Search found 70 matches
- Tue May 24, 2016 3:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling/Enabling Menu Items/Options
- Replies: 17
- Views: 3971
Re: Disabling/Enabling Menu Items/Options
Oh, that's even easier. menu: "Dark 1" if not persistent.LuluDark_1: jump DarkLulu1 "Dark 2": jump DarkLulu2 So if the DarkLulu1 event is complete the button will no longer come up this way... I believe that to make the option stay there, and just be grey, you just need to define...
- Tue May 24, 2016 12:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling/Enabling Menu Items/Options
- Replies: 17
- Views: 3971
Re: Disabling/Enabling Menu Items/Options
Assuming you are using textbuttons (Although you can do something similar with imagemaps and imagebuttons) this goes in the screens.rpy on the menu you want it on. if not persistent.dark01: textbutton _("Dark 1") action Start('dark01') if persistent.dark01: textbutton _("Dark 2")...
- Mon May 23, 2016 4:39 am
- Forum: Works in Progress
- Topic: Resurface [GxB][Fantasy][Romance][Friendship]
- Replies: 23
- Views: 7555
Re: Resurface [GxB] [Supernatural/Fantasy/Romance]
Why do all of these characters end up in a different world? Did someone choose to teleport all of them? Did they all end up in a device that transported them? The reason they are there and the method by which they arrived is the main focus of at least the first half of the story. In essence, the cu...
- Sat May 21, 2016 8:36 am
- Forum: Works in Progress
- Topic: Resurface [GxB][Fantasy][Romance][Friendship]
- Replies: 23
- Views: 7555
Resurface [GxB][Fantasy][Romance][Friendship]
THIS PROJECT IS ON INDEFINITE HIATUS DUE TO IRL ISSUES ON MY PART http://orig05.deviantart.net/12da/f/2017/052/7/4/lga_by_pet_val-dazy2zm.png SYNOPSIS Sophia is a normal girl, working a mediocre retail job. On a normal day, like any other, she, alongside six of her co-workers, finds herself thrown ...
- Fri May 20, 2016 5:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: help me with effect
- Replies: 3
- Views: 383
- Thu May 19, 2016 5:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Placement for a side image padding?
- Replies: 3
- Views: 422
Re: Placement for a side image padding?
By input it, do you mean how do you tell it what 'val' is? If so you need to define your side images like so image side val = "valeriane.png" This should be in the script file before the start of your story. You can read more about side images here: https://www.renpy.org/doc/html/side_imag...
- Thu May 19, 2016 1:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Placement for a side image padding?
- Replies: 3
- Views: 422
Re: Placement for a side image padding?
It doesn't matter where you put it. Although, I write it
My coding knowledge verges on vague, but it might make a difference.
I tend to put it in options, just because that's where other coding of that ilk lives.
Code: Select all
style.window.left_padding = 150
I tend to put it in options, just because that's where other coding of that ilk lives.
- Mon May 16, 2016 11:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to use styles to make gap between save slots (SOLVED)
- Replies: 2
- Views: 307
Re: How to use styles to make gap between save slots smaller
YES! That's what I needed... The first one was the one that needed to be removed.
I usually do it trial and error style too, but there are somethings I've removed in the past that have messed up everything so I can be a little hesitant at times.
Thanks so much =)
I usually do it trial and error style too, but there are somethings I've removed in the past that have messed up everything so I can be a little hesitant at times.
Thanks so much =)
- Sun May 15, 2016 10:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to use styles to make gap between save slots (SOLVED)
- Replies: 2
- Views: 307
How to use styles to make gap between save slots (SOLVED)
Hi all, I've been grappling with styles for the first time, and I can't figure out how to make my save slot columns closer together. I've tried adjusting the file_picker_button xpos, xmargin, xpadding (pretty much anything with x in it) Is this a simple problem or am I trying to do something ridicul...
- Thu Oct 08, 2015 3:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Problem with yes/no imagemap
- Replies: 5
- Views: 649
Re: Problem with yes/no imagemap
Your main problem is, when you add the ground image once more, after you defined your hotspots, it's above the hostspots, so they can't react to mouseovers Are your "UI/yn_areyousure.png" and Co images fullscreen? (same effect) How does your idle image look, compared to your ground image?...
- Wed Oct 07, 2015 1:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Problem with yes/no imagemap
- Replies: 5
- Views: 649
Re: Problem with yes/no imagemap
Why are you adding your ground image after the hotspots once more? Well... A. the tutorial I was following told me to and B. When I removed the second one the ground image didn't show up, so it was just floating text. Edit: (This is the tutorial I followed: http://renpyhandbook.tumblr.com/post/9115...
- Wed Oct 07, 2015 12:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Problem with yes/no imagemap
- Replies: 5
- Views: 649
[SOLVED] Problem with yes/no imagemap
Hi, I'm using an imagemap for my yes no prompt and everything seems to be working but the yes and no aren't clickable and don't seem to show up in fact. screen yesno_prompt: modal True imagemap: ground 'UI/yn_ground.png' idle 'UI/yn_idle.png' hover 'UI/yn_hover.png' alpha False hotspot (278, 298, 84...
- Thu Mar 21, 2013 2:45 pm
- Forum: Ideas
- Topic: Lightning Crash [GxB] [Action/Adventure] [Fantasy]
- Replies: 1
- Views: 557
Lightning Crash [GxB] [Action/Adventure] [Fantasy]
Summary: When a desert temple maiden discovers she has been given the gift of the Gods, she is whisked away for her own safekeeping. With her four bodyguards she must find a way to stop the seemingly inevitable end of ages. Characters: http://farm9.staticflickr.com/8244/8576727475_fc24665fd5_z.jpg ...
- Tue Nov 27, 2012 12:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Variabled for decisions.
- Replies: 17
- Views: 1542
Re: Multiple Variabled for decisions.
YAY! It works...
Thank you so much for all your help =)
Thank you so much for all your help =)
- Tue Nov 27, 2012 11:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Variabled for decisions.
- Replies: 17
- Views: 1542
Re: Multiple Variabled for decisions.
I sure did... They are all there