Search found 422 matches
- Sat Jun 12, 2021 10:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error message when trying to launch game
- Replies: 3
- Views: 906
Error message when trying to launch game
Someone commented on the itch.io page for one of my RenPy games (Take A Hike!) saying they were unable to play it at all because they get an error message when they try to launch it. They sent me a screenshot of the error message, which just says: C:\\Users\\DAVID\\Desktop\\??\\take a hike!\\TakeAHi...
- Fri Jun 11, 2021 10:34 am
- Forum: Creator Discussion
- Topic: Reliable conversation guide for an interrogation game?
- Replies: 2
- Views: 4353
Re: Reliable conversation guide for an interrogation game?
Rather than planning out a set amount of questions, I would probably think about it in terms of what information the answers will give you to unlock more questions. The simplest way to do it would be to have each answer provide sort of a new keyword that gives you another question to ask. For instan...
- Mon Jun 07, 2021 9:01 am
- Forum: Creator Discussion
- Topic: HARK! What size, these Sprites???
- Replies: 7
- Views: 5016
Re: HARK! What size, these Sprites???
I think it can actually be a pretty good idea to have sprites that are a bit bigger than you need - although maybe not that big. You can always scale them down for the game - even do it in the code by using im.Scale - and then you'll also have the option of zooming in and making them bigger if you w...
- Thu Jun 03, 2021 10:27 am
- Forum: Creative Commons
- Topic: [CC BY-NC] Crowne's Premade Sprites
- Replies: 8
- Views: 6140
Re: [CC BY-NC] Crowne's Premade Sprites
Ooh, Eve is adorable! Thanks so much for sharing her and the others.
- Sun May 30, 2021 10:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing something based on the length of a player input variable?
- Replies: 2
- Views: 1185
Changing something based on the length of a player input variable?
I'm working on a project in which players can input a custom name for the main character, and I'm currently experimenting with what the character limit on that should be. I'm wondering if I might be able to do something like make the text size smaller in the main character's dialogue label if it's p...
- Fri May 14, 2021 3:09 pm
- Forum: Completed Games
- Topic: Wizard School Woes [Short][Free][Fantasy]
- Replies: 0
- Views: 2916
Wizard School Woes [Short][Free][Fantasy]
https://img.itch.zone/aW1nLzU4NTE0NTQucG5n/315x250%23c/1Wvt9j.png Wizard School Woes Magic rituals are already stressful and complicated enough in the best of times—add an upcoming due date for a final research project at a prestigious wizarding academy, and they're practically impossible! With pro...
- Fri May 14, 2021 1:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen With Multiple Inputs
- Replies: 6
- Views: 3227
Re: Screen With Multiple Inputs
I remember doing something like this by toggling inputs and buttons . . . I finally got back to working on this, and I wanted to let you and anyone else who might come across this thread with a similar issue know that this comment was exactly what I needed to figure it out! My code ended up looking...
- Fri May 14, 2021 9:33 am
- Forum: Works in Progress
- Topic: Peripeteia: Land of Folklore, Prologue Available [GxNB][Adventure, Romance Kinetic VN]
- Replies: 1
- Views: 1431
Re: Peripeteia: Land of Folklore, Prologue Available [GxNB][Adventure, Romance Kinetic VN]
The art for this looks so cute! And Apollo sounds like my kind of character. Good luck with the rest of development, I'm looking forward to seeing more!
- Sat May 01, 2021 6:47 am
- Forum: Creator Discussion
- Topic: Coders: question on Sprites...
- Replies: 8
- Views: 5542
Re: Coders: question on Sprites...
If you're using layeredimage anyway, I would personally find it more useful to have completely separate images for each layer - like the base of the sprite, the clothes, the hair, the eyes, the mouth, etc. - rather than chopping up the full combination of layers into different chunks. That's just th...
- Sat Apr 17, 2021 1:23 pm
- Forum: Creative Commons
- Topic: onboroo's VN Assets
- Replies: 1
- Views: 2623
Re: onboroo's VN Assets
These are so cute! Thanks for sharing them.
- Fri Apr 16, 2021 10:24 am
- Forum: Creator Discussion
- Topic: Chapter vs. Whole Game Release
- Replies: 9
- Views: 4996
Re: Chapter vs. Whole Game Release
As disadvantages, I can see it being frustrating to play part of a game and not 100% know when the next part will come out - or whether the game will even eventually be finished. This pretty much sums up how I feel as a player. I understand the reasons that developers might prefer to release someth...
- Fri Mar 19, 2021 10:18 am
- Forum: Creator Discussion
- Topic: Change font to a single word in a sentence
- Replies: 4
- Views: 4607
Re: Change font to a single word in a sentence
I believe that code might work if you wanted to treat that one word on its own like an image, and "show" it separate from the textbox. But if you want to change the font of part of your normal text, it's actually simpler than that. You should be able to just write something like, "Her...
- Sat Feb 27, 2021 3:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen With Multiple Inputs
- Replies: 6
- Views: 3227
Re: Screen With Multiple Inputs
Be aware that in order to type on the input, you need to have your cursor placed within the `input`'s `button`, since the `input`s are encapsulated inside them. Thanks for your help! This is mostly working now, but it seems to me like needing to keep the cursor right on the button will also be an i...
- Sat Feb 27, 2021 1:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen With Multiple Inputs
- Replies: 6
- Views: 3227
Screen With Multiple Inputs
I'm trying to code a screen where the player chooses a first name and a last name for the main character, but I'm not especially familiar with coding custom screens, and I've run into a slight issue. I'm basing my code on what's in this thread , but I want to add a second input for the last name. So...
- Mon Feb 22, 2021 10:52 am
- Forum: Asset Creation: Writing
- Topic: Does the player character in a game set on a fictional computer have to be a blank slate?
- Replies: 4
- Views: 6106
Re: Does the player character in a game set on a fictional computer have to be a blank slate?
I don't think there's any reason the player has to be a blank slate in that kind of game. There's no reason the player can't be experiencing the simulation through the eyes of a defined character. It's not nearly as popular as the ones you listed, but I actually made a short email/instant message si...