Search found 64 matches

by Badriel
Mon Mar 31, 2014 5:22 am
Forum: Completed Games
Topic: Clockwork City [GxB,GxG][Fantasy,Steampunk][NaNo2014]
Replies: 23
Views: 58008

Re: Clockwork City [GxB,GxG][Fantasy,Steampunk][NaNo2014]

Hmmm, this really needs to be a longer game. Maybe one day. What's a Dray? I almost want to think some human-automaton cyborg, but then they're supposed to be lower-class? Dray are one of the humanoid races living in that world. They're used to the thin air on the rooftops of the clockwork city, so...
by Badriel
Mon Mar 31, 2014 1:59 am
Forum: Completed Games
Topic: Clockwork City [GxB,GxG][Fantasy,Steampunk][NaNo2014]
Replies: 23
Views: 58008

Re: Clockwork City [GxB,GxG][Fantasy,Steampunk][NaNo2014]

GUI/Art: - Oh wow, the animations were neat. SFXs were nice as well. - Wish there were more poses, but hey, you guys made this in a month. - Seems strange to have the sprites there at the beginning of the running scene? - Backgrounds are really nice! Music: - Pretty comfy. Props to the musician, I ...
by Badriel
Sun Mar 30, 2014 7:03 pm
Forum: Completed Games
Topic: Clockwork City [GxB,GxG][Fantasy,Steampunk][NaNo2014]
Replies: 23
Views: 58008

Clockwork City [GxB,GxG][Fantasy,Steampunk][NaNo2014]

http://i.imgur.com/NREjAKo.png Plot Enter the world of Clockwork City. Follow a day in the life of Edyta a Roof Runner new to her job, and explore her blossoming friendships in a city full of intrigue and fantasy! The story begins with Edyta talking into a Chronodict, an audio recording device, lea...
by Badriel
Wed Mar 26, 2014 5:44 pm
Forum: WiP: NaNoRenO
Topic: Clockwork City [Fantasy,Steampunk][NaNo2014]
Replies: 10
Views: 3208

Re: Clockwork City [Fantasy,Steampunk][NaNo2014]

An update!
Roz is finished:
Image

And I've got a screenshot from the game:
Image

The work's going pretty smoothly! :D
by Badriel
Wed Mar 19, 2014 2:36 pm
Forum: WiP: NaNoRenO
Topic: Clockwork City [Fantasy,Steampunk][NaNo2014]
Replies: 10
Views: 3208

Re: Clockwork City [Fantasy,Steampunk][NaNo2014]

An update!
The script of the game is basically finished, the GUI is finished and Nikolai's finished too!

Image

Image Image
by Badriel
Thu Mar 13, 2014 5:22 pm
Forum: WiP: NaNoRenO
Topic: Clockwork City [Fantasy,Steampunk][NaNo2014]
Replies: 10
Views: 3208

Re: Clockwork City [Fantasy,Steampunk][NaNo2014]

Thanks for the positive feedback. Here's the concept art for the next character, Nikolai: http://i.imgur.com/HNg7OjV.jpg He is a thief, but of the aladdin type. he is a scoundrel, but he won't hurt people or take from those that can't afford to have things taken. Naturally, it's left him a little wo...
by Badriel
Tue Mar 11, 2014 6:20 am
Forum: WiP: NaNoRenO
Topic: Clockwork City [Fantasy,Steampunk][NaNo2014]
Replies: 10
Views: 3208

Clockwork City [Fantasy,Steampunk][NaNo2014]

http://i.imgur.com/YJTXBTX.png Enter the world of Clockwork City. Follow a day in the life of Edyta a Roof Runner new to her job, and explore her blossoming friendships in a city full of intrigue and fantasy! The story begins with Edyta talking into a Chronodict, an audio recording device, leaving ...
by Badriel
Thu Feb 20, 2014 5:16 am
Forum: Old Threads (– September 2014)
Topic: Artist for hire: Backgrounds
Replies: 52
Views: 18735

Re: Artist for hire: Backgrounds

Sweet Jesus those backgrounds are so pro :0 looks like something straight out of a full lenght animation. Your art is gorgeous! When I have a project I will definitely consider you. Keep up the awesome work! I'll go back to staring at it now. ^_~ Thank you for your feedback! I've got some new backg...
by Badriel
Thu Jan 23, 2014 5:22 am
Forum: Old Threads (– September 2014)
Topic: Artist for hire: Backgrounds
Replies: 52
Views: 18735

Re: Artist for hire: Backgrounds

Time to update my portfolio with a brand new style of backgrounds!
Image Image

Image Image
by Badriel
Sat Jan 04, 2014 12:36 pm
Forum: Works in Progress
Topic: DELETE ME
Replies: 91
Views: 12462

Re: Juniper's Knot Forever

Are you going to keep in mind, that there's already an official sequel of Juniper's Knot in work?
https://dischan.org/devblog/2014/01/dis ... f-affairs/
by Badriel
Sat Sep 21, 2013 5:05 am
Forum: Ren'Py Questions and Announcements
Topic: Self contained displayable?
Replies: 4
Views: 685

Re: Self contained displayable?

Okay, so basically, I'm trying to animate a character in pieces. There are two parts, body and head. The body section does a yzoom of 0.9 to 1.0 every few seconds (e.g. breathing). The head raises and lowers every few seconds matching the breathing. Attached to the head are animated blinking eyes a...
by Badriel
Mon Sep 09, 2013 6:56 am
Forum: Ren'Py Questions and Announcements
Topic: How to fix blurry sprites / BGs in Ren'Py?
Replies: 31
Views: 4317

Re: How to fix blurry sprites / BGs in Ren'Py?

Haha, yes sorry about that as well, I had just figured out how to take a screen shot AFTER posting... (I'm on a very new computer, if that isn't already painfully obvious). As far as blurriness goes, I've asked a few others in my apartment if the images look blurry, and they're telling me no. My vi...
by Badriel
Fri Sep 06, 2013 3:45 am
Forum: Ren'Py Questions and Announcements
Topic: Conditionswitch and transitions [SOLVED]
Replies: 9
Views: 2233

Re: Conditionswitch and transitions

Eh... :oops: well then just go back to ConditionSwitch then. I just find it unnecessary when you have only 1 thing you can change, so I did not use it. But the situation is never at all about ConditionSwitch. ConditionSwitch will never do the transition for you. It will update an image base on the ...
by Badriel
Thu Sep 05, 2013 4:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Conditionswitch and transitions [SOLVED]
Replies: 9
Views: 2233

Re: Conditionswitch and transitions

Oh right put the $ on these 2 lines by mistake. :oops: Just remove them. Oh, that worked! Renpy.show isn't described well enough in the documentation, so I lack some knowledge about it. But it doesn't really solve my problem, because I'll need to define all possible combinations. Let's assume I've ...
by Badriel
Thu Sep 05, 2013 1:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Conditionswitch and transitions [SOLVED]
Replies: 9
Views: 2233

Re: Conditionswitch and transitions

I think it's not possible, not within ConditionSwitch. You'll need to find some kind of workaround... I didn't try this out, but "renpy.transition" comes to mind. Have you tried this? show girl with dissolve $ e_face = "angry" "test" $ renpy.transition(dissolve) $ e_face = "cheeky" Just a suggestio...