Search found 715 matches

by Andredron
Tue Feb 20, 2018 10:33 am
Forum: Ren'Py Questions and Announcements
Topic: help, screen avto what....
Replies: 3
Views: 437

Re: help, screen avto what....

Depending on what you're trying to accomplish you may not even need a screen to do this. Let's say you have files named 'page 1.jpg' through 'page 200.jpg' in your images directory, you could display them sequentially with only: label start: python: for i in range(1, 201): # lower bound is inclusiv...
by Andredron
Sun Feb 18, 2018 8:30 pm
Forum: Ren'Py Questions and Announcements
Topic: help, screen avto what....
Replies: 3
Views: 437

help, screen avto what....

Hello everyone, tell me please. I make a friend on his manga application, and there are more than 200 pages, tell me how to make renpy automatically create a screen template, for each manga page. This can be done by manually setting up 200 screens. I tried the imagebutton type from the auto example-...
by Andredron
Sun Feb 18, 2018 8:55 am
Forum: Ren'Py Cookbook
Topic: button "Continue game"
Replies: 11
Views: 11125

button "Continue game"

1) plain(The code is outdated and does not work in new versions) # action - continue the game from there, where finished # if there is nothing to upload yet, the button is inactive # textbutton _ ("Continue game") action Continue () init -999 python class Continue (Action, DictEquality): d...
by Andredron
Sat Feb 17, 2018 11:17 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How can I draw a specific textbox whenever the namebox is hovered?
Replies: 11
Views: 1418

Re: How can I draw a specific textbox whenever the namebox is hovered?

So, I almost finished making the working system, but I'm confused how to order the code to draw this "notify" box only when the namebox itself is drawn by the game... I'm very badly sorted out, you're sort of like what you want "Notyfi" Was shown only when the screen booted? If ...
by Andredron
Sat Feb 17, 2018 4:59 am
Forum: Ren'Py Questions and Announcements
Topic: Side Image Left/Right
Replies: 7
Views: 2382

Re: Side Image Left/Right

Try the property in the coordinates of the person. As an example, the CTC

Code: Select all

define ectcf = Character(_('Eileen'), color="#c8ffc8", ctc=anim.Filmstrip("sakura.png", (20, 20), (2, 1), .30, xpos=760, ypos=560, xanchor=0, yanchor=0), ctc_position="fixed")
by Andredron
Fri Feb 16, 2018 5:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Variables and desicions
Replies: 2
Views: 544

Re: Variables and desicions

special for preschool children who do not know about Google: 1) variable-an empty plate, in which you can put the cutlets, you can call it and say that it is empty, it zero cutlets: $ kotletki = 0 2) the operator of assignment (sign"=") - we put the right amount of cutlets in a bowl, for e...
by Andredron
Fri Feb 16, 2018 5:21 pm
Forum: Ren'Py Questions and Announcements
Topic: /RESOLVED Different font for single scene
Replies: 3
Views: 674

Re: Different font for single scene

I've been searching for hours trying to find some code to use to change my font for only ONE scene. I've found multiple posts on how to change the entire default game font, make certain characters have their own font, etc. etc. but I seem to be at a stand still. What I'm looking for is a single sce...
by Andredron
Fri Feb 16, 2018 1:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Generating a formatted table?
Replies: 4
Views: 2072

Re: Generating a formatted table?

How can I generate a table so that the player can see organized data? Something like this: name cost action item1 34 [use] [sell] item2 34 [use] [sell] item3 234 [sell] [drop] Where the action column has textbuttons, but the rest are just text. Does renpy have a displayable I can use to render this...
by Andredron
Fri Feb 16, 2018 1:11 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How can I draw a specific textbox whenever the namebox is hovered?
Replies: 11
Views: 1418

Re: How can I draw a specific textbox whenever the namebox is hovered?

if that, google translate to help you :)

https://yadi.sk/i/ps3F6blo3PZdRc

in the training app that goes to the renpy's launcher, almost everything is shown

online wordends there on the Yandex are terrible, and the codes do not show clearly)
by Andredron
Fri Feb 16, 2018 9:58 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How can I draw a specific textbox whenever the namebox is hovered?
Replies: 11
Views: 1418

Re: How can I draw a specific textbox whenever the namebox is hovered?

Hi there! I started using Ren'Py engine three days ago and there is this little thing that I really need to implement to the game, but I don't believe there are any tutorials focused on this topic yet. I'm not a programmer, so I find this idea quite confusing to develop. What I want to achieve: 1) ...
by Andredron
Thu Feb 15, 2018 5:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Change choice menu box after being selected
Replies: 4
Views: 815

Re: Change choice menu box after being selected

The easiest way is to set the values ​​of the variable, if $ beerka == 0, there will be 1 button theme, when you click add the value 1 to the variable, we get $ beerka == 1 there will be another button theme. Do you know how to assign values ​​to a variable in buttons? (I clarify) Sorry if this is ...
by Andredron
Thu Feb 15, 2018 12:53 am
Forum: Ren'Py Questions and Announcements
Topic: Change choice menu box after being selected
Replies: 4
Views: 815

Re: Change choice menu box after being selected

Forgot to add, in persistent variables, prescribe