Search found 84 matches
- Fri Aug 03, 2007 8:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ALICE 1.0 Released
- Replies: 59
- Views: 19681
Re: ALICE 1.0 Released
I can't guarantee anything, but if you need I could draw you stuff you request :3 And yep, I was even tempted to make her a H set of nipples once, huhu... XD Well, nipples are standard equipment... in Japan anyway. Nyaa!So you wanna use her somewhere?^_^Definitely, if you need some particular outfi...
- Fri Aug 03, 2007 11:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: ALICE 1.0 Released
- Replies: 59
- Views: 19681
Re: ALICE 1.0 Released
... all that is left is Betty to be used in a game I'd love to use her (that sounds so wrong) in my current project. She has a very limited wardrobe, but I think I've found a way to deal with that. And although dropping the clothes altogether is tempting, that's not it. ;P (she is so hot btw)... Ai...
- Thu Aug 02, 2007 12:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ALICE 1.0 Released
- Replies: 59
- Views: 19681
Re: ALICE 1.0 Released
This program sounds really cool, and so much easier than "cutting out" characters from video screenshots! :P But I'm having some setup issues, I've installed GTK+ (properly, I hope-- I checked, and the environment variables were set) but for some reason ALICE isn't finding the DLLs it need...
- Thu Jul 19, 2007 10:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Automatic Scaling
- Replies: 30
- Views: 5212
Re: Automatic Scaling
I'm sorry, but I think we currently can't write the code for parsing the xrand output. My knowledge of Python is still limited especially in combination with Linux. I'm not sure how you'd acquire the output-- I'm still settling into Python too-- but I think I can help you with parsing. # this shoul...
- Thu Jul 19, 2007 9:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Minigame going away. Here's what's coming.
- Replies: 27
- Views: 4209
Re: Minigame going away. Here's what's coming.
I haven't used the Minigame feature, but I've read about it some, and it sounds like what you're planning might actually be easier to use. In fact, I think it's a good opportunity for people to write extensions to Ren'Py that would let you integrate all those other types of games. For instance, an R...
- Thu Jul 19, 2007 9:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: What is the best strategy for dynamically lighting my scene?
- Replies: 11
- Views: 2999
Re: What is the best strategy for dynamically lighting my scene?
In this case "developing" and "not developing" are assumed to be global variables, is that right? That means also that the function is interpreted in real time, is that right? I'd thought of Ren'Py as something that was precompiled because of the init blocks where all the assets...
- Tue Jul 03, 2007 2:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Automatic Scaling
- Replies: 30
- Views: 5212
Re: Automatic Scaling
Just curious, how did automatic-scaling mode get the nickname "imouto"?
- Mon Jul 02, 2007 9:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback vs. Readback / Log Mode
- Replies: 14
- Views: 3274
Re: Rollback vs. Readback / Log Mode
Whether set by the scripter or by the user, the consensus seems that we'd like readback mode to be a little easier to use. I'm just kind of throwing this out here, but: would it be possible to make readback mode a "limited" form of rollback, i.e. it gets the text data from the rollback buf...
- Sun Jul 01, 2007 12:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: I need help for a "life indicator"
- Replies: 17
- Views: 3126
Re: I need help for a "life indicator"
No, you don't want to update config.overlay_functions (or any config variable, for that matter) once the game has started running. This is because the values of the config variables are not save, and so may be wrong when the game starts running. Whoopsie. :shock: Sorry about that. ...Now, how would...
- Sat Jun 30, 2007 9:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions regarding the Lip Flap and ui.bar
- Replies: 6
- Views: 1597
Re: Questions regarding the Lip Flap and ui.bar
if game is voiced, author must set Lip Flap to match voice (last one should be without time, so it will be showing itself for a year). But if game is without voice, it can be set to only for a specific period, but how can author know what speed you have set to show text (and when text is show insta...
- Sat Jun 30, 2007 9:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: Questions regarding the Lip Flap and ui.bar
- Replies: 6
- Views: 1597
Re: Questions regarding the Lip Flap and ui.bar
Someone asked a similar question about a "points bar" here.
- Sat Jun 30, 2007 9:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: I need help for a "life indicator"
- Replies: 17
- Views: 3126
Re: I need help for a "life indicator"
Okay then, i've removed the $ symbols... but still i think your code is wrong, at least coz the script tells me there's an error here: -------------- $ def love_indicator(): ui.bar(range=max_love_points,value=Tails_love_points, xpos=0.5,ypos=0.02,xanchor=0.5,yanchor=0.0) config.overlay_functions.ap...
- Thu Jun 28, 2007 11:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I need help for a "life indicator"
- Replies: 17
- Views: 3126
- Thu Jun 28, 2007 8:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: I need help for a "life indicator"
- Replies: 17
- Views: 3126
- Thu Jun 28, 2007 5:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Putting the menu on the left, or in the center, as needed
- Replies: 6
- Views: 2287
I'm sure there's probably an easier way. I've been reading through the Ren'Py source (thank you so much, PyTom, for making it open source!), playing with the menu and menu_window styles-- if it works, that would only add a line or three to your code, instead of half a page! Unfortunately I haven't g...