I prefer higher game resolutions for crisper text rendering.
In some sort of ideal VN world, the displayables would be hardware scaled from whatever resolution they were authored at to the nice, high resolution of my monitor, with the game text being rendered natively at that resolution.
Search found 73 matches
- Sat Aug 12, 2006 11:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Masking and speed
- Replies: 15
- Views: 3505
- Fri Aug 11, 2006 7:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Documentation
- Replies: 21
- Views: 4103
Re: Ren'Py Documentation
Hmm... I think myself that it could benefit from the smaller sections of the reference manual all being on pages of their own, rather than subheadings within a larger document - like that they can be supplemented relatively easily and cleanly with extra examples and links to other, relevant article...
- Thu Aug 10, 2006 7:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Documentation
- Replies: 21
- Views: 4103
Ren'Py Documentation
I've setup a test version of a Ren'Py dokuwiki, accessible here . There are a lot of forum things that could potentially go into it - resource links, faqs, examples and such - but I've just done a straight conversion of the beginning of the reference manual to begin with. If we do decide to use this...
- Thu Aug 10, 2006 9:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py's Public Image
- Replies: 312
- Views: 59496
I use and am pretty happy with Dokuwiki on my departmental documentation server at work. It's implemented in PHP, uses the filesystem for storage instead of a database, and has various plugins available for markup, including DocBook format - I can see how that would be useful for exporting contents ...
- Wed Aug 09, 2006 7:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py's Public Image
- Replies: 312
- Views: 59496
I was thinking this afternoon about what a good replacement for the Ren'Py reference would be like. I rather like wikis, but I also like having local copies of documentation. So in a fit of madness, I decided to convert the reference to a TiddlyWiki . It wasn't that hard, but did take quite a while ...
- Tue Aug 08, 2006 3:49 pm
- Forum: Ideas
- Topic: Controlled Chaos; or, Second Origins (demo up to Ch 8)
- Replies: 167
- Views: 44848
- Sun Aug 06, 2006 9:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Testers Needed for MP3 problem.
- Replies: 43
- Views: 8501
- Thu Aug 03, 2006 9:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py's Public Image
- Replies: 312
- Views: 59496
FWIW, I think a clear line should be drawn between planning for a 'features/teaching' demo, and a 'promotional' demo. When it comes to a promotional demo, I don't think throwing in every Ren'Py feature in a multifaceted song and dance extravaganza is really the way to go. Instead the focus should be...
- Sat Jul 29, 2006 7:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Testers Needed for MP3 problem.
- Replies: 43
- Views: 8501
- Mon Jul 24, 2006 5:05 pm
- Forum: Creator Discussion
- Topic: Blade Visual Novel Engine
- Replies: 108
- Views: 24149
- Mon Jul 24, 2006 10:42 am
- Forum: Creator Discussion
- Topic: Blade Visual Novel Engine
- Replies: 108
- Views: 24149
Blade Visual Novel Engine
HERNDON, VA – July 24, 2006 - CuriousFactory and Buredo today announced the release of "Blade Engine", a free game engine and construction kit aimed at making Visual Novel easy to construct, fully localized into English. For more detail, please visit Blade Engine official site. http://www...
- Sat Jul 22, 2006 5:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to stop an Animation?
- Replies: 4
- Views: 1758
- Wed Jul 12, 2006 7:06 am
- Forum: Anime, Games, and Japan
- Topic: Japanese Character Program: Translations, onegaishimasu...
- Replies: 63
- Views: 14769
- Tue Jul 11, 2006 3:26 pm
- Forum: Anime, Games, and Japan
- Topic: Japanese Character Program: Translations, onegaishimasu...
- Replies: 63
- Views: 14769
- Tue Jul 11, 2006 7:04 am
- Forum: Anime, Games, and Japan
- Topic: Japanese Character Program: Translations, onegaishimasu...
- Replies: 63
- Views: 14769
First impression: Very nice. Works unlike the other memorization aid programs I have, which is good. Hanako is very cute. I don't want to disappoint her by getting an answer wrong. Rough points: It was a little disconcerting to see a grid full of 'not in font' character squares on the first start (r...