Search found 399 matches
- Mon Aug 03, 2020 10:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: indentation mismatch
- Replies: 2
- Views: 148
Re: indentation mismatch
try # The script of the game goes in this file. # Declare characters used by this game. The color argument colorizes the # name of the character. define oskar = Character("Oskar", color = "#6E0980") image oskar = "images/pj/Oscar.png" define clev = Character("Clev...
- Sat Aug 01, 2020 8:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: notify screen
- Replies: 2
- Views: 387
Re: notify screen
The purpose of the conversions flags !tq is described in doc.
P.S.You can eliminate the need to change the standard screen, for example, as follows:
P.S.You can eliminate the need to change the standard screen, for example, as follows:
Code: Select all
$ coins = 1000
$ renpy.notify("You\'ve gained {} coins".format(coins))
- Fri Jul 31, 2020 9:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing a scene and wait for user to click
- Replies: 2
- Views: 294
Re: Showing a scene and wait for user to click
You can use pause
https://www.renpy.org/doc/html/quicksta ... -statement
https://www.renpy.org/doc/html/dialogue ... management
Code: Select all
label start:
scene something
pause # <<<<<<
show whatever
pause
return
https://www.renpy.org/doc/html/dialogue ... management
- Sun Jul 26, 2020 4:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error When Adding New Audio Channel
- Replies: 4
- Views: 430
Re: Error When Adding New Audio Channel
Oh! It worked when I put it into options. Do you mind explaining it? I thought init was something innate when you start running the code. If not that's okay, too, I'll just try and look it up for myself. I appreciate the assist tho! look this https://www.renpy.org/doc/html/python.html#init-python-s...
- Sun Jul 26, 2020 11:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error When Adding New Audio Channel
- Replies: 4
- Views: 430
Re: Error When Adding New Audio Channel
Code: Select all
init python:
renpy.music.register_channel("nature", "sfx", loop=True)
- Fri Jul 24, 2020 3:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I replace existing images?
- Replies: 1
- Views: 324
Re: How do I replace existing images?
Images may have been archived. Check the files with .rpa extension in a game folder. If there are any, remove them.
- Sun Jul 12, 2020 10:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Conditional side image
- Replies: 5
- Views: 642
Re: Conditional side image
in init: default main_character = 'J.M.' define mc = Character('main_character', dynamic=True, image='mc', color='#ffbfff', ) image side mc = 'some_picture.jpg' in screen say(): if not renpy.variant("small"): if who==main_character: add SideImage() xalign .65 yalign .8 else: add SideImage(...
- Fri Jul 10, 2020 6:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with changing the icon
- Replies: 2
- Views: 448
Re: Problem with changing the icon
look this viewtopic.php?f=8&t=59067
PyTom wrote: The window icon and the icon.ico file are two different things - one controls in-game, and one controls before the game is launched.
- Thu Jul 02, 2020 2:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Returning to menu with fewer options without loop
- Replies: 1
- Views: 341
Re: Returning to menu with fewer options without loop
There are several ways. The easiest: default stepone = False default steptwo = False default stepthree = False label start: # menu act: 'These are the activities!' 'step one' if not stepone: $ stepone = True "Let's....whatever" jump act 'step two' if not steptwo: $ steptwo = True # jump ac...
- Mon Jun 29, 2020 10:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Numbers problem
- Replies: 3
- Views: 401
Re: Numbers problem
$ money = 200 $ sayd = int(renpy.input("how much?", allow=['0','1','2','3','4','5','6','7','8','9']) or 0) ## at this step, you can enter a condition if you need it. Like: if sayd > 200: ... elif .. else). $ sum = money - sayd 'You say [sayd]? The rezult of operation is [sum]' https://doc...
- Mon Mar 09, 2020 4:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: "if" chose between 2 amount
- Replies: 2
- Views: 418
Re: "if" chose between 2 amount
Example with several code variants: label start: $ point = 10 if 0 < point < 30 or 60 < point < 100: "1-29 and 59-100" elif point >= 30 and point <= 60: "30-60" elif 200 > point >= 100: "100...199" elif point <= 0: "0 and less" else: "200 and more"
- Wed Mar 04, 2020 2:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add +1 to a variable every second
- Replies: 4
- Views: 528
Re: How to add +1 to a variable every second
default iron = 0 screen resources(): text "Iron: [iron]" at topleft timer 1.0 repeat True action SetVariable('iron', iron+1) label start: '?' show screen resources '!' The algorithm can be improved as you wish https://renpy.org/doc/html/screens.html#timer https://renpy.org/doc/html/screen...
- Mon Jan 13, 2020 9:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: AttributeError: ‘StoreModule’ object has no attribute ‘_history'
- Replies: 6
- Views: 647
Re: AttributeError: ‘StoreModule’ object has no attribute ‘_history”
It's hard to say without the code.
First, Check line 2363 of script.rpy (as well as the line above and the line below).
Also maybe you have variable with reserved name, for example, "extend"...
First, Check line 2363 of script.rpy (as well as the line above and the line below).
Also maybe you have variable with reserved name, for example, "extend"...
- Mon Jan 06, 2020 12:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I use "call" for multiple menu choices?
- Replies: 11
- Views: 1388
Re: Can I use "call" for multiple menu choices?
I agree. I just wanted to mark an interesting psychological moment. When a function is not prescribed in the documentation, but you know about it, it becomes a pleasant feature (which doesn't show any flaws in it). But as soon as the function becomes documented, you start to make some demands to it ...
- Sat Jan 04, 2020 8:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I use "call" for multiple menu choices?
- Replies: 11
- Views: 1388
Re: Can I use "call" for multiple menu choices?
Ah! Good to know. Hmm, Maybe this feature was documented in vain... I was just thinking. It has a significant disadvantage. Set() creates many values with unique names that cannot be repeated . That is, this feature cannot be used in menus if the menu has the same answer choices. Here is an example...