Anime Festival
Photos of ourseves will be easy to provide, Including our /awesome/ cosplay but if nobody else comes it'll be hard to have photos of them.
- Mon Aug 11, 2008 4:17 pm
- Forum: General Discussion
- Topic: How far is your commute?
- Replies: 30
- Views: 3863
Re: How far is your commute?
It's about 15 km to work, which I cycle every day.
It takes about 50 minutes to get there and 40 minutes to get back. Damn hills!
It takes about 50 minutes to get there and 40 minutes to get back. Damn hills!
- Wed May 07, 2008 5:27 pm
- Forum: Anime, Games, and Japan
- Topic: What console are you using now?
- Replies: 133
- Views: 18017
Re: What console are you using now?
My 360 was almost unplayable until I bought the RGB SCART cable for my CRT TV. Without the text is so blurry you can barely read it. With RGB SCART everything is pretty crisp. I've seen Jake's HDTV and the picture is certainly better, but hugely so.
- Wed May 07, 2008 3:08 pm
- Forum: Anime, Games, and Japan
- Topic: What console are you using now?
- Replies: 133
- Views: 18017
Re: What console are you using now?
I hardly play my DS any more. The last game I got was New Super Mario Brothers, in fact I'm not even sure where my DS is...
I bought an Xbox 360 recently so naturally GTA IV has been taking a lot of time, along with Guitar Hero III (much to my shame!)
I bought an Xbox 360 recently so naturally GTA IV has been taking a lot of time, along with Guitar Hero III (much to my shame!)
- Thu Apr 24, 2008 3:21 pm
- Forum: Creator Discussion
- Topic: Novelty progress update (VN maker)
- Replies: 121
- Views: 21288
Re: Novelty progress update (VN maker)
I realise that I'm probably about to derail your thread gain, but I have to congratulate you on such a great haiku. Is it okay if I use it at work?
- Thu Apr 17, 2008 1:12 pm
- Forum: General Discussion
- Topic: How much time do you spend each day in your vn project?
- Replies: 14
- Views: 2502
Re: How much time do you spend each day in your vn project?
For SSS:R (during the NaNo month at least) most days I would come home from work around 6pm, eat and relax for an hour then get to work on the game. I would usually be up until midnight working on it so I guess about 5 hours a day. I actually took he last week of March off work just to work on the p...
- Wed Apr 02, 2008 2:06 pm
- Forum: Completed Games
- Topic: Star Story Saga: Renaissance
- Replies: 22
- Views: 11234
Re: Star Story Saga: Renaissance
Heh, thanks for the feedback guys. As the main level designer let me just say that if you ever design your own shooter, do NOT underestimate how long it takes to balance the difficulty of a level! I seriously spent 75% of my time adjusting the difficulty in various ways of the various levels/bosses....