Search found 84 matches

by Criptych
Fri Aug 03, 2007 8:54 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE 1.0 Released
Replies: 59
Views: 19681

Re: ALICE 1.0 Released

I can't guarantee anything, but if you need I could draw you stuff you request :3 And yep, I was even tempted to make her a H set of nipples once, huhu... XD Well, nipples are standard equipment... in Japan anyway. Nyaa!So you wanna use her somewhere?^_^Definitely, if you need some particular outfi...
by Criptych
Fri Aug 03, 2007 11:09 am
Forum: Ren'Py Questions and Announcements
Topic: ALICE 1.0 Released
Replies: 59
Views: 19681

Re: ALICE 1.0 Released

... all that is left is Betty to be used in a game I'd love to use her (that sounds so wrong) in my current project. She has a very limited wardrobe, but I think I've found a way to deal with that. And although dropping the clothes altogether is tempting, that's not it. ;P (she is so hot btw)... Ai...
by Criptych
Thu Aug 02, 2007 12:06 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE 1.0 Released
Replies: 59
Views: 19681

Re: ALICE 1.0 Released

This program sounds really cool, and so much easier than "cutting out" characters from video screenshots! :P But I'm having some setup issues, I've installed GTK+ (properly, I hope-- I checked, and the environment variables were set) but for some reason ALICE isn't finding the DLLs it need...
by Criptych
Thu Jul 19, 2007 10:28 am
Forum: Ren'Py Questions and Announcements
Topic: Automatic Scaling
Replies: 30
Views: 5212

Re: Automatic Scaling

I'm sorry, but I think we currently can't write the code for parsing the xrand output. My knowledge of Python is still limited especially in combination with Linux. I'm not sure how you'd acquire the output-- I'm still settling into Python too-- but I think I can help you with parsing. # this shoul...
by Criptych
Thu Jul 19, 2007 9:52 am
Forum: Ren'Py Questions and Announcements
Topic: Minigame going away. Here's what's coming.
Replies: 27
Views: 4209

Re: Minigame going away. Here's what's coming.

I haven't used the Minigame feature, but I've read about it some, and it sounds like what you're planning might actually be easier to use. In fact, I think it's a good opportunity for people to write extensions to Ren'Py that would let you integrate all those other types of games. For instance, an R...
by Criptych
Thu Jul 19, 2007 9:31 am
Forum: Ren'Py Questions and Announcements
Topic: What is the best strategy for dynamically lighting my scene?
Replies: 11
Views: 2999

Re: What is the best strategy for dynamically lighting my scene?

In this case "developing" and "not developing" are assumed to be global variables, is that right? That means also that the function is interpreted in real time, is that right? I'd thought of Ren'Py as something that was precompiled because of the init blocks where all the assets...
by Criptych
Tue Jul 03, 2007 2:50 pm
Forum: Ren'Py Questions and Announcements
Topic: Automatic Scaling
Replies: 30
Views: 5212

Re: Automatic Scaling

Just curious, how did automatic-scaling mode get the nickname "imouto"?
by Criptych
Mon Jul 02, 2007 9:32 am
Forum: Ren'Py Questions and Announcements
Topic: Rollback vs. Readback / Log Mode
Replies: 14
Views: 3274

Re: Rollback vs. Readback / Log Mode

Whether set by the scripter or by the user, the consensus seems that we'd like readback mode to be a little easier to use. I'm just kind of throwing this out here, but: would it be possible to make readback mode a "limited" form of rollback, i.e. it gets the text data from the rollback buf...
by Criptych
Sun Jul 01, 2007 12:25 am
Forum: Ren'Py Questions and Announcements
Topic: I need help for a "life indicator"
Replies: 17
Views: 3126

Re: I need help for a "life indicator"

No, you don't want to update config.overlay_functions (or any config variable, for that matter) once the game has started running. This is because the values of the config variables are not save, and so may be wrong when the game starts running. Whoopsie. :shock: Sorry about that. ...Now, how would...
by Criptych
Sat Jun 30, 2007 9:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Questions regarding the Lip Flap and ui.bar
Replies: 6
Views: 1597

Re: Questions regarding the Lip Flap and ui.bar

if game is voiced, author must set Lip Flap to match voice (last one should be without time, so it will be showing itself for a year). But if game is without voice, it can be set to only for a specific period, but how can author know what speed you have set to show text (and when text is show insta...
by Criptych
Sat Jun 30, 2007 9:26 am
Forum: Ren'Py Questions and Announcements
Topic: Questions regarding the Lip Flap and ui.bar
Replies: 6
Views: 1597

Re: Questions regarding the Lip Flap and ui.bar

Someone asked a similar question about a "points bar" here.
by Criptych
Sat Jun 30, 2007 9:15 am
Forum: Ren'Py Questions and Announcements
Topic: I need help for a "life indicator"
Replies: 17
Views: 3126

Re: I need help for a "life indicator"

Okay then, i've removed the $ symbols... but still i think your code is wrong, at least coz the script tells me there's an error here: -------------- $ def love_indicator(): ui.bar(range=max_love_points,value=Tails_love_points, xpos=0.5,ypos=0.02,xanchor=0.5,yanchor=0.0) config.overlay_functions.ap...
by Criptych
Thu Jun 28, 2007 11:07 pm
Forum: Ren'Py Questions and Announcements
Topic: I need help for a "life indicator"
Replies: 17
Views: 3126

Hmmm... oh!

Try removing the $-symbols from the first two lines. I forgot, you don't need those in a python block.

(Note to self: Start testing code before posting it...! :oops: )
by Criptych
Thu Jun 28, 2007 8:39 pm
Forum: Ren'Py Questions and Announcements
Topic: I need help for a "life indicator"
Replies: 17
Views: 3126

In the "demo" game included there is something about "life indicators" (those used for battles), can i have them all the game on? I assume you mean display the indicator throughout the game, right? Overlays are used to display information above the scene currently displayed. The...
by Criptych
Thu Jun 28, 2007 5:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Putting the menu on the left, or in the center, as needed
Replies: 6
Views: 2287

I'm sure there's probably an easier way. I've been reading through the Ren'Py source (thank you so much, PyTom, for making it open source!), playing with the menu and menu_window styles-- if it works, that would only add a line or three to your code, instead of half a page! Unfortunately I haven't g...