Search found 1124 matches

by chronoluminaire
Mon Feb 15, 2010 1:55 pm
Forum: Creator Discussion
Topic: Please help me fixing some problems!
Replies: 4
Views: 983

Re: Please help me fixing some problems!

Although lhyta could have searched the forum themself, perhaps we could be a bit nicer or more welcoming? It can occasionally be hard to know the right terms to search for. I am making my visual novel game but getting difficulty in some parts, such as: -how do we modify the conversational box? Shoul...
by chronoluminaire
Mon Feb 15, 2010 1:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Pause issues
Replies: 5
Views: 914

Re: Pause issues

That's precisely what you'd expect. The call to pause() makes Ren'Py think the two comments are separate lines, and so it erases the screen between them. (Well, actually, it's a bit more complicated than that, since you're using ui.text() rather than just say statements. But it's the same basic prin...
by chronoluminaire
Wed Feb 10, 2010 12:55 pm
Forum: General Discussion
Topic: time-limited games
Replies: 24
Views: 2264

Re: time-limited games

I don't see why that would irritate people. It seems like a natural way to provide a time limit, and some tension and urgency to the plot as well.
by chronoluminaire
Wed Feb 10, 2010 9:02 am
Forum: Ren'Py Questions and Announcements
Topic: A question about "def" and some more image buttons
Replies: 2
Views: 547

Re: A question about "def" and some more image buttons

def is indeed the Python command to define functions. You can read about it at http://www.penzilla.net/tutorials/python/functions/ , for example. As for your problem, I suspect the issue is that you're not wrapping the call to renpy.jump. When you say clicked=renpy.jump('startthird') , what that's d...
by chronoluminaire
Thu Feb 04, 2010 5:32 am
Forum: Ren'Py Questions and Announcements
Topic: Disabling All Skipping
Replies: 8
Views: 1298

Re: Disabling All Skipping

All right, since you promise ;)

There's a semi-undocumented parameter to renpy.pause which makes the pauses "hard". You can specify it like this:

Code: Select all

$ renpy.pause(0.5, hard=True)
That'll prevent most kinds of skipping through that pause.

Use this power wisely, for good and not for evil.
by chronoluminaire
Tue Feb 02, 2010 8:56 am
Forum: Ren'Py Questions and Announcements
Topic: Shake effects; and zoom/pan
Replies: 18
Views: 7141

Re: Shake effects; and zoom/pan

For the ordering problems you're having, fortunately Ren'Py provdes a way for you to ensure two blocks execute in the right order without having to worry about filenames. init: # executes 3rd init -2 python: # executes earliest init 1: # executes 4th init -1: # executes 2nd init 999 python: # execut...
by chronoluminaire
Mon Feb 01, 2010 1:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py Shop
Replies: 27
Views: 3937

Re: Ren'Py Shop

Don't have much to say except that the shop is an excellent idea.
by chronoluminaire
Thu Jan 28, 2010 10:28 am
Forum: Ren'Py Questions and Announcements
Topic: Transition using an image and fade
Replies: 3
Views: 571

Re: Transition using an image and fade

What's your error message? What (precisely) are you trying to do? What code are you using? And what goes wrong?
(The sticky post On Asking Questions mentions that you need to provide these things. We can't really help you without them.)
by chronoluminaire
Thu Jan 28, 2010 6:50 am
Forum: Ren'Py Questions and Announcements
Topic: Disabling All Skipping
Replies: 8
Views: 1298

Re: Disabling All Skipping

Don't. At least, don't if you want people to play your game. If a user interface does things like that do me, I'll just avoid playing the game. Skipping exists for a reason. And certainly, certainly don't if you're stopping people from turning the "text cps" up to maximum. I read fast. I w...
by chronoluminaire
Wed Jan 27, 2010 12:24 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL Trouble
Replies: 2
Views: 487

Re: ATL Trouble

Just checking: you do have a solid image of some kind behind the things fading, right? Like a "scene black"? If you have a stack of displayables without /anything/ left underneath them, Ren'Py's graphics handling goes very odd and leaves semitransparent smears around. Be sure to always hav...
by chronoluminaire
Wed Jan 27, 2010 8:14 am
Forum: Ren'Py Questions and Announcements
Topic: show_side_image
Replies: 6
Views: 947

Re: show_side_image

Aha, thank you. That works. (I had to grep the Ren'Py source code for LiveCrop, because its documentation appears to have been entirely removed when ATL came in - either that or it was never documented at all. So I had to read the source to figure out the call syntax. But when I'd done that, it work...
by chronoluminaire
Wed Jan 27, 2010 6:14 am
Forum: Creator Discussion
Topic: About the Main Character
Replies: 12
Views: 1624

Re: About the Main Character

For most visual novels, I prefer it if I have no "customisation" of the main character, particularly their appearance. Here's why: because it lets the author write a more complete story involving the character who I'm controlling than if they had to add little branches everywhere depending...
by chronoluminaire
Tue Jan 26, 2010 3:57 pm
Forum: Ren'Py Questions and Announcements
Topic: show_side_image
Replies: 6
Views: 947

Re: show_side_image

Okay, updated the wiki pages. I have a further question. I'm trying to assemble a fairly complex ShowingSwitch. As is the normal use of ShowingSwitch, I want to just have a cropped version of whatever image is showing. The character's got quite a lot of expressions, each assembled at init time as an...
by chronoluminaire
Tue Jan 26, 2010 9:57 am
Forum: Creator Discussion
Topic: Advice about a game
Replies: 12
Views: 1335

Re: Advice about a game

in order to get your VN finished, it's highly recommended to start with a small VN. Even smaller than you think. Actually, I already did one... :roll: http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=6468 Yikes! My apologies, I must have missed that. In which case you can entirely ignore t...
by chronoluminaire
Tue Jan 26, 2010 9:53 am
Forum: Ren'Py Questions and Announcements
Topic: Variables and Menus
Replies: 9
Views: 1327

Re: Variables and Menus

JQuartz's last answer is a little confused. To Shake0615, you need to decide: do you want the "unlock" to last 1) for the current game only, 2) for all games on this computer, or 3) something in between? 1) If you're making something that should behave the same way each time the player sta...