Search found 541 matches
- Thu Oct 01, 2020 7:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Making the WHO on a say screen a textbutton while keeping its who_color?
- Replies: 2
- Views: 536
[SOLVED] Making the WHO on a say screen a textbutton while keeping its who_color?
I just added a Bios section to my game, where it has a little bio for every character in the game. I want the player to be able to click on the name of anyone speaking and have it jump to their entry in the bio. This part is actually working fine. However, now that the name of the speaker is a textb...
- Thu Sep 17, 2020 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Can text hyperlinks take arguments?
- Replies: 4
- Views: 1172
Re: Can text hyperlinks take arguments?
Thank you, this is exactly what I wanted!
I did have to change the action to be changing the screen variable that the screen uses to decide which person to display instead of showing the screen directly, but then it worked perfectly.
I did have to change the action to be changing the screen variable that the screen uses to decide which person to display instead of showing the screen directly, but then it worked perfectly.
- Fri Sep 11, 2020 6:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Can text hyperlinks take arguments?
- Replies: 4
- Views: 1172
[SOLVED] Can text hyperlinks take arguments?
Hey, I was looking for documentation on the text hyperlinks, but so far the only thing I've found is in the Changelog . I would like to pass arguments to a screen using hyperlinks, but that doesn't seem to be working. I have a contact list screen that takes the name of the person to show, so I'd lik...
- Tue Sep 01, 2020 5:30 pm
- Forum: Completed Games
- Topic: Since When Did I Have a Combat Butler?! [VOICED][Comedy][Action][GxB][NaNoRenO2020+]
- Replies: 11
- Views: 7160
Re: Since When Did I Have a Combat Butler?! [VOICED][Comedy][Action][GxB][NaNoRenO2020+]
Congrats on a successful NaNoRenO! Fun story and impressive voice acting.
- Wed Jun 10, 2020 5:55 pm
- Forum: Completed Games
- Topic: Plugin Poetry v1.4 [Free, Minigame, Open Source]
- Replies: 2
- Views: 1881
Re: Plugin Poetry v1.4 [Free, Minigame, Open Source]
Updated the original post for info about version 1.4 (beta). Adds Twitter sharing and better Android support. Please let me know of any bugs/missing features!
- Fri May 29, 2020 10:27 pm
- Forum: Works in Progress
- Topic: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim][COMPLETE]
- Replies: 18
- Views: 7666
Re: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim]
Ohhh yes, I think those are similar to tomato hornworms, which we hunted as a kid in our small backyard garden. Squash bugs and a new alien pest, turtle snails, also make an appearance!
- Fri May 29, 2020 5:35 pm
- Forum: Works in Progress
- Topic: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim][COMPLETE]
- Replies: 18
- Views: 7666
Re: OPS2: Space to Grow [Sci-fi][Farming Sim][Raising Sim]
Thank you for your kind words and answers!
We are still working hard on polishing game mechanics, dialogue, and drawing sprites and CGs. I've updated the first post with our progress, and here's a new sprite of another kid from the game...
We are still working hard on polishing game mechanics, dialogue, and drawing sprites and CGs. I've updated the first post with our progress, and here's a new sprite of another kid from the game...
- Thu May 14, 2020 9:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character understanding
- Replies: 3
- Views: 1059
Re: Character understanding
So, in your code example, e and e2 are two completely different sprites. So, in your example, yes, they would show twice. If you want to have one character called "e" with multiple expressions, you should have the sprites in your game/images directory named something like "e happy.jpg...
- Tue May 12, 2020 6:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Social Media Suport In Game
- Replies: 6
- Views: 1367
Re: Social Media Suport In Game
Actually, it looks like I might be able to do this with Jnius
https://github.com/kivy/pyjnius
as stated on this thread:
viewtopic.php?p=461111#p461111
https://github.com/kivy/pyjnius
as stated on this thread:
viewtopic.php?p=461111#p461111
- Tue May 12, 2020 6:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to change spacing of main menu buttons?
- Replies: 3
- Views: 572
Re: How to change spacing of main menu buttons?
You can set them to exact locations with xpos and ypos . . . is that what you're thinking of?
https://www.renpy.org/doc/html/style_pr ... properties
For example:
https://www.renpy.org/doc/html/style_pr ... properties
For example:
Code: Select all
textbutton _("Load") action ShowMenu("load") xpos 200 ypos 100
- Tue May 12, 2020 11:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: FileTakeScreenshot - Showing screenshot back to player
- Replies: 18
- Views: 1852
Re: FileTakeScreenshot - Showing screenshot back to player
Nooo! It's such a cool feature; I'd love for you to get it working! :-) The way I showed doesn't change the resolution of the screenshot, just the resolution the screenshot displays at. If you really want to change the resolution the screenshot is taken at, I think you can do it with renpy.take_scre...
- Sat Apr 25, 2020 10:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Using Images in Show and Scene statements without declaring them in Init.
- Replies: 6
- Views: 825
Re: Using Images in Show and Scene statements without declaring them in Init.
All of your files for your game should be under the "game" folder (so, yes, it should be game/images). The other folders are for Ren'Py stuff.
- Fri Apr 24, 2020 11:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: im.MatrixColor Questions
- Replies: 4
- Views: 507
Re: im.MatrixColor Questions
Do you have some way to store what color you're currently on, and then you could calculate what to pass to im.matrix.hue() based on that? Can you give a few more details -- maybe there's another way to go about it?
- Thu Apr 23, 2020 11:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: im.MatrixColor Questions
- Replies: 4
- Views: 507
Re: im.MatrixColor Questions
1) I'm not sure when you would need it. 2) I am not sure exactly what you are trying to do, but here is some code that turns a sprite orange: image him orange = im.MatrixColor("him happy.png", im.matrix.tint(0.9, 0.7, 0.3)) ...and some that turns a sprite green, but it desaturates it first...
- Thu Apr 23, 2020 11:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: FileTakeScreenshot - Showing screenshot back to player
- Replies: 18
- Views: 1852
Re: [SOLVED] FileTakeScreenshot - Showing screenshot back to player
OK, this code should work even if they switch back and forth between window and fullscreen, but try it for yourself.