Search found 17 matches
- Fri Jul 01, 2016 4:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unlockable "Episodes"
- Replies: 6
- Views: 1582
Re: Unlockable "Episodes"
if persistent.sourgrapeunlocked==True: textbutton _("Sour Grapes") action Start("E2") Then, in your game, at given point, use $ persistent.sourgrapeunlocked=True to unlock this story. Repeat for various variables and stories. You don't need to set any value at the begin, persist...
- Fri Jul 01, 2016 3:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Unlockable "Episodes"
- Replies: 6
- Views: 1582
Unlockable "Episodes"
I'm trying to make a VN where stories are split episodically, each accessed through the main menu. General unlock conditions would just be finishing the other stories. How would I properly do this? # Chapter Select Menu # screen ep_menu(): # This ensures that any other menu screen is replaced. tag m...