Search found 973 matches
- Fri Mar 29, 2019 3:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with game start transition
- Replies: 7
- Views: 647
Re: Help with game start transition
Hm, I tried that but the fade/dissolve transition started after I pressed "Start Game" and not prior to starting up the game.exe itself. I've managed to add fading out effects to the end of the splashscreen, but the main menu just really pops out with no smooth transition into it, so it l...
- Thu Mar 28, 2019 9:46 pm
- Forum: General Discussion
- Topic: Your first version of Ren'Py!
- Replies: 19
- Views: 4193
Re: Your first version of Ren'Py!
I started Ren'Py with the version of 7.1.0...
But now i always use lastest versions of Ren'Py.
But now i always use lastest versions of Ren'Py.
- Wed Mar 27, 2019 5:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Labels as clickable image?
- Replies: 4
- Views: 501
- Tue Mar 26, 2019 5:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Quick menu with idle background/hover
- Replies: 0
- Views: 187
Quick menu with idle background/hover
Hi,
So about the quick menu in game, how would i add a idle background just like how the textbutton has?
Thank you.
So about the quick menu in game, how would i add a idle background just like how the textbutton has?
Thank you.
- Tue Mar 26, 2019 5:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Does Ren'Py support Live 2D?
- Replies: 143
- Views: 46210
Re: Does Ren'Py support Live 2D?
How about Spine 2d Pro? Does it support Ren'py? I dont think that'll work too, also it is a 2d animation. Maybe simpliest to do because its 2d. And not 3d. (maybe it will take much more MB size than other engines, that is i've been worrying about.) Wish PyTom has something to do with it. Unity3d, a...
- Tue Mar 26, 2019 5:21 pm
- Forum: Personal Art Threads
- Topic: Pen and Paper VN PoC: FE12REWRITE
- Replies: 1
- Views: 817
Re: Pen and Paper VN PoC: FE12REWRITE
Wow! Looks very good! Good job!
Keep working on it though, I would like to see the completed product of that
Keep working on it though, I would like to see the completed product of that
- Tue Mar 26, 2019 8:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: pausing hard in a transform?
- Replies: 4
- Views: 557
Re: pausing hard in a transform?
newbiemate wrote: ↑Sun Mar 24, 2019 4:57 pm That will pause after the transform has run. I was wondering how to pause hard inside the transform, so that the player cannot skip the animation when they click the mouse.
Any ideas?
Code: Select all
label myl:
show image "images/a.png" at myts with Pause(2.0, hard=true)
- Tue Mar 26, 2019 8:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: pausing hard in a transform?
- Replies: 4
- Views: 557
Re: pausing hard in a transform?
Code: Select all
label myl:
show image "images/a.png" at myts with Pause(2.0, hard=true)
- Sun Mar 24, 2019 10:14 am
- Forum: Personal Art Threads
- Topic: Deleted
- Replies: 35
- Views: 4728
Re: Isobellesophia's art.
Finishied this earlier, yay,
- Sun Mar 24, 2019 1:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Auto Text/Dialog Box? [Solved - Thank You!]
- Replies: 4
- Views: 594
Re: Auto Text/Dialog Box? [Not Solved]
How about window show b "Some text... {w=5.0} i should expand it instead.{nw=5.0}" window hide $ renpy.pause (2.0, hard=True) window show b "Im back." Orrrr maybe... window show $ renpy.pause (X.0, hard=True) window hide I am not really good at this tho. Try this.
- Sat Mar 23, 2019 8:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Releasing a game with zip file only
- Replies: 3
- Views: 380
Re: Releasing a game with zip file only
I sure hope not... I have been testing how it works building a distribution and there would be some serious garbage out there if that would be the case. Seriously, I don't think it works that way, you'll have to do those publishing tasks separately (once you want to do them), the process it only ge...
- Sat Mar 23, 2019 8:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Auto Text/Dialog Box? [Solved - Thank You!]
- Replies: 4
- Views: 594
Re: Auto Text/Dialog Box?
Code: Select all
window hide
$ renpy.pause (2.0, hard=True)
window show
m "Some text."
Code: Select all
window show
$ renpy.pause (5.0, hard=True) <This will keep the textbox appear.
m "Some text."
- Sat Mar 23, 2019 1:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Question about a command found in the Tutorial
- Replies: 3
- Views: 460
Re: Question about a command found in the Tutorial
If you want certain examples, copy just like in the tutorial. They had mamy screen about them. Also, you need to split up rpy files for any example you want to add.
- Fri Mar 22, 2019 10:20 am
- Forum: Ideas
- Topic: [Canceled]
- Replies: 1
- Views: 2188
[Canceled]
This post is canceled due to making a new novel project.
- Fri Mar 22, 2019 8:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Releasing a game with zip file only
- Replies: 3
- Views: 380
Releasing a game with zip file only
Hi, I was wondering if i release a game, it is automatically posted in itch.io, in the google play store or in the Ren'py game lists? All i wanted is, if i start making a demo game, sharing it to my friends, i want to release it only in the zip files without posting it in public.. Is that possible? ...