Search found 76 matches
- Thu Nov 23, 2006 8:21 pm
- Forum: Creator Discussion
- Topic: Replayability
- Replies: 38
- Views: 5860
I tagged the bit about the times but lol it'd take a short novel to explain that game. ^^ hehe you're in for a good christmas. It may be an easy way out, I dunno about easy though lol ^^, if you can roll the second game aspect into the narrative plot then... who knows #### okay long boring example t...
- Thu Nov 23, 2006 7:27 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1079091
- Thu Nov 23, 2006 7:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Syntactic Sugar
- Replies: 34
- Views: 7788
- Thu Nov 23, 2006 6:23 pm
- Forum: Creator Discussion
- Topic: Replayability
- Replies: 38
- Views: 5860
Man Ever17 ate up a whole week of both me and my friends time. Things to bare in mind though The character branch is after the initial introduction as opposed to at the very begining of the game (which is in itself a master stroke) Becouse there are two paths per protagonist there are blocks that ca...
- Thu Nov 23, 2006 6:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Syntactic Sugar
- Replies: 34
- Views: 7788
mm pointers and referneces, null pointer exceptions are the things bad dreams are made of, that and oracle datafile block corruption. I think one of the biggest fears is that in striving for simplicity we lose the power and versatilitie that ren'py offers in its current form. However the way it has ...
- Thu Nov 23, 2006 9:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Syntactic Sugar
- Replies: 34
- Views: 7788
I think 3a would be the most appealing as = is a pretty comfy sign for people to use and just makes sense. Personally I'll stick with 0 just got my Python book through the post today seen as the dead rat also uses it alot I may aswell learn some more about it. Thing is though once you get past the a...
- Mon Nov 20, 2006 3:37 pm
- Forum: Ideas
- Topic: Progressive Reality
- Replies: 7
- Views: 1474
*yawns loudly* Just so nobody thinks I've been ignoring my obligation to my beloved story. I just finished drawing chapter 1 so it's now full but I shaln't be demoing it, seen as I may aswell wait until the whole things done + musak. But as a summary chapter 1 is about 30% of the whole story, 7,400 ...
- Mon Nov 20, 2006 7:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: The 5.6.5 development thread.
- Replies: 21
- Views: 3283
- Fri Nov 17, 2006 6:39 pm
- Forum: Creator Discussion
- Topic: Blade Visual Novel Engine
- Replies: 108
- Views: 24169
- Fri Nov 17, 2006 6:28 pm
- Forum: Ideas
- Topic: Fatal Hearts - Awaiting Release
- Replies: 125
- Views: 25881
- Fri Nov 17, 2006 6:26 pm
- Forum: Creator Discussion
- Topic: Blade Visual Novel Engine
- Replies: 108
- Views: 24169
- Fri Nov 17, 2006 6:16 pm
- Forum: Creator Discussion
- Topic: Getting over the rage
- Replies: 9
- Views: 1964
yes, but when I'm actually drawing something and in the vibe I don't remember such things until I'm done. See I can bash a half decent (for me) image out in half hour for smaller pics an hour for the bigger ones, but when you've just about finished something that you actually think *yeah that's look...
- Fri Nov 17, 2006 6:07 pm
- Forum: Creator Discussion
- Topic: Blade Visual Novel Engine
- Replies: 108
- Views: 24169
however with blade you have the @text {} which is obvious to the layman, also you don't have to know that a carrage return is important and that a tab is not really a collection of spaces. How comfortable you can be with either is simply down to personal preference and experiance. For me the limited...
- Fri Nov 17, 2006 4:52 pm
- Forum: Creator Discussion
- Topic: Getting over the rage
- Replies: 9
- Views: 1964
Getting over the rage
You've all been there, just spent a good while drawing a scene and it's going well, it looks great, you're dead pleased. You add a new layer just about to finish up with a tint and a save then VOMP the piece of ---- graphics program freezes, and dies, and of course there's no rescue. Now, how do you...
- Fri Nov 17, 2006 1:35 pm
- Forum: Creator Discussion
- Topic: Blade Visual Novel Engine
- Replies: 108
- Views: 24169
I don't have anything against stock materials being a pretty bad artist and no ear for music it'd be handy to be able to buy roylty free stuff off the shelf so to speak as it would speed on development. Once you're stories have got somekind of recognition then it gets easier to get people interested...