Search found 64 matches
- Mon Mar 31, 2014 5:22 am
- Forum: Completed Games
- Topic: Clockwork City [GxB,GxG][Fantasy,Steampunk][NaNo2014]
- Replies: 23
- Views: 62483
Re: Clockwork City [GxB,GxG][Fantasy,Steampunk][NaNo2014]
Hmmm, this really needs to be a longer game. Maybe one day. What's a Dray? I almost want to think some human-automaton cyborg, but then they're supposed to be lower-class? Dray are one of the humanoid races living in that world. They're used to the thin air on the rooftops of the clockwork city, so...
- Mon Mar 31, 2014 1:59 am
- Forum: Completed Games
- Topic: Clockwork City [GxB,GxG][Fantasy,Steampunk][NaNo2014]
- Replies: 23
- Views: 62483
Re: Clockwork City [GxB,GxG][Fantasy,Steampunk][NaNo2014]
GUI/Art: - Oh wow, the animations were neat. SFXs were nice as well. - Wish there were more poses, but hey, you guys made this in a month. - Seems strange to have the sprites there at the beginning of the running scene? - Backgrounds are really nice! Music: - Pretty comfy. Props to the musician, I ...
- Sun Mar 30, 2014 7:03 pm
- Forum: Completed Games
- Topic: Clockwork City [GxB,GxG][Fantasy,Steampunk][NaNo2014]
- Replies: 23
- Views: 62483
Clockwork City [GxB,GxG][Fantasy,Steampunk][NaNo2014]
http://i.imgur.com/NREjAKo.png Plot Enter the world of Clockwork City. Follow a day in the life of Edyta a Roof Runner new to her job, and explore her blossoming friendships in a city full of intrigue and fantasy! The story begins with Edyta talking into a Chronodict, an audio recording device, lea...
- Wed Mar 26, 2014 5:44 pm
- Forum: WiP: NaNoRenO
- Topic: Clockwork City [Fantasy,Steampunk][NaNo2014]
- Replies: 10
- Views: 3890
- Wed Mar 19, 2014 2:36 pm
- Forum: WiP: NaNoRenO
- Topic: Clockwork City [Fantasy,Steampunk][NaNo2014]
- Replies: 10
- Views: 3890
- Thu Mar 13, 2014 5:22 pm
- Forum: WiP: NaNoRenO
- Topic: Clockwork City [Fantasy,Steampunk][NaNo2014]
- Replies: 10
- Views: 3890
Re: Clockwork City [Fantasy,Steampunk][NaNo2014]
Thanks for the positive feedback. Here's the concept art for the next character, Nikolai: http://i.imgur.com/HNg7OjV.jpg He is a thief, but of the aladdin type. he is a scoundrel, but he won't hurt people or take from those that can't afford to have things taken. Naturally, it's left him a little wo...
- Tue Mar 11, 2014 6:20 am
- Forum: WiP: NaNoRenO
- Topic: Clockwork City [Fantasy,Steampunk][NaNo2014]
- Replies: 10
- Views: 3890
Clockwork City [Fantasy,Steampunk][NaNo2014]
http://i.imgur.com/YJTXBTX.png Enter the world of Clockwork City. Follow a day in the life of Edyta a Roof Runner new to her job, and explore her blossoming friendships in a city full of intrigue and fantasy! The story begins with Edyta talking into a Chronodict, an audio recording device, leaving ...
- Thu Feb 20, 2014 5:16 am
- Forum: Old Threads (– September 2014)
- Topic: Artist for hire: Backgrounds
- Replies: 52
- Views: 21308
Re: Artist for hire: Backgrounds
Sweet Jesus those backgrounds are so pro :0 looks like something straight out of a full lenght animation. Your art is gorgeous! When I have a project I will definitely consider you. Keep up the awesome work! I'll go back to staring at it now. ^_~ Thank you for your feedback! I've got some new backg...
- Thu Jan 23, 2014 5:22 am
- Forum: Old Threads (– September 2014)
- Topic: Artist for hire: Backgrounds
- Replies: 52
- Views: 21308
- Sat Jan 04, 2014 12:36 pm
- Forum: Works in Progress
- Topic: DELETE ME
- Replies: 91
- Views: 14370
Re: Juniper's Knot Forever
Are you going to keep in mind, that there's already an official sequel of Juniper's Knot in work?
https://dischan.org/devblog/2014/01/dis ... f-affairs/
https://dischan.org/devblog/2014/01/dis ... f-affairs/
- Sat Sep 21, 2013 5:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Self contained displayable?
- Replies: 4
- Views: 802
Re: Self contained displayable?
Okay, so basically, I'm trying to animate a character in pieces. There are two parts, body and head. The body section does a yzoom of 0.9 to 1.0 every few seconds (e.g. breathing). The head raises and lowers every few seconds matching the breathing. Attached to the head are animated blinking eyes a...
- Mon Sep 09, 2013 6:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to fix blurry sprites / BGs in Ren'Py?
- Replies: 31
- Views: 5496
Re: How to fix blurry sprites / BGs in Ren'Py?
Haha, yes sorry about that as well, I had just figured out how to take a screen shot AFTER posting... (I'm on a very new computer, if that isn't already painfully obvious). As far as blurriness goes, I've asked a few others in my apartment if the images look blurry, and they're telling me no. My vi...
- Fri Sep 06, 2013 3:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Conditionswitch and transitions [SOLVED]
- Replies: 9
- Views: 3148
Re: Conditionswitch and transitions
Eh... :oops: well then just go back to ConditionSwitch then. I just find it unnecessary when you have only 1 thing you can change, so I did not use it. But the situation is never at all about ConditionSwitch. ConditionSwitch will never do the transition for you. It will update an image base on the ...
- Thu Sep 05, 2013 4:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Conditionswitch and transitions [SOLVED]
- Replies: 9
- Views: 3148
Re: Conditionswitch and transitions
Oh right put the $ on these 2 lines by mistake. :oops: Just remove them. Oh, that worked! Renpy.show isn't described well enough in the documentation, so I lack some knowledge about it. But it doesn't really solve my problem, because I'll need to define all possible combinations. Let's assume I've ...
- Thu Sep 05, 2013 1:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Conditionswitch and transitions [SOLVED]
- Replies: 9
- Views: 3148
Re: Conditionswitch and transitions
I think it's not possible, not within ConditionSwitch. You'll need to find some kind of workaround... I didn't try this out, but "renpy.transition" comes to mind. Have you tried this? show girl with dissolve $ e_face = "angry" "test" $ renpy.transition(dissolve) $ e_fa...