Search found 614 matches

by wyverngem
Tue Mar 12, 2013 1:53 pm
Forum: Completed Games
Topic: Outlandish Move [VN][Lang-Learn][Jpn/Eng]
Replies: 14
Views: 6740

Re: Outlandish Move [VN][Lang-Learn][Jpn/Eng]

:) It's interesting to play, especially when English is your native language and Japanese was two semesters in college. It might be fun to play in reverse as well, keep the content just reverse the languages.
by wyverngem
Tue Mar 12, 2013 1:00 am
Forum: Ren'Py Questions and Announcements
Topic: Menu & Error: TypeError: %o format: a number is required, no
Replies: 2
Views: 1272

Menu & Error: TypeError: %o format: a number is required, no

I have never seen this error before and I'm utterly confused on why it's not happy with my menu. I take the menu out and it's fine, but I really need it. What did I do wrong? I'm sorry, but an uncaught exception occurred. While running game code: File "game\script.rpy", line 19, in script ...
by wyverngem
Tue Mar 12, 2013 12:57 am
Forum: Ren'Py Questions and Announcements
Topic: Freeze on Screens with Negative Numbers
Replies: 3
Views: 596

Re: Freeze on Screens with Negative Numbers

EDIT - Found it, in my COnfirmation sells I was use an If statement that said I couldn't sell them unless my coins equal my bcount price. Silly mistake. All fixed. I think I was able to fix it, thanks anyways. - I'm going to have to look at the scripting again. I think there's something buggy when t...
by wyverngem
Fri Mar 08, 2013 12:26 am
Forum: Ren'Py Questions and Announcements
Topic: Freeze on Screens with Negative Numbers
Replies: 3
Views: 596

Re: Freeze on Screens

Okay, odd thing is that I think I've figured it out. I was playing a version where I was dealing with negative numbers. =/ New question. Anyone know how to work that into what I have. You still can't buy anything with negative balance, yet you should be able to purchase stuff. Or is that a no no?
by wyverngem
Fri Mar 08, 2013 12:21 am
Forum: Ren'Py Questions and Announcements
Topic: Freeze on Screens with Negative Numbers
Replies: 3
Views: 596

Freeze on Screens with Negative Numbers

I have a shopping system where you can sell unwanted goods. You Pick from your list what you want to sell (example seeds) and shop keeper ask you how much. You select how many you want to sell from you inventory and after confirming how many you want to sell then it stores that information. Was all ...
by wyverngem
Sat Feb 09, 2013 11:08 am
Forum: Ren'Py Questions and Announcements
Topic: Random Blinking
Replies: 9
Views: 1846

Re: Random Blinking

init: $ showSnake = "none" #Chooses the Face to use. "none" means no expressions and default snake. $ snake_random = 0 #Variable Used to Randomize a number for use. $ snake = True #Uses the Snake definition to randomize the expressions. init python: def Snake(): if snake: # if F...
by wyverngem
Fri Feb 08, 2013 9:07 am
Forum: Ren'Py Questions and Announcements
Topic: Random Blinking
Replies: 9
Views: 1846

Re: Random Blinking

What I've done before was added a second Animation() line and then timed it at an odd number after the original so it didn't conflict with one another. Works well.
by wyverngem
Fri Feb 08, 2013 8:24 am
Forum: Creator Discussion
Topic: Game Makers! I'm curious? What grinds your gears???
Replies: 98
Views: 9535

Re: Game Makers! I'm curious? What grinds your gears???

Hmm, it has to come down for coding for me. Working on a large bit of code for a game and trying to figure out why it's not working completely to only discover that it can't be done with way without being given an alternative. Just frustrating. I'm surprised I've gotten as far as I have with my own ...
by wyverngem
Fri Feb 08, 2013 8:18 am
Forum: Creator Discussion
Topic: Experience Exporting to Android
Replies: 1
Views: 435

Experience Exporting to Android

I was wondering if there was anyone out there with experience in exporting your game to an Android app? I personally have never done it, mainly because I don't have the phone, but I was interested in that it could be done for Nook (an e-reader), which can run Android Apps on it. I've read some tutor...
by wyverngem
Tue Dec 18, 2012 11:35 pm
Forum: Works in Progress
Topic: The Pirate Mermaid [GxB][Fantasy] - New Demo Out!
Replies: 344
Views: 160892

Re: The Pirate Mermaid [GxB][Fantasy][Open Demo up for downl

I had a chance to play a few days ago. It was a nice demo, well done, however personally I wish there was a little more control over the MC. She started raiding the hermits house before she got into the door and the whole thinking about using the peasant to gain her will didn't feel much like a choi...
by wyverngem
Wed Nov 14, 2012 11:56 pm
Forum: Works in Progress
Topic: Cancelled, Please Delete (Golden Cauldron)
Replies: 22
Views: 7483

Re: Golden Cauldron [GxB][Fantasy]

:) Been working on the art the past week days, updating some sketches, sketching character designs, and finalizing a few others. Here's a preview of Adrian, one of the more aloof bachelors, and Nadine as a child. http://2.bp.blogspot.com/-hmsnaCZmtpI/UKRrQVI73_I/AAAAAAAAAR8/ZeWLCncL5sE/s320/adrian-p...
by wyverngem
Tue Nov 13, 2012 8:22 pm
Forum: Works in Progress
Topic: Cancelled, Please Delete (Golden Cauldron)
Replies: 22
Views: 7483

Re: Golden Cauldron [GxB][Fantasy]

papillon - Yeah, I've gotten the comment that her chest is too big quit a few times now. I'm thinking of breast reduction for her, though I haven't decided on it or not. :) I'll think about changing it so she's hidden with the chibi around. Thank you for the feedback. fleet - Thank you, not sure how...
by wyverngem
Mon Nov 12, 2012 9:54 pm
Forum: Works in Progress
Topic: Cancelled, Please Delete (Golden Cauldron)
Replies: 22
Views: 7483

Cancelled, Please Delete (Golden Cauldron)

The game has been cancelled. Please delete. Thank you.
by wyverngem
Mon Nov 12, 2012 8:53 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.call error
Replies: 4
Views: 1719

Re: renpy.call error

Hmm, this probably isn't the best for a time system them. Thanks for pointing it out. What I've been trying to do in the python is for it to update the display variable in a screen based on how many minutes there are. However, it doesn't actually show anything on screen without the player making cho...