Search found 699 matches
- Sun Sep 17, 2006 11:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Click'n'skip
- Replies: 8
- Views: 3651
Is there a way to embed music in this clic'n'skip technique too? I tried this code: label splashscreen: with None scene black if renpy.music.play('sfx.ogg', 0.5, 1): return show logo if renpy.with(dissolve) or renpy.pause(5.0): return hide logo if renpy.music.stop(): return if renpy.with(dissolve) o...
- Mon Sep 11, 2006 5:37 pm
- Forum: General Discussion
- Topic: After Death... comes what?
- Replies: 7
- Views: 1882
- Mon Sep 11, 2006 5:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Kana mode and dissolving the say box
- Replies: 7
- Views: 1952
Re: Kana mode and dissolving the say box
I wanted to try the kana mode for a little side project and I realized it wasn't as I was expecting it. I had to look at how Fate Stay Night dealt with it to understand though : the box dissolves in and out instead of suddenly appearing after scene/show statements. Is there any way to reproduce thi...
- Sun Sep 10, 2006 2:19 pm
- Forum: Ideas
- Topic: Controlled Chaos; or, Second Origins (demo up to Ch 8)
- Replies: 167
- Views: 44816
Unfortunately, precise synchronized timing is sort of beyond what Ren'Py was designed for... unless you're playing movies. (And it's just a matter of time before XviD is supported on that front.) So that means in the very near future (5.6.2?) there'll be support for XviD? :D Well it means I might h...
- Sat Sep 09, 2006 12:50 pm
- Forum: Ideas
- Topic: Evergreen Valley Demo
- Replies: 50
- Views: 11198
- Mon Sep 04, 2006 7:10 pm
- Forum: Ideas
- Topic: Need artist
- Replies: 118
- Views: 17428
Maybe the answer is in this post:
http://lemmasoft.renai.us/forums/viewtopic.php?t=1247
http://lemmasoft.renai.us/forums/viewtopic.php?t=1247
- Mon Sep 04, 2006 4:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Who needs a Style Editor?
- Replies: 2
- Views: 914
I'm sorry to say it's not possible since it is programmed using .NET libraries (because I'm not skilled in Python nor java). The binary file works just fine after you've installed .NET 2.0 libraries (if you play on a Windows featured machine with latest games, it's likely you've already installed th...
- Mon Sep 04, 2006 4:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Who needs a Style Editor?
- Replies: 2
- Views: 914
Who needs a Style Editor?
I've been trying to code these days and managed to create a small style editor whic is only limited to the default text properties . Because I wonder if this is of help for anyone, I didn't push the experience too far yet. So here I am, with this little program I'm willing to share with the source c...
- Mon Sep 04, 2006 1:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.6 Plans
- Replies: 47
- Views: 9208
I think it's because sometimes you had to explicit you were starting from a scene where there was nothing (With None). See the documentation for further details :D There were other things that needed it if I remember well, for exemple: the game menu transition label main_menu: with None $ renpy.tran...
- Mon Sep 04, 2006 7:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.6 Plans
- Replies: 47
- Views: 9208
Well I thought about manipulating directly the sound mixer (or whatever process) without having to set a special channel or having to use a 3rd party program in order to make this possible. I know I could use it, but it really simplifies the task because if you imagine how much time is needed to pro...
- Mon Sep 04, 2006 5:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.6 Plans
- Replies: 47
- Views: 9208
- Mon Aug 28, 2006 5:35 pm
- Forum: Other Story-based Games
- Topic: {H} CROSS CHANNEL
- Replies: 16
- Views: 6314
The PC game is clearly ecchi. It involves sex but it's not forced sex. The PS2 version is only mild since it is released to all categories. The game plot is mainly the search for the reason of people's disappearance. It is linked with how Taichi seems to act towards his friends. The impact of the pl...
- Mon Aug 28, 2006 3:37 pm
- Forum: Other Story-based Games
- Topic: {H} CROSS CHANNEL
- Replies: 16
- Views: 6314
It's an area you can talk forever about, because there's no real best way. It's a matter of decision and direction. As always. But I'm not disinclined towards translations that have the translator's own style to them. They may not be as accurate, but they are usually more consistent. It is way too ...
- Mon Aug 28, 2006 5:53 am
- Forum: Other Story-based Games
- Topic: {H} CROSS CHANNEL
- Replies: 16
- Views: 6314
Well, I wasn't talking about how to translate generally, it only applied to that game because I keep in touch with the translator, but when it comes to translating, it really depends on who translates and how many people are brought with the process. With eroge, translating is really time-consuming....
- Sun Aug 27, 2006 7:53 pm
- Forum: Creator Discussion
- Topic: Visual novel speculations...
- Replies: 17
- Views: 4590
The very notion of timeloop is something very common in Visual novels. You could call them alternative routes, but anyway, they are mostly used to depict characters with extreme details. The games Cross channel (week timeloop) or higurashi no naku koro ni (chapter timeloop) both use that system to m...