Search found 715 matches
- Tue Feb 20, 2018 10:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: help, screen avto what....
- Replies: 3
- Views: 437
Re: help, screen avto what....
Depending on what you're trying to accomplish you may not even need a screen to do this. Let's say you have files named 'page 1.jpg' through 'page 200.jpg' in your images directory, you could display them sequentially with only: label start: python: for i in range(1, 201): # lower bound is inclusiv...
- Sun Feb 18, 2018 8:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: help, screen avto what....
- Replies: 3
- Views: 437
help, screen avto what....
Hello everyone, tell me please. I make a friend on his manga application, and there are more than 200 pages, tell me how to make renpy automatically create a screen template, for each manga page. This can be done by manually setting up 200 screens. I tried the imagebutton type from the auto example-...
- Sun Feb 18, 2018 8:55 am
- Forum: Ren'Py Cookbook
- Topic: button "Continue game"
- Replies: 11
- Views: 11125
button "Continue game"
1) plain(The code is outdated and does not work in new versions) # action - continue the game from there, where finished # if there is nothing to upload yet, the button is inactive # textbutton _ ("Continue game") action Continue () init -999 python class Continue (Action, DictEquality): d...
- Sat Feb 17, 2018 5:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: English and Japanese
- Replies: 1
- Views: 500
- Sat Feb 17, 2018 11:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How can I draw a specific textbox whenever the namebox is hovered?
- Replies: 11
- Views: 1418
Re: How can I draw a specific textbox whenever the namebox is hovered?
So, I almost finished making the working system, but I'm confused how to order the code to draw this "notify" box only when the namebox itself is drawn by the game... I'm very badly sorted out, you're sort of like what you want "Notyfi" Was shown only when the screen booted? If ...
- Sat Feb 17, 2018 4:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Side Image Left/Right
- Replies: 7
- Views: 2382
Re: Side Image Left/Right
Try the property in the coordinates of the person. As an example, the CTC
Code: Select all
define ectcf = Character(_('Eileen'), color="#c8ffc8", ctc=anim.Filmstrip("sakura.png", (20, 20), (2, 1), .30, xpos=760, ypos=560, xanchor=0, yanchor=0), ctc_position="fixed")
- Sat Feb 17, 2018 4:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Easy question about if statement
- Replies: 3
- Views: 435
- Fri Feb 16, 2018 5:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Variables and desicions
- Replies: 2
- Views: 544
Re: Variables and desicions
special for preschool children who do not know about Google: 1) variable-an empty plate, in which you can put the cutlets, you can call it and say that it is empty, it zero cutlets: $ kotletki = 0 2) the operator of assignment (sign"=") - we put the right amount of cutlets in a bowl, for e...
- Fri Feb 16, 2018 5:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: /RESOLVED Different font for single scene
- Replies: 3
- Views: 674
Re: Different font for single scene
I've been searching for hours trying to find some code to use to change my font for only ONE scene. I've found multiple posts on how to change the entire default game font, make certain characters have their own font, etc. etc. but I seem to be at a stand still. What I'm looking for is a single sce...
- Fri Feb 16, 2018 1:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Generating a formatted table?
- Replies: 4
- Views: 2072
Re: Generating a formatted table?
How can I generate a table so that the player can see organized data? Something like this: name cost action item1 34 [use] [sell] item2 34 [use] [sell] item3 234 [sell] [drop] Where the action column has textbuttons, but the rest are just text. Does renpy have a displayable I can use to render this...
- Fri Feb 16, 2018 1:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How can I draw a specific textbox whenever the namebox is hovered?
- Replies: 11
- Views: 1418
Re: How can I draw a specific textbox whenever the namebox is hovered?
if that, google translate to help you
https://yadi.sk/i/ps3F6blo3PZdRc
in the training app that goes to the renpy's launcher, almost everything is shown
online wordends there on the Yandex are terrible, and the codes do not show clearly)
https://yadi.sk/i/ps3F6blo3PZdRc
in the training app that goes to the renpy's launcher, almost everything is shown
online wordends there on the Yandex are terrible, and the codes do not show clearly)
- Fri Feb 16, 2018 10:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How can I draw a specific textbox whenever the namebox is hovered?
- Replies: 11
- Views: 1418
Re: How can I draw a specific textbox whenever the namebox is hovered?
You in the Russian textbook to throw off on renpy?)) My)
- Fri Feb 16, 2018 9:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How can I draw a specific textbox whenever the namebox is hovered?
- Replies: 11
- Views: 1418
Re: How can I draw a specific textbox whenever the namebox is hovered?
Hi there! I started using Ren'Py engine three days ago and there is this little thing that I really need to implement to the game, but I don't believe there are any tutorials focused on this topic yet. I'm not a programmer, so I find this idea quite confusing to develop. What I want to achieve: 1) ...
- Thu Feb 15, 2018 5:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Change choice menu box after being selected
- Replies: 4
- Views: 815
Re: Change choice menu box after being selected
The easiest way is to set the values of the variable, if $ beerka == 0, there will be 1 button theme, when you click add the value 1 to the variable, we get $ beerka == 1 there will be another button theme. Do you know how to assign values to a variable in buttons? (I clarify) Sorry if this is ...
- Thu Feb 15, 2018 12:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change choice menu box after being selected
- Replies: 4
- Views: 815
Re: Change choice menu box after being selected
Forgot to add, in persistent variables, prescribe