Search found 72 matches

by wizzardx
Mon Sep 20, 2010 4:27 pm
Forum: Ideas
Topic: Ar tonelico: An Ordinary Life
Replies: 14
Views: 4341

Ar tonelico: An Ordinary Life

I didn't want to post this here before, because it uses ripped JRPG game resources. Anyway, this is an in-progress Ar tonelico fan game. The storyline is school life/adventure/comedy/fantasy, and follows a fan fic (by the same name), by Dexas. Also I received help from people on an Ar tonelico fan f...
by wizzardx
Mon Sep 20, 2010 3:30 pm
Forum: General Discussion
Topic: Random idea: Developing more support for RPGs
Replies: 16
Views: 3611

Re: Random idea: Developing more support for RPGs

It's possible to do that, I managed to have some tilemap working with the old versions of Renpy, so with the latest features should be even easier. However there's such a tool being made right now in flash (http://www.koonsolo.com/rpgeditor/) by a very good programmer friend of mine, and I'm not go...
by wizzardx
Mon Sep 20, 2010 8:13 am
Forum: General Discussion
Topic: Random idea: Developing more support for RPGs
Replies: 16
Views: 3611

Random idea: Developing more support for RPGs

Hi, This is mainly a brainstorming-type post. There's an idea I've been toying with for a while, and that is making some type of add-on module that allows you to make RPGs closer in style to RPG Maker VX. The rational being, that while RPG Maker VX is very nice, it is a commercial windows-only progr...
by wizzardx
Mon Mar 30, 2009 5:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Main menu sound effects
Replies: 10
Views: 5601

Re: Main menu sound effects

Thanks, that seems to work perfectly! My only remaining problem is that the "Info" button now plays "hover" sounds when I click on it, instead of the "click" sound (I've already removed my previous sound logic). Seems like a weird imagemap menu bug. Is there a way to ov...
by wizzardx
Mon Mar 30, 2009 2:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Main menu sound effects
Replies: 10
Views: 5601

Main menu sound effects

Hi there. I struggled with this for a while, so before going off into the deep end of Ren'Py internal menu logic I'll ask this here. How do I add sound effects to an imagemap-based main menu? Here is my current code from options.rpy: layout.imagemap_main_menu("backgrounds/title_buttons.png"...
by wizzardx
Mon Mar 30, 2009 1:08 pm
Forum: Ren'Py Questions and Announcements
Topic: moveoutleft and moveoutright work slightly differently
Replies: 0
Views: 447

moveoutleft and moveoutright work slightly differently

When character graphics are at higher position than normal (above "left", "right", or "center"), then moveoutleft and moveoutright behave slightly differently. moveoutleft moves characters in a diagonally downards direction (towards a lower offscreen left location), whi...
by wizzardx
Mon Mar 30, 2009 1:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems loading fonts from paths containing unicode
Replies: 0
Views: 423

Problems loading fonts from paths containing unicode

One of my friends, testing the VN chapters I'm working on, runs Korean Windows XP, and he has errors when the game tries to load fonts, when the game is under a directory with unicode in the path. When he puts the game here: C:\Documents and Settings\user\ ȭ\AnOrdinaryLifeCh4 (Where the path between...
by wizzardx
Mon Mar 30, 2009 1:06 pm
Forum: Ren'Py Questions and Announcements
Topic: im.FactorScale doesn't work
Replies: 0
Views: 918

im.FactorScale doesn't work

This works: image test = im.Scale("test.png", 200, 200) This doesn't: image test = im.FactorScale("test.png", 2.0) . The latter crashes with this error: I'm sorry, but an exception occured while executing your Ren'Py script. TypeError: super(type, obj): obj must be an instance or...
by wizzardx
Wed Mar 25, 2009 5:12 am
Forum: Creator Discussion
Topic: Creating full-screen effects
Replies: 17
Views: 4095

Re: Creating full-screen effects

Sorry for the double post. I didn't know I was logged in as a guest earlier, and don't know how to edit those posts. Another special effect question. Is there a good way to give motion blurs? The best way I can think of at the moment is to make transparent monochrome copies (aftershadows) of the ima...
by wizzardx
Tue Mar 24, 2009 4:13 pm
Forum: Creator Discussion
Topic: Creating full-screen effects
Replies: 17
Views: 4095

Re: Creating full-screen effects

Thanks for the info! A quick note - that demo didn't want to build in the latest Ren'Py. In the end I got it to work by commenting a lot of the config settings, but the demo still throws an exception when you close it. Since that demo is so useful (and linked from the official docs), perhaps someone...
by wizzardx
Tue Mar 24, 2009 9:36 am
Forum: Creator Discussion
Topic: Creating full-screen effects
Replies: 17
Views: 4095

Re: Creating full-screen effects

Wow, those transitions look very good! And, I learned a thing or two about coding RenPy - I didn't know you could use pause commands to make such nice complex animations :-) Awesome demo :-) A few questions: - Is it possible for someone with very little photoshop/gimp experience to make gradient tex...
by wizzardx
Tue Mar 24, 2009 7:50 am
Forum: Creator Discussion
Topic: Creating full-screen effects
Replies: 17
Views: 4095

Re: Creating full-screen effects

Thanks for the info!

I saw a bit of that in the demo (teleport effect etc), but didn't connect the dots and realize you could also use them for scene transitions.

Something I'd really like to see is a more advanced demo, where a lot more effects are shown off. Does such a thing exist?
by wizzardx
Tue Mar 24, 2009 6:34 am
Forum: Creator Discussion
Topic: Creating full-screen effects
Replies: 17
Views: 4095

Re: Creating full-screen effects

Thanks for the information. Wrt the monochrome thing, I'll do each of the displayables individually, or experiment with a full-screen colored block, with alpha that varies over events in a scene (and put the block in the "ontop" layer). I thought there might be a way to access and modify t...
by wizzardx
Tue Mar 24, 2009 5:40 am
Forum: Creator Discussion
Topic: Creating full-screen effects
Replies: 17
Views: 4095

Re: Creating full-screen effects

Thanks for the replies. wrt im.Recolor, actually im.Twocolor sounds closer to what I have in mind (monochrome grayscale effect). Is there a way to apply this function to the entire display for a single scene, rather than individual displayables? (will be a pain to apply it to every sprite frame and ...
by wizzardx
Tue Mar 24, 2009 3:44 am
Forum: Creator Discussion
Topic: Creating full-screen effects
Replies: 17
Views: 4095

Creating full-screen effects

Hi there. I'm fairly new to Ren'Py, so I haven't figured this out yet by going through the reference manual. I'm going to research this further, but maybe someone here already knows. How do you create full-screen effects? Here are the effects I'm specifically interested in: eg 1: Change entire displ...