Search found 743 matches
- Wed Jun 17, 2020 4:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding 'tags' to objects in my Inventory ...
- Replies: 2
- Views: 413
Re: Adding 'tags' to objects in my Inventory ...
variable = ["hat"] means it is a list. With variable.append("socks"), you can add more elements to the list, or you make it variable = ["hat", "socks", "shirt"] from the beginning. Basically the same as in Twine, just minor changes to syntax.
- Tue Jun 16, 2020 4:20 pm
- Forum: Demos & Beta Testing
- Topic: Starlight Shores [BxG [Island-Themed] [Romance] [DEMO AVAILABLE]
- Replies: 2
- Views: 1203
Re: Starlight Shores [BxG [Island-Themed] [Romance] [DEMO AVAILABLE]
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- Tue Jun 09, 2020 3:20 am
- Forum: Creator Discussion
- Topic: [CLOSED POLL!] Winner: MAKE A RYTHM GAME!
- Replies: 18
- Views: 8546
Re: [POLL!] What tutorial for this forum?
A! Especially since in my experience (and I was also told this) Ren'py's engine is not exact enough to sync music and animations.
- Tue Jun 09, 2020 2:41 am
- Forum: Asset Creation: Art
- Topic: Body position feedback
- Replies: 1
- Views: 6554
Re: Body position feedback
While you *can* turn your head about 90°, it is very uncomfortable and you'd normally turn your upper body a little bit too so your neck isn't strained as much.
- Fri May 29, 2020 2:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to show both AnimatedValue AND the value that's changing?
- Replies: 7
- Views: 599
Re: How to show both AnimatedValue AND the value that's changing?
This sadly gives a "division by zero" from renpy's internal workings But it is possible to give it a variable and change the variable before changing the value variable.
- Fri May 29, 2020 10:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to show both AnimatedValue AND the value that's changing?
- Replies: 7
- Views: 599
Re: How to show both AnimatedValue AND the value that's changing?
An example like this should go in the docs, because to be honest, I've been trying to get an AnimatedValue to work for years. Partly because it takes "value" as an argument, suggesting that it's a one-time animation from old_value to value. Is there a way to plug a function as an argument,...
- Thu May 21, 2020 6:49 am
- Forum: Asset Creation: Writing
- Topic: Character's/Main personality
- Replies: 2
- Views: 6590
Re: Character's/Main personality
Any.
It is purely a matter of preference. Don't plan your characters based on a few answers in a forum, plan them so they fit into your story.
It is purely a matter of preference. Don't plan your characters based on a few answers in a forum, plan them so they fit into your story.
- Sun May 17, 2020 6:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Expression Not Working Properly
- Replies: 3
- Views: 389
Re: Expression Not Working Properly
What you skipped is not defining the character, but giving the images the same tag. The first part of an image's name is the tag by which Renpy determines if a newly shown image should replace another. It works exactly the same as the "tag" keyword for screens in that regard.
- Sun May 17, 2020 6:35 am
- Forum: Asset Creation: Writing
- Topic: Need a team
- Replies: 4
- Views: 6951
Re: Need a team
I took a look at your story but I just can't read it with a straight face. "Brot" means "bread" in German and "Melbrot" invokes strong associations with "Mehlbrot", which is not a real word but would mean "flour bread". Unlucky choice of names, I sup...
- Sat May 16, 2020 9:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons and Doors
- Replies: 15
- Views: 1056
Re: Buttons and Doors
image office = "office1.jpg" label start: scene office "Welcome!" screen something: imagebutton: idle "idolbutton.jpg" hover "hoverbutton.jpg" xpos 100 ypos 100 action Jump('test') label test: "Test text" return This SHOULD already work, however it ...
- Wed May 13, 2020 10:37 am
- Forum: Creator Discussion
- Topic: Adding combat to a trade sim?
- Replies: 3
- Views: 3312
Re: Adding combat to a trade sim?
First off, those are some excellent ideas and pointers! I've never heard of Taipan before, I was actually thinking of The Patrician, especially the first game, mixed with actual story gameplay. You evaluation is right on point: Turning it into an RPG will make the trading part a secondary effort whe...
- Tue May 12, 2020 9:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons and Doors
- Replies: 15
- Views: 1056
Re: Buttons and Doors
That example is 7 years old. There are probably some parts that don't work with modern versions of Renpy, and there is definitely some stuff in there that is (today) considered bad style. https://www.renpy.org/dev-doc/html/screens.html#imagebutton has a pretty decent documentation for imagebuttons. ...
- Sun May 10, 2020 9:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Click to continue icon
- Replies: 11
- Views: 717
Re: Click to continue icon
You can add a what_suffix for every character to append the image tag to every line a character speaks. You still need to do it for every character, but only once where you define them.
- Sun May 10, 2020 6:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Return to a Non-Title Menu
- Replies: 4
- Views: 394
Re: Return to a Non-Title Menu
You can use Replay for that: https://www.renpy.org/doc/html/rooms.html#replay
- Sat May 09, 2020 4:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Transform on show and showif/else [sort of solved]
- Replies: 1
- Views: 301
Re: Transform on show and showif/else
Half-solved; I tried "showif hoveredquest != quest" and swap the two blocks, and that solved the issue. No idea why though.