Search found 320 matches
- Thu Aug 11, 2011 11:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make an Independent Side-Image for One Character?
- Replies: 5
- Views: 1197
Re: How do I make an Independent Side-Image for One Characte
Ooh, so all i need to do is say that it's a side image and Ren'py will automatically put it on the side?
- Thu Aug 11, 2011 9:55 pm
- Forum: Ideas
- Topic: Fantasia: Grand Finale [Hiatus]
- Replies: 930
- Views: 139100
Re: Fantasia: Grand Finale (GXB, VN+RPG) NEW DEMO 1ST PAGE
How do I play this thing? I don't know how to put the parts together!!! >_____<
- Thu Aug 11, 2011 9:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Mix-and-match sprite, custom cursor, fuse sim w/ point base?
- Replies: 5
- Views: 789
- Sun Jul 24, 2011 2:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mix-and-match sprite, custom cursor, fuse sim w/ point base?
- Replies: 5
- Views: 789
Re: Mix-and-match sprite, custom cursor, fuse sim w/ point b
Er. Edited the post content so I don't have to make new threads for every single one of them. So. Help?
- Fri Jul 15, 2011 4:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mix-and-match sprite, custom cursor, fuse sim w/ point base?
- Replies: 5
- Views: 789
Re: Mix-and-matching sprite attributes, custom animated curs
@RemnantDream: Oh goodness, how did I miss that? Thanks!
Would you suggest I use the layering for the clothes or just make a new base with a different clothes, though?
Would you suggest I use the layering for the clothes or just make a new base with a different clothes, though?
- Fri Jul 15, 2011 3:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Mix-and-match sprite, custom cursor, fuse sim w/ point base?
- Replies: 5
- Views: 789
Mix-and-match sprite, custom cursor, fuse sim w/ point base?
Ugh, more n00b questions. 1) So my characters have many different expressions and clothes. I really REALLY don't want to have to make over 9000 sprites for the game, so is there a way to just change around face expressions and clothes? I saw it mentioned in the threads, but I can't find an exact thr...
- Thu Jul 14, 2011 8:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Point multiplier
- Replies: 11
- Views: 1079
Re: Point multiplier
Thanks for the code! Not using the love potion immediately would give you less attraction point in total and you won't be able to get certain scenes that leads to the endings that requires very high attraction points. Suppose you don't want to get those endings, you really have to avoid using the po...
- Wed Jul 13, 2011 5:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Point multiplier
- Replies: 11
- Views: 1079
Re: Point multiplier
I used to want to have the potion multiply the points, but I thought it'd be easier if the potion just adds to it. So where do you put the code? Python or init? And what do you do in the label? attraction point += add_attractionpoint? Oh, What I want is a bit complicated... If you use potion, attrac...
- Wed Jul 13, 2011 10:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Point multiplier
- Replies: 11
- Views: 1079
Re: Point multiplier
I have another question. Suppose the potion is a love potion. If used, all attraction points +20. How do you code that? Will I have to code the "+ attractionmultiplier" every time there's attraction point involved?
- Tue Jun 28, 2011 3:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Point multiplier
- Replies: 11
- Views: 1079
Re: Point multiplier
THANKS A LOT!!! Where do I put the "if statements"? In the init or the label? *is total n00b*
- Sun Jun 19, 2011 9:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Point multiplier
- Replies: 11
- Views: 1079
Re: Point multiplier
Er... So, how do I go about doing this? Anyone?
- Sun Jun 12, 2011 5:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Point multiplier
- Replies: 11
- Views: 1079
Re: Point multiplier
Er... Can you show me a sample of the exact code to add that variation? Oh, The Potion is supposed to have a permanent effect on the stat increase, so would the code be different? Mmm, it's not based on real-time. It's more like "if potion not used until scene XXX, it will lose so and so amount...
- Sat Jun 11, 2011 7:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Point multiplier
- Replies: 11
- Views: 1079
Point multiplier
I'm wondering if there's a possibility of making a point multiplier thing. If Strength potion is used, all Strength points increase from this point on gets a +10 like that. Like, if normally "going to Gym" option increases 20 strength points, if Strenght potion is used, the "going to ...
- Sat Jun 11, 2011 7:06 pm
- Forum: Ideas
- Topic: Phantom of the Opera Visual Novel~
- Replies: 92
- Views: 11502
Re: Phantom of the Opera Visual Novel~
YAY!!! Hopefully you can get the graphics back up soon. I'm curious which Phantom I will get to look at. Fusion? Book? Musical? Movie?
- Mon Jun 06, 2011 4:14 am
- Forum: Ideas
- Topic: Old Topic - Please Don't Post
- Replies: 203
- Views: 27936
Re: Memoirs of an Angel [Demo Available]
Ooohh... I remember I missed one of his questions. I guess that's why I didn't get the CG.
LOL, no happy CG for me, I know. I guess I'll just go make myself happy by drawing fanarts. I'm such a sucker for a hero/villain pairing XD
LOL, no happy CG for me, I know. I guess I'll just go make myself happy by drawing fanarts. I'm such a sucker for a hero/villain pairing XD