Search found 699 matches

by yummy
Sun Sep 17, 2006 11:48 am
Forum: Ren'Py Questions and Announcements
Topic: Click'n'skip
Replies: 8
Views: 3651

Is there a way to embed music in this clic'n'skip technique too? I tried this code: label splashscreen: with None scene black if renpy.music.play('sfx.ogg', 0.5, 1): return show logo if renpy.with(dissolve) or renpy.pause(5.0): return hide logo if renpy.music.stop(): return if renpy.with(dissolve) o...
by yummy
Mon Sep 11, 2006 5:37 pm
Forum: General Discussion
Topic: After Death... comes what?
Replies: 7
Views: 1882

Strange. When I began reading your post I thought about a proverb from Confucius:
We have not yet learned to know life. How can we know death?
by yummy
Mon Sep 11, 2006 5:16 am
Forum: Ren'Py Questions and Announcements
Topic: Kana mode and dissolving the say box
Replies: 7
Views: 1952

Re: Kana mode and dissolving the say box

I wanted to try the kana mode for a little side project and I realized it wasn't as I was expecting it. I had to look at how Fate Stay Night dealt with it to understand though : the box dissolves in and out instead of suddenly appearing after scene/show statements. Is there any way to reproduce thi...
by yummy
Sun Sep 10, 2006 2:19 pm
Forum: Ideas
Topic: Controlled Chaos; or, Second Origins (demo up to Ch 8)
Replies: 167
Views: 44816

Unfortunately, precise synchronized timing is sort of beyond what Ren'Py was designed for... unless you're playing movies. (And it's just a matter of time before XviD is supported on that front.) So that means in the very near future (5.6.2?) there'll be support for XviD? :D Well it means I might h...
by yummy
Sat Sep 09, 2006 12:50 pm
Forum: Ideas
Topic: Evergreen Valley Demo
Replies: 50
Views: 11198

I tried it and I think it was really interesting.
I particularly liked Sydney's personality because of she's quite cheerful.
I'm curious how it'll turn out when the game is finished.

Keep up the good work!
by yummy
Mon Sep 04, 2006 7:10 pm
Forum: Ideas
Topic: Need artist
Replies: 118
Views: 17428

by yummy
Mon Sep 04, 2006 4:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Who needs a Style Editor?
Replies: 2
Views: 914

I'm sorry to say it's not possible since it is programmed using .NET libraries (because I'm not skilled in Python nor java). The binary file works just fine after you've installed .NET 2.0 libraries (if you play on a Windows featured machine with latest games, it's likely you've already installed th...
by yummy
Mon Sep 04, 2006 4:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Who needs a Style Editor?
Replies: 2
Views: 914

Who needs a Style Editor?

I've been trying to code these days and managed to create a small style editor whic is only limited to the default text properties . Because I wonder if this is of help for anyone, I didn't push the experience too far yet. So here I am, with this little program I'm willing to share with the source c...
by yummy
Mon Sep 04, 2006 1:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.6 Plans
Replies: 47
Views: 9208

I think it's because sometimes you had to explicit you were starting from a scene where there was nothing (With None). See the documentation for further details :D There were other things that needed it if I remember well, for exemple: the game menu transition label main_menu: with None $ renpy.tran...
by yummy
Mon Sep 04, 2006 7:13 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.6 Plans
Replies: 47
Views: 9208

Well I thought about manipulating directly the sound mixer (or whatever process) without having to set a special channel or having to use a 3rd party program in order to make this possible. I know I could use it, but it really simplifies the task because if you imagine how much time is needed to pro...
by yummy
Mon Sep 04, 2006 5:35 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.6 Plans
Replies: 47
Views: 9208

It's totally awesome. I'm impressed about how far you've been planning the next version of Ren'Py (well after all it's obvious, since you're the creator). I'm now impatient to test the functions with the "special effects" I had planned with the game I'm currently on. Oh, maybe it's a newbi...
by yummy
Mon Aug 28, 2006 5:35 pm
Forum: Other Story-based Games
Topic: {H} CROSS CHANNEL
Replies: 16
Views: 6314

The PC game is clearly ecchi. It involves sex but it's not forced sex. The PS2 version is only mild since it is released to all categories. The game plot is mainly the search for the reason of people's disappearance. It is linked with how Taichi seems to act towards his friends. The impact of the pl...
by yummy
Mon Aug 28, 2006 3:37 pm
Forum: Other Story-based Games
Topic: {H} CROSS CHANNEL
Replies: 16
Views: 6314

It's an area you can talk forever about, because there's no real best way. It's a matter of decision and direction. As always. But I'm not disinclined towards translations that have the translator's own style to them. They may not be as accurate, but they are usually more consistent. It is way too ...
by yummy
Mon Aug 28, 2006 5:53 am
Forum: Other Story-based Games
Topic: {H} CROSS CHANNEL
Replies: 16
Views: 6314

Well, I wasn't talking about how to translate generally, it only applied to that game because I keep in touch with the translator, but when it comes to translating, it really depends on who translates and how many people are brought with the process. With eroge, translating is really time-consuming....
by yummy
Sun Aug 27, 2006 7:53 pm
Forum: Creator Discussion
Topic: Visual novel speculations...
Replies: 17
Views: 4590

The very notion of timeloop is something very common in Visual novels. You could call them alternative routes, but anyway, they are mostly used to depict characters with extreme details. The games Cross channel (week timeloop) or higurashi no naku koro ni (chapter timeloop) both use that system to m...