Search found 446 matches
- Thu Aug 29, 2013 12:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: why ren'py? WHY ?!!
- Replies: 8
- Views: 1276
Re: why ren'py? WHY ?!!
b isn't global inside the function. Setting it to global outside has no effect on the b inside the function scope.
- Thu Aug 29, 2013 10:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about classes and attributes [SOLVED]
- Replies: 4
- Views: 1149
Re: Problem runing this in renpy:
You probably tried to access the class directly. Only the instances of the class have these attributes. Create an instance of lw to make it work.
- Wed Aug 28, 2013 6:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to show the correct image in a screen?[Solved]
- Replies: 6
- Views: 1042
Re: How to show the correct image in a screen?
The code in the first post checks for the variable zinraf_race, the variable in the viewer is called zinref_race. Did you change the name or is this the problem?
- Mon Aug 26, 2013 8:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to show the correct image in a screen?[Solved]
- Replies: 6
- Views: 1042
Re: How to show the correct image in a screen?
jw2pfd last code example is the/a correct way to do this.
Screenshots would help, as well as the dimensions of the pictures and screen.
Another problem might be that no variable is set to true, then nothing would be displayed of course.
Screenshots would help, as well as the dimensions of the pictures and screen.
Another problem might be that no variable is set to true, then nothing would be displayed of course.
- Mon Aug 26, 2013 7:00 pm
- Forum: General Discussion
- Topic: Forum oddities...
- Replies: 11
- Views: 1282
Re: Forum oddities...
#6 The thread counts as displayed include its 2 subforum, so I have to subtract to get a count on the main WIP forum alone. I assumed that anything that stay in the Ideas thread would never made it to Completed Games, and NaNoRenO is just a small event and also probably have much lower completion r...
- Sat Aug 24, 2013 3:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Else...
- Replies: 5
- Views: 766
Re: Else...
In that case I would recommend the following. $ shopping_list = [] # This is best placed under the start label label shopping: menu: "Buy apple.": $ shopping_list.append("apple") e "You bought an apple." "Buy orange.": $ shopping_list.append("orange"...
- Sat Aug 24, 2013 4:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Else...
- Replies: 5
- Views: 766
Re: Else...
label next: if apple: e "You eat the apple." elif orange: e "You eat the orange." elif pie: e "You eat the pie." else: "You decided to buy nothing." return You didn't connect the if statements. The else case of the the pie if would always run if pie was False...
- Thu Aug 22, 2013 9:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Invalid Syntax SyntaxError: What did I do wrong now?
- Replies: 5
- Views: 1128
Re: Invalid Syntax SyntaxError: What did I do wrong now?
You can do the same thing with this structure: if exp > 15999: $ level = 15 elif exp > 9199: $ level = 14 elif exp > 7799: $ level = 13 ... As you see you only need one test instead of two. It's also faster since it stops when the right level is reached. The elif clauses are only elevated if the pre...
- Thu Aug 22, 2013 5:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Invalid Syntax SyntaxError: What did I do wrong now?
- Replies: 5
- Views: 1128
Re: Invalid Syntax SyntaxError: What did I do wrong now?
You can also slim the code down by using elif statements. Or even more with a loop and a formula.
Code: Select all
$ next_level = 1
$ next_level_xp = 100
while exp >= next_level_xp:
$ next_level += 1
$ next_level_xp += next_level*100
$ level = next_level
- Tue Jul 30, 2013 11:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: is it possible to have an array of characters?
- Replies: 9
- Views: 1298
Re: is it possible to have an array of characters?
Didn't even read the name, that's really unacceptable and should be changed or the user banned.
- Tue Jul 30, 2013 3:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: is it possible to have an array of characters?
- Replies: 9
- Views: 1298
Re: is it possible to have an array of characters?
Yes it's
Needs to be done in a python inline or environment.
Code: Select all
my_character_list.append(my_new_character)
- Mon Jul 08, 2013 2:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent Data not saving after game closes[solved]
- Replies: 6
- Views: 1248
Re: Persistent Data not saving after game closes
Actually you don't need to initialize persistent variables at all. If the variable is not defined the persistent object always returns a False value.
- Tue Jul 02, 2013 11:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem using a dictionary [SOLVED]
- Replies: 3
- Views: 1769
Re: Problem using a dictionary
This is how you can do it. If the romanji is not in the list it will return None.
Code: Select all
init python:
def convert_romaji_to_kana(romaji, kana_list):
return kana_list.get(romanji)
- Fri Jun 28, 2013 10:01 pm
- Forum: Creator Discussion
- Topic: Awesome book: The Art of Game Design by Jesse Schell
- Replies: 4
- Views: 936
Re: Awesome book: The Art of Game Design by Jesse Schell
The book is really good and is also very much suitable for VN design. Actually most of it applies directly to VN design.
Though a lot of it is pretty abstract, it's not a paint by the number guide. Still it's a very good starting point for your own thoughts on game design.
Though a lot of it is pretty abstract, it's not a paint by the number guide. Still it's a very good starting point for your own thoughts on game design.
- Fri Jun 28, 2013 1:08 pm
- Forum: Ren'Py Cookbook
- Topic: Dungeon Crawl RPG Framework
- Replies: 99
- Views: 60751
Re: Dungeon crawling RPG frame
The problem is that keyword arguments (everything in the form eggs=spam) must come after arguments that are assigned by position.
should work.
Code: Select all
$ player = Actor("Yamato Unit", max_hp=100, skills=[Shoot, Grenade, Heal])