Search found 614 matches
- Tue Mar 12, 2013 1:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Menu & Error: TypeError: %o format: a number is required, no
- Replies: 2
- Views: 1272
- Tue Mar 12, 2013 1:53 pm
- Forum: Completed Games
- Topic: Outlandish Move [VN][Lang-Learn][Jpn/Eng]
- Replies: 14
- Views: 6740
Re: Outlandish Move [VN][Lang-Learn][Jpn/Eng]
It's interesting to play, especially when English is your native language and Japanese was two semesters in college. It might be fun to play in reverse as well, keep the content just reverse the languages.
- Tue Mar 12, 2013 1:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu & Error: TypeError: %o format: a number is required, no
- Replies: 2
- Views: 1272
Menu & Error: TypeError: %o format: a number is required, no
I have never seen this error before and I'm utterly confused on why it's not happy with my menu. I take the menu out and it's fine, but I really need it. What did I do wrong? I'm sorry, but an uncaught exception occurred. While running game code: File "game\script.rpy", line 19, in script ...
- Tue Mar 12, 2013 12:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Freeze on Screens with Negative Numbers
- Replies: 3
- Views: 596
Re: Freeze on Screens with Negative Numbers
EDIT - Found it, in my COnfirmation sells I was use an If statement that said I couldn't sell them unless my coins equal my bcount price. Silly mistake. All fixed. I think I was able to fix it, thanks anyways. - I'm going to have to look at the scripting again. I think there's something buggy when t...
- Fri Mar 08, 2013 12:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Freeze on Screens with Negative Numbers
- Replies: 3
- Views: 596
Re: Freeze on Screens
Okay, odd thing is that I think I've figured it out. I was playing a version where I was dealing with negative numbers. =/ New question. Anyone know how to work that into what I have. You still can't buy anything with negative balance, yet you should be able to purchase stuff. Or is that a no no?
- Fri Mar 08, 2013 12:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Freeze on Screens with Negative Numbers
- Replies: 3
- Views: 596
Freeze on Screens with Negative Numbers
I have a shopping system where you can sell unwanted goods. You Pick from your list what you want to sell (example seeds) and shop keeper ask you how much. You select how many you want to sell from you inventory and after confirming how many you want to sell then it stores that information. Was all ...
- Sat Feb 09, 2013 11:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Random Blinking
- Replies: 9
- Views: 1846
Re: Random Blinking
init: $ showSnake = "none" #Chooses the Face to use. "none" means no expressions and default snake. $ snake_random = 0 #Variable Used to Randomize a number for use. $ snake = True #Uses the Snake definition to randomize the expressions. init python: def Snake(): if snake: # if F...
- Fri Feb 08, 2013 9:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Random Blinking
- Replies: 9
- Views: 1846
Re: Random Blinking
What I've done before was added a second Animation() line and then timed it at an odd number after the original so it didn't conflict with one another. Works well.
- Fri Feb 08, 2013 8:24 am
- Forum: Creator Discussion
- Topic: Game Makers! I'm curious? What grinds your gears???
- Replies: 98
- Views: 9535
Re: Game Makers! I'm curious? What grinds your gears???
Hmm, it has to come down for coding for me. Working on a large bit of code for a game and trying to figure out why it's not working completely to only discover that it can't be done with way without being given an alternative. Just frustrating. I'm surprised I've gotten as far as I have with my own ...
- Fri Feb 08, 2013 8:18 am
- Forum: Creator Discussion
- Topic: Experience Exporting to Android
- Replies: 1
- Views: 435
Experience Exporting to Android
I was wondering if there was anyone out there with experience in exporting your game to an Android app? I personally have never done it, mainly because I don't have the phone, but I was interested in that it could be done for Nook (an e-reader), which can run Android Apps on it. I've read some tutor...
- Tue Dec 18, 2012 11:35 pm
- Forum: Works in Progress
- Topic: The Pirate Mermaid [GxB][Fantasy] - New Demo Out!
- Replies: 344
- Views: 160892
Re: The Pirate Mermaid [GxB][Fantasy][Open Demo up for downl
I had a chance to play a few days ago. It was a nice demo, well done, however personally I wish there was a little more control over the MC. She started raiding the hermits house before she got into the door and the whole thinking about using the peasant to gain her will didn't feel much like a choi...
- Wed Nov 14, 2012 11:56 pm
- Forum: Works in Progress
- Topic: Cancelled, Please Delete (Golden Cauldron)
- Replies: 22
- Views: 7483
Re: Golden Cauldron [GxB][Fantasy]
:) Been working on the art the past week days, updating some sketches, sketching character designs, and finalizing a few others. Here's a preview of Adrian, one of the more aloof bachelors, and Nadine as a child. http://2.bp.blogspot.com/-hmsnaCZmtpI/UKRrQVI73_I/AAAAAAAAAR8/ZeWLCncL5sE/s320/adrian-p...
- Tue Nov 13, 2012 8:22 pm
- Forum: Works in Progress
- Topic: Cancelled, Please Delete (Golden Cauldron)
- Replies: 22
- Views: 7483
Re: Golden Cauldron [GxB][Fantasy]
papillon - Yeah, I've gotten the comment that her chest is too big quit a few times now. I'm thinking of breast reduction for her, though I haven't decided on it or not. :) I'll think about changing it so she's hidden with the chibi around. Thank you for the feedback. fleet - Thank you, not sure how...
- Mon Nov 12, 2012 9:54 pm
- Forum: Works in Progress
- Topic: Cancelled, Please Delete (Golden Cauldron)
- Replies: 22
- Views: 7483
Cancelled, Please Delete (Golden Cauldron)
The game has been cancelled. Please delete. Thank you.
- Mon Nov 12, 2012 8:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.call error
- Replies: 4
- Views: 1719
Re: renpy.call error
Hmm, this probably isn't the best for a time system them. Thanks for pointing it out. What I've been trying to do in the python is for it to update the display variable in a screen based on how many minutes there are. However, it doesn't actually show anything on screen without the player making cho...